Glass Bloon (BTD6): Difference between revisions
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The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. They are immune to {{BTD6 dt|Energy}}, {{BTD6 dt|Plasma}}, and {{BTD6 dt|Acid}} attacks, have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon (which cannot regrow back into a Glass Bloon). Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s. | The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. They are immune to {{BTD6 dt|Energy}}, {{BTD6 dt|Plasma}}, and {{BTD6 dt|Acid}} attacks, have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon (which cannot regrow back into a Glass Bloon). Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s. | ||
Unlike [[Purple Bloon (BTD6)|Purple Bloons]], Glass Bloons can be damaged by {{BTD6 dt|Fire}} and {{BTD6 dt|Frigid}} attacks. | Unlike [[Purple Bloon (BTD6)|Purple Bloons]], Glass Bloons can be damaged by {{BTD6 dt|Fire}} and {{BTD6 dt|Frigid}} attacks. During release, these Bloons also had Purple properties, making them the same as Purple Bloons immunity-wise, but this oversight was fixed in {{BTD6 version|53.0}}. | ||
==Round appearances== | |||
====Type 1==== | |||
{{BTD6 round list by id|GlassBloon|FrontierBase1}} | |||
====Type 2==== | |||
{{BTD6 round list by id|GlassBloon|FrontierBase2}} | |||
====Type 3==== | |||
{{BTD6 round list by id|GlassBloon|FrontierBase3}} | |||
==Tips== | ==Tips== | ||
Latest revision as of 22:28, 31 May 2026
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The Glass Bloon is a type of Bloon in the Frontier Legends DLC for Bloons TD 6, introduced in version 52.0. They are immune to Energy, Plasma, and Acid attacks, have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 Zebra Bloon, 1 Camo Zebra Bloon, and 1 Regrow Zebra Bloon (which cannot regrow back into a Glass Bloon). Glass Bloons have the same targeting priority as Zebra Bloons and Lead Bloons.
Unlike Purple Bloons, Glass Bloons can be damaged by Fire and Frigid attacks. During release, these Bloons also had Purple properties, making them the same as Purple Bloons immunity-wise, but this oversight was fixed in version 53.0.
Round appearances
[edit | edit source]Type 1
[edit | edit source]| № | Bloon groups | Dur. | Base RBE | Base cash |
|---|---|---|---|---|
| 65 | MOAB×3 Ceramic×18 BFB×2 Fortified Ceramic×9 Glass×3 |
25.00s | 11,341 | $278.72 + $165 |
| 73 | BFB×3 Ceramic×15 MOAB×6 Camo Rainbow×30 Glass×6 |
25.00s | 16,692 | $202.32 + $173 |
| 81 | Purple×30 Ceramic×15 Rainbow×60 Glass×9 ZOMG×1 |
35.00s | 17,033 | $167.68 + $181 |
| 89 | Rainbow×30 MOAB×21 Camo Black×60 Glass×12 ZOMG×1 |
35.00s | 28,488 | $299.32 + $189 |
| 96 | BAD×1 Glass×90 |
60.00s | 71,914 | $306.52 + $196 |
| 97 | BAD×1 Dynamite×90 Glass×15 |
60.00s | 71,013 | $302.32 + $197 |
| 100 | Fortified BAD×1 Ringleader×9 Aura×9 Retribution×9 Glass×24 Dynamite×24 Diamond×24 |
60.00s | 145,682 | $307.96 + $200 |
Type 2
[edit | edit source]| № | Bloon groups | Dur. | Base RBE | Base cash |
|---|---|---|---|---|
| 60 | MOAB×3 Ceramic×18 BFB×2 Fortified Ceramic×9 Glass×3 |
25.00s | 11,341 | $348.4 + $160 |
| 68 | BFB×3 Ceramic×15 MOAB×6 Camo Rainbow×30 Glass×6 |
25.00s | 16,692 | $303.48 + $168 |
| 76 | Purple×30 Ceramic×15 Rainbow×60 Glass×9 ZOMG×1 |
35.00s | 22,167 | $226.12 + $176 |
| 84 | Rainbow×30 MOAB×21 Camo Black×60 Glass×12 ZOMG×1 |
35.00s | 27,068 | $299.32 + $184 |
| 91 | BAD×1 Glass×90 |
60.00s | 67,794 | $306.52 + $191 |
| 92 | BAD×1 Dynamite×90 Glass×15 |
60.00s | 66,893 | $302.32 + $192 |
| 95 | Fortified BAD×1 Ringleader×9 Aura×9 Retribution×9 Glass×24 Dynamite×24 Diamond×24 |
60.00s | 137,442 | $307.96 + $195 |
Type 3
[edit | edit source]| № | Bloon groups | Dur. | Base RBE | Base cash |
|---|---|---|---|---|
| 55 | MOAB×3 Ceramic×18 BFB×2 Fortified Ceramic×9 Glass×3 |
37.50s | 11,341 | $487.76 + $155 |
| 63 | BFB×3 Ceramic×15 MOAB×6 Camo Rainbow×30 Glass×6 |
37.50s | 16,692 | $404.64 + $163 |
| 71 | Purple×30 Ceramic×15 Rainbow×60 Glass×9 ZOMG×1 |
52.50s | 22,167 | $226.12 + $171 |
| 79 | Rainbow×30 MOAB×21 Camo Black×60 Glass×12 ZOMG×1 |
52.50s | 32,730 | $340.24 + $179 |
| 86 | BAD×1 Glass×90 |
90.00s | 63,674 | $306.52 + $186 |
| 87 | BAD×1 Dynamite×90 Glass×15 |
90.00s | 62,773 | $302.32 + $187 |
| 90 | Fortified BAD×1 Ringleader×9 Aura×9 Retribution×9 Glass×24 Dynamite×24 Diamond×24 |
90.00s | 129,202 | $307.96 + $190 |
Tips
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Update history
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Removed immunity to projectiles that spawn inside of the reflection radius (e.g. explosions and 3-X-X Beast Handler fish) (bug fix)
Removed immunity to Fire and Frigid attacks (bug fix)
- Note: They still can't be damaged by Energy and Plasma attacks
Added immunity to Acid attacks
Frontier Bloons' health is now affected by freeplay scaling and challenge rules
Gallery
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Undamaged
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20% damaged
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40% damaged
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60% damaged
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80% damaged
Quotes
[edit | edit source]“
Glass Bloons: Some projectiles bounce right off
— Version 52.0 patch notes
— Version 52.0 patch notes
”
“
Whew, what a relief! They weren't ghosts at all - just Bloons made of glass!
— Scout in Frontier Legends
— Scout in Frontier Legends
”
“
Glass Bloons are immune to energy and plasma attacks. Projectiles that can't damage the Bloon bounce off. When popped releases 1 Camo Zebra Bloon and 1 Regrow Zebra Bloon.
— Text upon encountering a Glass Bloon for the first time.
— Text upon encountering a Glass Bloon for the first time.
”
Trivia
[edit | edit source]- It is the fastest natural Bloon in BTD6, outpacing the Pink Bloon.
Navigation
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