Forum:Guidelines for balance change icons: Difference between revisions

Option C: fixing my shitty ass grammar
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{{proposal header|deadline=29 February 2026, 23:59 UTC}}<!-- Add your proposal body below this line. You can change the "support" and "oppose" headings to other options, and have more than two options, as long as it follows the proposal guidelines. -->
{{proposal header|deadline=29 February 2026, 23:59 UTC|outcome=Option C}}<!-- Add your proposal body below this line. You can change the "support" and "oppose" headings to other options, and have more than two options, as long as it follows the proposal guidelines. -->


Currently I'm working on guidelines for update pages and update history sections at [[User:Polavux/Blooncyclopedia:Update history guidelines]]. The wiki is currently fairly consistent with the formatting of changes, and this is just to formally establish those as guidelines and a standard for the ordering of update pages. However, there are two things about the current formatting that bug me:
Currently I'm working on guidelines for update pages and update history sections at [[User:Polavux/Blooncyclopedia:Update history guidelines]]. The wiki is currently fairly consistent with the formatting of changes, and this is just to formally establish those as guidelines and a standard for the ordering of update pages. However, there are two things about the current formatting that bug me:
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# I prefer this option [[User:IapIac|IapIac]] ([[User talk:IapIac|talk]]) 23:04, 24 February 2026 (UTC)
# I prefer this option [[User:IapIac|IapIac]] ([[User talk:IapIac|talk]]) 23:04, 24 February 2026 (UTC)
# I believe this makes the most sense. If a subject gets buffed against the player, it's still a buff to that subject. Also in agreement with switching to buffs/nerfs on competitive things with equal playing field, as listing every Bloon send change as neutral is definitely not how you should be treating it. If a send is buffed/nerfed, then it proportionally affects defenses, which also get nerfed/buffed because of it. --[[User:Planterror|Planterror]] ([[User talk:Planterror|talk]]) 04:23, 25 February 2026 (UTC)
# I believe this makes the most sense. If a subject gets buffed against the player, it's still a buff to that subject. Also in agreement with switching to buffs/nerfs on competitive things with equal playing field, as listing every Bloon send change as neutral is definitely not how you should be treating it. If a send is buffed/nerfed, then it proportionally affects defenses, which also get nerfed/buffed because of it. --[[User:Planterror|Planterror]] ([[User talk:Planterror|talk]]) 04:23, 25 February 2026 (UTC)
# What those other guys said [[User:TechTato|TechTato]] ([[User talk:TechTato|talk]]) 16:35, 1 March 2026 (UTC)


==Option D==
==Option D==
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# Other choice. [[User:Max|Max]] ([[User talk:Max|talk]]) 12:09, 10 February 2026 (UTC)
# Other choice. [[User:Max|Max]] ([[User talk:Max|talk]]) 12:09, 10 February 2026 (UTC)
# also the other choice [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 18:12, 25 February 2026 (UTC)


==Option F==
==Option F==
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[[User:Drgoku282|Drgoku282]] ([[User talk:Drgoku282|talk]]) 21:06, 24 February 2026 (UTC)
[[User:Drgoku282|Drgoku282]] ([[User talk:Drgoku282|talk]]) 21:06, 24 February 2026 (UTC)
Can we have a red Buff icon for player-negative balance changes to enemy entities and green Nerf icon for player-positive balance changes to enemy entities? [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 09:01, 1 March 2026 (UTC)