Fast Firing (BTD6): Difference between revisions
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'''Fast Firing''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Fast Firing''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade reduces Sniper Monkey's [[Attack speed|attack cooldown]] by 30%, for a ~42.9% attack speed increase. Without additional upgrades, its [[attack cooldown]] is 1.113 seconds.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
Fast Firing is not recommended for standalone use, as its attack speed boost is not worth its cost. | {{BTD6 last updated|55.2|section=y}} | ||
Fast Firing is not recommended for standalone use, as its attack speed boost is not worth its cost. It should be crosspathed, and can be used in some scenarios for better consistency on short maps. For instance, {{BTD6|Full Metal Jacket}} needs Fast Firing to catch [[Lead Bloon (BTD6)|Leads]] on Rounds 37 and 38 on short maps such as [[Ouch|#Ouch]]. It is nearly universally recommended to continue crosspathing to [[Even Faster Firing (BTD6)|Even Faster Firing]]. The only exception is {{BTD6|Maim MOAB}} in Boss Events to perma-stun a single {{BTD6|ZOMG}}s when Even Faster Firing would reduce the stall; 4-0-1 Maim can be enough for a ZOMG permastun in the presence of many external buffs.<!--1.59×0.7×0.85×0.9×0.75=0.6385, which is way less than 0.75s stun time--> | |||
==Update history== | ==Update history== | ||