Update history:Bloons TD 6/Version 42.0: Difference between revisions
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| image = | | image = BTD6 42.0 promo.jpg | ||
| steam date = {{timestamp|8 April 2024 02:43:11 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=23066409 SteamDB]</ref> | | steam date = {{timestamp|8 April 2024 02:43:11 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=23066409 SteamDB]</ref> | ||
|description=Stupendous Content Update!<br>• Get your gadgets! Steampunk inspired [[Geraldo (BTD6)|Geraldo]] Skin - [[Gentlemonkey Gadgeteer]].<br>• [[Castle Revenge]] - [[Castle]] is back, and it's moving solidly to join the other [[Advanced]] Maps.<br>• [[Accolade (BTD6)|Accolade]]s - A new system to share appreciation for player created Maps, Challenges, and Odysseys!<br>• [[Map Editor]] Removables - group and tag items for removal to unlock more creativity!<br>• Plus new [[Quest (BTD6)|Quest]]s, [[Trophy Store]] items, Quality of Life improvements, and balance changes. | |||
}} | }} | ||
{{TOC|right|clear=y}} | {{TOC|right|clear=y}} | ||
'''Version 42.0''' is the second major update to ''[[Bloons TD 6]]'' of 2024. This update introduced the | '''Version 42.0''' is the second major update to ''[[Bloons TD 6]]'' of 2024. This update introduced the [[Gentlemonkey Gadgeteer]] skin for [[Geraldo (BTD6)|Geraldo]], the [[Castle Revenge]] map, [[Accolade (BTD6)|Accolade]]s, and player revenue share. | ||
== Additions == | == Additions == | ||
*[[Gentlemonkey Gadgeteer]] ([[Geraldo (BTD6)|Geraldo]] skin) | |||
*[[Castle Revenge]] ([[map]]) | |||
*[[Accolade (BTD6)|Accolade]]s | |||
*Removables in the [[Map Editor]] | |||
=== [[Quest (BTD6)|Quests]] === | === [[Quest (BTD6)|Quests]] === | ||
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==== [[Team Flair]] ==== | ==== [[Team Flair]] ==== | ||
{{BTD6 team | {{BTD6 team flair list|introduced=42.0}} | ||
== General changes == | == General changes == | ||
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}} | }} | ||
== | == Changes == | ||
=== [[Dart Monkey (BTD6)|Dart Monkey]] === | ===Towers=== | ||
==== [[Dart Monkey (BTD6)|Dart Monkey]] ==== | |||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 42.0 | | version = 42.0 | ||
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}} | }} | ||
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] === | ==== [[Bomb Shooter (BTD6)|Bomb Shooter]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 42.0 | | version = 42.0 | ||
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}} | }} | ||
=== [[Ice Monkey (BTD6)|Ice Monkey]] === | ==== [[Ice Monkey (BTD6)|Ice Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 42.0 | | version = 42.0 | ||
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}} | }} | ||
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] === | ==== [[Sniper Monkey (BTD6)|Sniper Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = Bouncing Bullets still feels decent enough at some points, however we feel it’s too difficult to save up into to justify the current power level. We’re shuffling prices to allow this upgrade to come online sooner while keeping the path at the same value for higher tiers as these still offer additional income support that they are balanced around. Additionally we think the T5 sniper changes for improving sniper farming QoL was a step in the right direction, however we want to take it further and work this way directly from the T4 Supply Drop. | | quote 1 = Bouncing Bullets still feels decent enough at some points, however we feel it’s too difficult to save up into to justify the current power level. We’re shuffling prices to allow this upgrade to come online sooner while keeping the path at the same value for higher tiers as these still offer additional income support that they are balanced around. Additionally we think the T5 sniper changes for improving sniper farming QoL was a step in the right direction, however we want to take it further and work this way directly from the T4 Supply Drop. | ||
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}} | }} | ||
