Banana Farm (BCS): Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "{{banana farmer nav}}" to "{{banana farm nav}}"
Tag: Manual revert
Qwertyxp2000 (talk | contribs)
Tips: the multifarm tip feels like it's still relevant, as it tells whether to use more or less farms equipped as part of a deck, and you'd often bring farm for the acceleration of Gold resources and why bring only one if Farm is so central to a strategy?
 
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==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.2|section=y}}
*Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos.  
*Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos faster. It is a staple of Tempo decks and some aggro decks.
**Control decks do not run Farm as they typically offer no advantages to their gameplan, as players will often be sitting at 20 gold with no way to gain more after the turn starts.
**Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed.
**Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed.
*Farm is extremely useful early and late for affording stronger offenses that your opponent can’t keep up on. Using it on 10 eco allows for plays such as two [[MOAB (BCS)|MOABs]], a [[DDT (BCS)|DDT]], and a [[MOAB (BCS)|MOAB]] and a [[Healing Bloon]] without having to save any Gold. Using it during early stages of the game allows for easier times affording Bloons like [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], and [[Soulstealer Bloon]].
*Farm is extremely useful early for affording stronger offenses that your opponent can’t keep up on. Using it during early stages of the game allows for easier times affording Bloons like [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], and [[Soulstealer Bloon]].
*Strategies that rely on [[Jungle's Bounty Druid]] may have Farms to assist enough life regeneration to offset heavy HP losses.
*Running one or two Banana Farms is usually enough, but a third can be run if finding Banana Farm is crucial for the deck.
*Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards.
*Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards.
*Running more than one Banana Farm card is recommended for decks that center around frequent spending or gaining a Gold advantage.


==Update history==
==Update history==