Trait: Difference between revisions

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{{Lede image|BTD6 FrontierTabBtn.png|In-game button to see the traits of currently selected towers}}'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.
{{Lede image|BTD6 FrontierTabBtn.png|In-game button to see the traits of currently selected towers}}
'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all [[Ranch Hand]]s have. They can be positive or negative, and either modify one or more of the tower's stats or add new properties to them.


== Mechanics ==
== Mechanics ==
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits.
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Ranch Hands are generated at the Saloon, the game randomly determines the amount, rarity and tier of those traits. Story towers, Heroes, and Legendary Mercenaries have pre-determined traits.
{| class="wikitable inline"
{| class="wikitable inline"
|+Trait tier distribution
|+Trait tier distribution
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|rowspan="4"|Boomerang Monkey, Spike Factory, Beast Handler
| +100% projectile spread
| +100% projectile spread
|-
|-
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
| +50% projectile spread
| +50% projectile spread
|-
|-
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
| -50% projectile spread
|−50% projectile spread
|-
|-
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100%
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100%
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
| -100% projectile spread
|−100% projectile spread
|-
|-
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|rowspan="4"|Mortar Monkey, Spike Factory
|Speed of all projectiles reduced 50%.
|Speed of all projectiles reduced 50%.
|-
|-
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Speed of all projectiles reduced 25%.
|Speed of all projectiles reduced 25%.
|-
|-
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Speed of all projectiles increased 50%.
|Speed of all projectiles increased 50%.
|-
|-
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Speed of all projectiles increased 100%.
|Speed of all projectiles increased 100%.
|-
|-
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|
|
| rowspan="2" |All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack but does not remove Glass Bloon immunity.
| rowspan="2" |All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack, but does not remove Glass Bloon immunity.
|-
|-
|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them
|id="PurpleDamageTrait"|'''Purple-peacock'''<br>Can pop Purple Bloons, and deals +100% Damage to them
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|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|rowspan="4"|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is reduced 30%.
|Range is reduced 30%.
|-
|-
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|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitNegativeIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is reduced 15%.
|Range is reduced 15%.
|-
|-
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is increased 20%.
|Range is increased 20%.
|-
|-
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Range is increased 35%.
|Range is increased 35%.
|-
|-
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|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|rowspan="2"|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
| rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can bounce twice and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce.
| rowspan="2" |If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can bounce twice and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce.
|-
|-
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|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|-
|-
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|
|
|}
==Hero traits==
Each [[Hero]] has a unique set of traits, a certain starting level, and a cost in Bananite to hire. [[Hero Skin]]s have different traits from regular Heroes, including those that cannot be purchased with [[Monkey Money]].
{{#cargo_compound_query:
tables=btd6_heroes
;fields=CONCAT("[[File:", image, "|30px|link=", _pageName, "|", name, "]] [[", _pageName, "|", name, "]]") = Hero,
CONCAT("$", FORMAT(fl_cost, 0))=Recruit cost,
fl_level=Starting level,
fl_trait_1=Trait 1,
fl_trait_2=Trait 2,
fl_trait_3=Trait 3,
;where=fl_level != 0
;order by=category_order
|tables=btd6_hero_skins
;fields=CONCAT("[[File:", image, "|30px|link=", _pageName, "|", name, "]] [[", _pageName, "|", name, "]]") = Hero,
CONCAT("$", FORMAT(fl_cost, 0))=Recruit cost,
fl_level=Starting level,
fl_trait_1=Trait 1,
fl_trait_2=Trait 2,
fl_trait_3=Trait 3,
;where=fl_level != 0
;order by=category_order
|format=table
}}
== Legendary recruits ==
There is a 5% chance that any possible recruit in the Saloon has a "Legendary" status, with powerful traits and some upgrades applied, but they are more expensive than their regular counterparts. Their tower type, upgrades, name and traits are fixed. Some of their names are a reference to popular Bloons content creators.
{| class="wikitable"
|+
!Name
!Tower
!Recruit cost
!Trait 1
!Trait 2
!Trait 3
|-
|-
|One-Mile Morgan
|id="BurstTrait3"|'''Double Tap'''<br>Attacks in bursts of 2 shots.
|{{BTD6 rewards|InstaMonkey:Desperado,042}}
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|$32,400
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|{{BTD6 trait|Legend}}
|rowspan="2"|Desperado, Beast Handler
|{{BTD6 trait|Big ol'}}
|
|{{BTD6 trait|Longshot}}
|-
|-
|Ember Hellblast Graves
|id="BurstTrait4"|'''Leadstorm'''<br>Attacks in bursts of 3 shots.
|{{BTD6 rewards|InstaMonkey:Desperado,204}}
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|$35,400
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|{{BTD6 trait|Renowned}}
|
|{{BTD6 trait|Undertaker}}
|{{BTD6 trait|Fanged}}
|-
|-
|Mar. Mathers
|id="RehitTrait3"|'''Skewer'''<br>Projectiles bore through targets, hitting them again after 0.35 seconds if still colliding.