=== [[Monkey Sub (BTD6)|Monkey Sub]] === | ==== [[Monkey Sub (BTD6)|Monkey Sub]] ==== | ||
{{Clear}} | {{Clear}} | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
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{{Clear}} | {{Clear}} | ||
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] === | ==== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = General improvements made to higher tier DoT applications for Buccaneer. The pierce from bottom crosspath seems to be better after destroyer currently, so this also acts as some crosspath balancing for Flagship. Middle path buccaneer continues to attack with its initial 1 damage projectile that never gets upgraded but the Cannons are very much intended to be a ‘replacement’ upgrade to this main attack, so we are finally disabling that dart along with improving the damage of grapes for the T3 & T4 on this path so the lower tiers can save into Pirate Lord better. | | quote 1 = General improvements made to higher tier DoT applications for Buccaneer. The pierce from bottom crosspath seems to be better after destroyer currently, so this also acts as some crosspath balancing for Flagship. Middle path buccaneer continues to attack with its initial 1 damage projectile that never gets upgraded but the Cannons are very much intended to be a ‘replacement’ upgrade to this main attack, so we are finally disabling that dart along with improving the damage of grapes for the T3 & T4 on this path so the lower tiers can save into Pirate Lord better. | ||
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}} | }} | ||
=== [[Heli Pilot (BTD6)|Heli Pilot]] === | ==== [[Heli Pilot (BTD6)|Heli Pilot]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = The blowback rate of Special Poperations is being increased to reflect the previous changes upgrading downdraft to support chinook and bring up more lategame value in the support capabilities of this path. Comanche Commander’s value soared recently with buffs along with the recent Geraldo subtowers bugfix which solidified it as a strong lategame dps, and given the powerful synergies right now the current price feels far too low for what is now a solid pick for any map; we feel this may not be enough of a nerf but wish to hold off until v43 for further changes to be considered with this synergy. | | quote 1 = The blowback rate of Special Poperations is being increased to reflect the previous changes upgrading downdraft to support chinook and bring up more lategame value in the support capabilities of this path. Comanche Commander’s value soared recently with buffs along with the recent Geraldo subtowers bugfix which solidified it as a strong lategame dps, and given the powerful synergies right now the current price feels far too low for what is now a solid pick for any map; we feel this may not be enough of a nerf but wish to hold off until v43 for further changes to be considered with this synergy. | ||
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}} | }} | ||
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] === | ==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 42.0 | | version = 42.0 | ||
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}} | }} | ||
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] === | ==== [[Wizard Monkey (BTD6)|Wizard Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 42.0 | | version = 42.0 | ||
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}} | }} | ||
=== [[Super Monkey (BTD6)|Super Monkey]] === | ==== [[Super Monkey (BTD6)|Super Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 42.0 | | version = 42.0 | ||
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}} | }} | ||
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] === | ==== [[Ninja Monkey (BTD6)|Ninja Monkey]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 42.0 | | version = 42.0 | ||
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}} | }} | ||
=== [[Alchemist (BTD6)|Alchemist]] === | ==== [[Alchemist (BTD6)|Alchemist]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = As groups of Berserker Brew seem proportionally too good compared to upgrading to Stronger Stimulant in some cases, we are slightly shifting price down into T3, keeping the total price of Stronger Stimulant the same but adding up more if choosing to spam T3 Brews. Back to improving damage over time, Lead to Gold currently deals a large damage increase to Leads but only on the main impact of the attack. I’m sure you can see where we’re going with this. | | quote 1 = As groups of Berserker Brew seem proportionally too good compared to upgrading to Stronger Stimulant in some cases, we are slightly shifting price down into T3, keeping the total price of Stronger Stimulant the same but adding up more if choosing to spam T3 Brews. Back to improving damage over time, Lead to Gold currently deals a large damage increase to Leads but only on the main impact of the attack. I’m sure you can see where we’re going with this. | ||
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}} | }} | ||
=== [[Druid (BTD6)|Druid]] === | ==== [[Druid (BTD6)|Druid]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 42.0 | | version = 42.0 | ||
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}} | }} | ||
=== [[Banana Farm (BTD6)|Banana Farm]] === | ==== [[Banana Farm (BTD6)|Banana Farm]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = Banana Central’s current level of buffability for a single tower makes it quite exceptional of a cash producer right now so it is increasing in cost. Players have made it clear that for Boss Events the current cooldown on IMF Loan regularly puts it into a position where timing is frustratingly tight in order to maximize profits when farming with banks, so we’ve agreed to loosen up on this cooldown to help with this issue. Finally, the Banana Salvage crosspath is also being increased in cost to reflect the current huge value granted to it with sellback metas where it is used. | | quote 1 = Banana Central’s current level of buffability for a single tower makes it quite exceptional of a cash producer right now so it is increasing in cost. Players have made it clear that for Boss Events the current cooldown on IMF Loan regularly puts it into a position where timing is frustratingly tight in order to maximize profits when farming with banks, so we’ve agreed to loosen up on this cooldown to help with this issue. Finally, the Banana Salvage crosspath is also being increased in cost to reflect the current huge value granted to it with sellback metas where it is used. | ||
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}} | }} | ||
=== [[Beast Handler (BTD6)|Beast Handler]] === | ==== [[Beast Handler (BTD6)|Beast Handler]] ==== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| quote 1 = When first creating Beast Handler we balanced the T1-3 upgrade costs with a goal of creating a decision point between spending free playable space to save on cash or spending more cash to save on playable space. However in practice though some people have come on board with spending their playable space as a resource for more power; actual interest is much more divided between maximizing cost efficiency of these merges or simply using different towers. Given that spam of lower tier handlers already comes with the advantage of allowing them to be repositioned over a larger area, we’re changing our approach with a full cost rebalance across most T1-3 upgrades for exactly equal cost per point of merged beast power, instead leaving the nuance around understanding higher value merges & footprint advantage to depend more on discounts. | | quote 1 = When first creating Beast Handler we balanced the T1-3 upgrade costs with a goal of creating a decision point between spending free playable space to save on cash or spending more cash to save on playable space. However in practice though some people have come on board with spending their playable space as a resource for more power; actual interest is much more divided between maximizing cost efficiency of these merges or simply using different towers. Given that spam of lower tier handlers already comes with the advantage of allowing them to be repositioned over a larger area, we’re changing our approach with a full cost rebalance across most T1-3 upgrades for exactly equal cost per point of merged beast power, instead leaving the nuance around understanding higher value merges & footprint advantage to depend more on discounts. | ||