|{{BTD6 rewards|InstaMonkey:NinjaMonkey,320}}
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|$7,950
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|{{BTD6 trait|Legend}}
|rowspan="2"|Bomb Shooter, Glue Gunner, Desperado, Mortar Monkey, Spike Factory, Beast Handler
|{{BTD6 trait|Guns-blazin'}}
|
|{{BTD6 trait|Ricochet}}
|-
|-
|Elmer Sticky Fingers
|id="RehitTrait4"|'''Drill'''<br>Projectiles bore through targets, hitting them again after 0.15 seconds if still colliding.
|{{BTD6 rewards|InstaMonkey:GlueGunner,203}}
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|$15,015
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|{{BTD6 trait|Legend}}
|
|{{BTD6 trait|Detonator}}
|{{BTD6 trait|Heavy-puncha}}
|-
|-
|Mar. Molasses
|id="ProjectileHugeTrait3"|'''Mammoth'''<br>Projectile & explosion size is 140%, and projectile speed reduced -35%
|{{BTD6 rewards|InstaMonkey:SniperMonkey,230}}
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|$14,400
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|{{BTD6 trait|Legend}}
|
|{{BTD6 trait|Seein'-red}}
|
|{{BTD6 trait|Molasses}}
|-
|-
|Big Brass Tsunami
|id="ProjectileHugeTrait4"|'''Mountain'''<br>Projectile & explosion size is 180%, and projectile speed reduced -35%
|{{BTD6 rewards|InstaMonkey:TackShooter,023}}
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|$3,765
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|{{BTD6 trait|Legend}}
|
|{{BTD6 trait|Big ol'}}
|
|{{BTD6 trait|Rapid-fire}}
|-
|-
|Drifting Shade
|id="GamblerTrait3"|'''High Roller'''<br>On Battle start gains 1 random common traits{{sic}} for that Battle only.
|{{BTD6 rewards|InstaMonkey:SuperMonkey,023}}
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|$47,100
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|{{BTD6 trait|Legend}}
|
|{{BTD6 trait|Rapid-fire}}
|
|{{BTD6 trait|Banana-bond}}
|-
|-
|The Unforgiven
|id="GamblerTrait4"|'''Jackpot'''<br>On Battle start gains 2 random common traits for that Battle only.
|{{BTD6 rewards|InstaMonkey:MonkeySub,023}}
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|$10,875
|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|{{BTD6 trait|Legend}}
|
|{{BTD6 trait|Quicksilver}}
|
|{{BTD6 trait|Razor-eye}}
|-
|-
|Pale Rider
|id="LuckyTrait3"|'''Fortunate'''<br>While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 5 times per round.
|{{BTD6 rewards|InstaMonkey:IceMonkey,302}}
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|$8,250
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|{{BTD6 trait|Legend}}
|
|{{BTD6 trait|Neutralizer}}
|
|{{BTD6 trait|Fanged}}
|-
|-
|Phantom Corsair
|id="LuckyTrait4"|'''Happy-go-lucky'''<br>While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 15 times per round.
|{{BTD6 rewards|InstaMonkey:MonkeyBuccaneer,032}}
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|$8,700
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|{{BTD6 trait|Legend}}
|
|{{BTD6 trait|Molasses}}
|
|{{BTD6 trait|Undertaker}}
|-
|-
|Finn Rivers
|id="TeleportTrait3"|'''Twitchy'''<br>Randomly attempts to shift up to 40 distance away at end of round, and deals 50% more damage.
|{{BTD6 rewards|InstaMonkey:BeastHandler,300}}
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
|$9,690
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|{{BTD6 trait|Renowned}}
|
|{{BTD6 trait|Frostbrand}}
|
|{{BTD6 trait|Molasses}}
|-
|-
|The Proposition
|id="TeleportTrait4"|'''Jolting'''<br>Randomly attempts to shift up to 30 distance away at end of round, and deals 100% more damage.