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}} | }} | ||
== Heroes == | === Heroes === | ||
=== [[Quincy (BTD6)|Quincy]] === | ==== [[Quincy (BTD6)|Quincy]] ==== | ||
{{BTD6 hero changes|quote=Quincy’s Storm of Arrows feels a little more like a downpour of wet pool noodles once Super Ceramics & especially their Fortified variants come around. However instead of making a drowning Quincy skin to pair with Lifegurd Brickell we are granting a large bonus to Ceramic Damage for the ability around the point you’ll need to deal with these.|version=42.0|hero=Quincy|changes 1=*{{buff|Storm of Arrows: now deals +18 bonus damage to Ceramics}}|changes 1 levels=18–19|changes 2=*{{buff|Storm of Arrows: now deals +24 bonus damage to Ceramics}}|changes 2 levels=20}} | {{BTD6 hero changes|quote=Quincy’s Storm of Arrows feels a little more like a downpour of wet pool noodles once Super Ceramics & especially their Fortified variants come around. However instead of making a drowning Quincy skin to pair with Lifegurd Brickell we are granting a large bonus to Ceramic Damage for the ability around the point you’ll need to deal with these.|version=42.0|hero=Quincy|changes 1=*{{buff|Storm of Arrows: now deals +18 bonus damage to Ceramics}}|changes 1 levels=18–19|changes 2=*{{buff|Storm of Arrows: now deals +24 bonus damage to Ceramics}}|changes 2 levels=20}} | ||
=== [[Gwendolin (BTD6)|Gwendolin]] === | ==== [[Gwendolin (BTD6)|Gwendolin]] ==== | ||
{{BTD6 hero changes | {{BTD6 hero changes | ||
| quote = Looking back over her kit, we noticed that we’ve never improved the actual attack itself for Gwen’s Heat it Up. Allowing her to be juiced up with high attack speed in order to spam these supercharged bursts of damage sounds fun and cool, so while noting that this will also increase the uptime of her buff we’re removing the limiter on her Heat it Up rate and pumping up its damage tenfold. | | quote = Looking back over her kit, we noticed that we’ve never improved the actual attack itself for Gwen’s Heat it Up. Allowing her to be juiced up with high attack speed in order to spam these supercharged bursts of damage sounds fun and cool, so while noting that this will also increase the uptime of her buff we’re removing the limiter on her Heat it Up rate and pumping up its damage tenfold. | ||
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}} | }} | ||
=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] === | ==== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] ==== | ||
{{BTD6 hero changes | {{BTD6 hero changes | ||
| quote = Playing on ‘growth’ with his nature theme we’re allowing Obyn to sustain a long-lasting army of Brambles across multiple rounds, and we are doubling Obyn’s buff to Jungle Druid range to hopefully make it significant enough to enable druids much more power for a mid-late farming setup. | | quote = Playing on ‘growth’ with his nature theme we’re allowing Obyn to sustain a long-lasting army of Brambles across multiple rounds, and we are doubling Obyn’s buff to Jungle Druid range to hopefully make it significant enough to enable druids much more power for a mid-late farming setup. | ||
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}} | }} | ||
=== [[Benjamin (BTD6)|Benjamin]] === | ==== [[Benjamin (BTD6)|Benjamin]] ==== | ||
{{BTD6 hero changes | {{BTD6 hero changes | ||
| quote = Benjamin’s value as a farming hero is majorly tied to how much more efficient he is at Lv1 than base farms and at a lower cost, whereas his higher levels of cash generation are quite inconsequential. Given this along with his early game snowball being a general balance concern, we're lowering the base cash generation to not be so overwhelming but also pumping up cash generation into his higher levels so he brings a lot more to the table later. | | quote = Benjamin’s value as a farming hero is majorly tied to how much more efficient he is at Lv1 than base farms and at a lower cost, whereas his higher levels of cash generation are quite inconsequential. Given this along with his early game snowball being a general balance concern, we're lowering the base cash generation to not be so overwhelming but also pumping up cash generation into his higher levels so he brings a lot more to the table later. | ||
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}} | }} | ||
=== [[Ezili (BTD6)|Ezili]] === | ==== [[Ezili (BTD6)|Ezili]] ==== | ||
{{BTD6 hero changes|quote=Ezili has a good anti-camo build, however as her totem cant be used in CHIMPS and her main attack never upgrades to de-camo DDTs this means she is never able to de-camo DDTs when playing in CHIMPS even though her totem easily counters them in the base game. While we don’t have any concerns with some heroes being relegated more as ‘non-chimps’ heroes, we felt no reason not to solve this simple issue by allowing her main attack to upgrade to counter DDTs as well.|version=42.0|hero=Ezili|changes 1 levels=16+|changes 1=*{{buff|Lv16 Main attack can now de-camo DDTs}} | {{BTD6 hero changes|quote=Ezili has a good anti-camo build, however as her totem cant be used in CHIMPS and her main attack never upgrades to de-camo DDTs this means she is never able to de-camo DDTs when playing in CHIMPS even though her totem easily counters them in the base game. While we don’t have any concerns with some heroes being relegated more as ‘non-chimps’ heroes, we felt no reason not to solve this simple issue by allowing her main attack to upgrade to counter DDTs as well.|version=42.0|hero=Ezili|changes 1 levels=16+|changes 1=*{{buff|Lv16 Main attack can now de-camo DDTs}} | ||
*{{buff|Lv16 Main attack and splash can now defortify DDTs and MOABs|undoc=y}}}} | *{{buff|Lv16 Main attack and splash can now defortify DDTs and MOABs|undoc=y}}}} | ||
=== [[Geraldo (BTD6)|Geraldo]] === | ==== [[Geraldo (BTD6)|Geraldo]] ==== | ||
{{BTD6 hero changes | {{BTD6 hero changes | ||
| version = 42.0 | | version = 42.0 | ||
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|changes 1 levels=18 | |changes 1 levels=18 | ||
|changes 1=*{{buff|Geraldo should now restock inventory correctly when leveled immediately from 18 to 20|fix=y}} | |changes 1=*{{buff|Geraldo should now restock inventory correctly when leveled immediately from 18 to 20|fix=y}} | ||
|priority=3 | |||
}} | }} | ||
{{BTD6 changes | {{BTD6 changes table | ||
| version = 42.0 | | version = 42.0 | ||
| name = Geraldo | | name = Geraldo | ||
|changes= | |changes 1 label=[[Stack of Old Nails]] | ||
|changes 1 names=Stack of Old Nails | |||
|changes 1= | |||
|changes= | |||
*{{buff|Nail Mine should now save correctly|fix=y}} | *{{buff|Nail Mine should now save correctly|fix=y}} | ||
|priority=2 | |||
}} | }} | ||
=== [[Corvus (BTD6)|Corvus]] === | ==== [[Corvus (BTD6)|Corvus]] ==== | ||
{{BTD6 hero changes | {{BTD6 hero changes | ||
|priority=3 | |priority=3 | ||
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|version=42.0 | |version=42.0 | ||
|hero=Corvus | |hero=Corvus | ||
|all level changes=*{{nerf|Haunt: mana gain per layer reduced|5|3 | |all level changes=*{{nerf|Haunt: mana gain per layer reduced|5|3}} | ||
*{{buff|Corvus now passively gains 1 mana/s so long as Bloons are spawning}} | *{{buff|Corvus now passively gains 1 mana/s so long as Bloons are spawning}} | ||
}} | }} | ||
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}} | }} | ||
====Spells==== | =====Spells===== | ||
{{BTD6 changes | {{BTD6 changes | ||
| version = 42.0 | | version = 42.0 | ||
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}} | }} | ||
==Knowledge== | ===Knowledge=== | ||
===Monkey Knowledge=== | ====Monkey Knowledge==== | ||
{{BTD6 changes table | {{BTD6 changes table | ||
|column 1 name=Knowledge | |column 1 name=Knowledge | ||
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}} | }} | ||
=== Relic Knowledge === | ==== Relic Knowledge ==== | ||
{{BTD6 changes table | {{BTD6 changes table | ||
|column 1 name=Relic | |column 1 name=Relic | ||