|{{BTD6 rewards|InstaMonkey:DartlingGunner,032}}
|[[File:BTD6 frontier TraitVeryPositiveIcon.png|frameless|50x50px]]
|$23,700
|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]]
|{{BTD6 trait|Legend}}
|
|{{BTD6 trait|Crackshot}}
|
|{{BTD6 trait|Ricochet}}
|-
|Deadclaw Dan
|{{BTD6 rewards|InstaMonkey:BeastHandler,030}}
|$9,960
|{{BTD6 trait|Legend}}
|{{BTD6 trait|Razor-eye}}
|{{BTD6 trait|Molasses}}
|-
|Skye Tombstone
|{{BTD6 rewards|InstaMonkey:MonkeyAce,023}}
|$14,850
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Zinger}}
|{{BTD6 trait|Undertaker}}
|-
|Sawbones Sam
|{{BTD6 rewards|InstaMonkey:Alchemist,300}}
|$7,650
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Rapid-fire}}
|{{BTD6 trait|Doc}}
|-
|Blazing Saddle Bill
|{{BTD6 rewards|InstaMonkey:BoomerangMonkey,230}}
|$7,410
|{{BTD6 trait|Legend}}
|{{BTD6 trait|Rarin'}}
|{{BTD6 trait|Guns-blazin'}}
|-
|Short Fuse Boone
|{{BTD6 rewards|InstaMonkey:DartMonkey,302}}
|$3,450
|{{BTD6 trait|Microscopic}}
|{{BTD6 trait|Detonator}}
|{{BTD6 trait|Ricochet}}
|-
|Masterplanner Charles
|{{BTD6 rewards|InstaMonkey:HeliPilot,230}}
|$21,600
|{{BTD6 trait|Microscopic}}
|{{BTD6 trait|Rarin'}}
|{{BTD6 trait|Escapist}}
|-
|Halt O'Carrick
|{{BTD6 rewards|InstaMonkey:DartMonkey,023}}
|$4,065
|{{BTD6 trait|Legend}}
|{{BTD6 trait|Waymaker}}
|{{BTD6 trait|Longshot}}
|-
|The Bulwark
|{{BTD6 rewards|InstaMonkey:SpikeFactory,302}}
|$15,750
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Heavy-puncha}}
|{{BTD6 trait|Seein'-red}}
|-
|Funky Town
|{{BTD6 rewards|InstaMonkey:MonkeyVillage,310}}
|$12,450
|{{BTD6 trait|Microscopic}}
|{{BTD6 trait|Longshot}}
|{{BTD6 trait|Lustrous}}
|-
|Lazy Louie's Lookout
|{{BTD6 rewards|InstaMonkey:MonkeyVillage,230}}
|$38,550
|{{BTD6 trait|Microscopic}}
|{{BTD6 trait|Rarin'}}
|{{BTD6 trait|Escapist}}
|-
|Max Lidot
|{{BTD6 rewards|InstaMonkey:DartMonkey,030}}
|$2,820
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Rapid-fire}}
|{{BTD6 trait|Hell-bent}}
|-
|Ironshot ISAB
|{{BTD6 rewards|InstaMonkey:SuperMonkey,030}}
|$40,200
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Longshot}}
|{{BTD6 trait|Ricochet}}
|-
|Super BomBattery
|{{BTD6 rewards|InstaMonkey:MortarMonkey,230}}
|$9,600
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Red-wristed}}
|{{BTD6 trait|Rapid-fire}}
|-
|Chewie Chompa
|{{BTD6 rewards|InstaMonkey:BombShooter,230}}
|$8,775
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Brutal}}
|{{BTD6 trait|Banana-bond}}
|-
|Unrelenting Dragoon
|{{BTD6 rewards|InstaMonkey:WizardMonkey,032}}
|$15,750
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Waymaker}}
|{{BTD6 trait|Purple-peacock}}
|-
|Highrule Mack
|{{BTD6 rewards|InstaMonkey:SuperMonkey,300}}
|$81,000
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Waymaker}}
|{{BTD6 trait|Guns-blazin'}}
|-
|Punji der Totengräber
|{{BTD6 rewards|InstaMonkey:SpikeFactory,230}}
|$18,900
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Big-blimp-hunter}}
|{{BTD6 trait|Undertaker}}
|-
|Hellfire H-Bomb
|{{BTD6 rewards|InstaMonkey:MortarMonkey,302}}
|$8,475
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Cannonball}}
|{{BTD6 trait|Neutralizer}}
|-
|Dab Lune Oakheart
|{{BTD6 rewards|InstaMonkey:Druid,030}}
|$6,150
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Doc}}
|{{BTD6 trait|Red-wristed}}
|-
|Tornado Tewtiy
|{{BTD6 rewards|InstaMonkey:Druid,230}}
|$9,750
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Skywalker}}
|{{BTD6 trait|Dust-devil}}
|-
|Desert Sabre
|{{BTD6 rewards|InstaMonkey:SniperMonkey,320}}
|$15,600
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Fanged}}
|{{BTD6 trait|Seein'-red}}
|-
|Neo Trickshot Lawless
|{{BTD6 rewards|InstaMonkey:GlueGunner,302}}
|$10,215
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Big-boot}}
|{{BTD6 trait|Fanged}}
|-
|Raider Ethan Reckless
|{{BTD6 rewards|InstaMonkey:WizardMonkey,302}}
|$8,775
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Big-boot}}
|{{BTD6 trait|Fanged}}
|-
|Chillhands Frostee
|{{BTD6 rewards|InstaMonkey:Mermonkey,030}}
|$8,325
|{{BTD6 trait|Renowned}}
|{{BTD6 trait|Zinger}}
|{{BTD6 trait|Quicksilver}}
|}
|}


== Update history ==
== Update history ==
{{BTD6 change list by name|Trait}}
{{BTD6 change list by name|Trait}}
==Unused content==
*There is an unused string for a trait named "Fidgety" that is intended to be a lower-tier version of Twitchy and Jolting.


==Navigation==
==Navigation==
{{BTD6 legend nav}}
{{BTD6 legend nav}}
[[Category:Frontier Legends]][[Category:Game mechanics in BTD6]]
[[Category:Frontier Legends]][[Category:Game mechanics in BTD6]]