|version=42.0 | |version=42.0 | ||
|quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases), Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons. | |quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases), Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons. | ||
|changes 1 label=[[Broken Heart]] | |changes 1 label=[[Broken Heart]] | ||
|changes 1 names=Broken Heart | |changes 1 names=Broken Heart | ||
|changes 1 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | |||
|changes 1 hide quote=y | |||
|changes 1=*{{buff|Damage bonus increased|+1|+2}} | |changes 1=*{{buff|Damage bonus increased|+1|+2}} | ||
|changes 2 label=[[Fortifried]] | |changes 2 label=[[Fortifried]] | ||
|changes 2 names=Fortifried | |changes 2 names=Fortifried | ||
|changes 2 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | |||
|changes 2 hide quote=y | |||
|changes 2=*{{buff|Damage bonus increased|+1|+2}} | |changes 2=*{{buff|Damage bonus increased|+1|+2}} | ||
|changes 3 label=[[Going the Distance]] | |changes 3 label=[[Going the Distance]] | ||
|changes 3 names=Going the Distance | |changes 3 names=Going the Distance | ||
|changes 3 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | |||
|changes 3 hide quote=y | |||
|changes 3=*{{buff|Range modifier increased|+20%|+30%}} | |changes 3=*{{buff|Range modifier increased|+20%|+30%}} | ||
|changes 4 label=[[Hero Boost]] | |changes 4 label=[[Hero Boost]] | ||
|changes 4 names=Hero Boost | |changes 4 names=Hero Boost | ||
|changes 4 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | |||
|changes 4 hide quote=y | |||
|changes 4=*{{buff|XP modifier increased|+15%|+20%}} | |changes 4=*{{buff|XP modifier increased|+15%|+20%}} | ||
|changes 5 label=[[Restoration]] | |changes 5 label=[[Restoration]] | ||
|changes 5 names=Restoration | |changes 5 names=Restoration | ||
|changes 5 quote=Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons. | |||
|changes 5 hide quote=y | |||
|changes 5=*{{nerf|Maximum extra lives reduced|200|150}} | |changes 5=*{{nerf|Maximum extra lives reduced|200|150}} | ||
}} | }} | ||
== | == Descriptions == | ||
===In-game=== | |||
{{blockquote|Stupendous Content Update!<br>• Get your gadgets! Steampunk inspired Geraldo Skin - Gentlemonkey Gadgeteer.<br>• Castle Revenge - Castle is back, and it's moving solidly to join the other Advanced Maps.<br>• Accolades - A new system to share appreciation for player created Maps, Challenges, and Odysseys!<br>• Map Editor Removables - group and tag items for removal to unlock more creativity!<br>• Plus new Quests, Trophy Store items, Quality of Life improvements, and balance changes.}} | |||
=== App Store / Google Play === | === App Store / Google Play === | ||
{{ | {{blockquote|Stupendous Content Update! | ||
• Get your gadgets! Steampunk inspired Geraldo Skin - Gentlemonkey Gadgeteer. | • Get your gadgets! Steampunk inspired Geraldo Skin - Gentlemonkey Gadgeteer. | ||
| Line 479: | Line 490: | ||
• Accolades - A new system to share appreciation for player created Maps, Challenges, and Odysseys!}} | • Accolades - A new system to share appreciation for player created Maps, Challenges, and Odysseys!}} | ||
== Video == | ==Gallery== | ||
<gallery> | |||
BTD6 42.0 coming soon.jpg|Coming soon image | |||
BTD6 42.0 promo.jpg|Release image | |||
BTD6 42.0 facebook cover.jpg|Release banner | |||
BTD6_PatchNotes_42_ULTRA.jpg|In-game banner | |||
</gallery> | |||
=== Video === | |||
{{Youtube|Kg5tHguhsGg}}{{Clear}} | {{Youtube|Kg5tHguhsGg}}{{Clear}} | ||
==Notes== | ==Notes== | ||
*The official update notes claim that [[Corvus (BTD6)|Corvus]]'s mana gain per layer from Haunted Bloons was reduced from 8 to 5, but it was actually reduced from 5 to 3. | |||
*The official update notes claim that [[Monkey Pirates (BTD6)|Monkey Pirates]]'s [[Hot Shot (BTD6)|Hot Shot]] DoT damage was also buffed from 2 to 4, but this change was not implemented. | *The official update notes claim that [[Monkey Pirates (BTD6)|Monkey Pirates]]'s [[Hot Shot (BTD6)|Hot Shot]] DoT damage was also buffed from 2 to 4, but this change was not implemented. | ||