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{{BTD6 frontier area info|name=Sandytown|image=BTD6 frontier sandytown map.png|maps=<ul>
{{BTD6 frontier area info
<li>[[Middle of the Road]] (Story)</li>
| name = Sandytown
<li>[[Firing Range]] ([[Sandbox (BTD6)|Sandbox]])</li>
| image = BTD6 CollectionSandyTown.png
</ul>|bananite chests=0|loot=<ul><li>Blue Bowler Hat</li><ul>|bananite crystals=7|campfire=1|fishing spot=1|connected to=<ul>
| maps = [[Middle of the Road]] (Story)<br>[[Firing Range]] ([[Sandbox (BTD6)|Sandbox]])
<li>[[Boulder Rapids]] </li>
| bananite chests = 0
<li>[[Boulder Falls]] </li>
| loot = [[Blue Bowler Hat]]
<li>[[Sulfur Springs (Frontier Legends)|Sulfur Springs]] </li>
| bananite crystals = 7
<li>[[Town Sinkhole]] (Cave)</li>
| campfire = 1
<li>[[Wagon's Way]] </li>
| fishing spot = 1
</ul>|id=Sandytown}}<!-- Do not add any story/spoiler information on this article which is not included in official promotional material, use the Plot section of the Frontier Legends article instead -->
| connected to = [[Boulder Rapids]]<br>[[Boulder Falls]]<br>[[Sulfur Springs (Frontier Legends)|Sulfur Springs]]<br>[[Town Sinkhole]] (Cave)<br>[[Wagon's Way]]
| id = town
}}<!-- Do not add any story/spoiler information on this article which is not included in official promotional material, use the Plot section of the Frontier Legends article instead -->
'''Sandytown''' is an area in the [[Frontier Legends|''Frontier Legends'']] DLC for [[Bloons TD 6|''Bloons TD 6'']]. It is a small town in the middle of the desert with a few residents, and features several buildings that are important to the game mechanics, such as the Saloon and [[Sheriff (BTD6)|Sheriff]]'s Homestead. From here, the players can head directly to [[Boulder Falls]], [[Sulfur Springs (Frontier Legends)|Sulfur Springs]], or [[Wagon's Way]] by walking through the town's exits.


'''Sandytown''' is an area in the [[Frontier Legends|''Frontier Legends'']] DLC for [[Bloons TD 6|''Bloons TD 6'']]. It is a small town in the middle of the desert with a few residents, and features several buildings that are important to the game mechanics, such as the Saloon and [[Sheriff]]'s Homestead. From here, the players can head directly to [[Boulder Falls]], [[Sulfur Springs (Frontier Legends)|Sulfur Springs]], or [[Wagon's Way]] by walking through the town's exits.
The currently known residents of Sandytown are Sheriff, Mr Mayor, Scout, [[Geraldo]], [[Ranch Hand#Pre-determined Ranch Hands|Quickshot Clyde, Piercing Pearl]] and a number of regular Monkeys without outfits. Also, it is said that the town's founder Capitan Sandy is buried somewhere and can still be heard.
 
The currently known residents of Sandytown are Sheriff, Mr Mayor, Scout, [[Geraldo]], and a number of regular Monkeys without outfits and regular Towers.
 
{{TOC|right|clear=y}}


== Buildings ==
== Buildings ==
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* '''Sheriff''': Change the Sheriff's equipment and their pet.
* '''Sheriff''': Change the Sheriff's equipment and their pet.
* '''Posse''': Manage the members of their Posse and see their [[Trait|traits]].
* '''Posse''': Manage the members of their Posse and see their [[Trait|traits]].
* '''Collection''': View the fish that the player has obtained during their campaign.
* '''Collection''': View all the collectibles and goals that the player has obtained during their campaign.


The Homestead also recovers lives and the stamina of the player's Monkeys more effectively than a Campfire (90% per minute).
The Homestead also recovers lives and the stamina of the player's Monkeys more effectively than a Campfire (90% per minute).


=== Saloon ===
=== Saloon ===
The Saloon is located to the left of the center of the town. It allows the player to recruit towers and Heroes for the Posse by paying them a certain amount [[Bananite]]. The interior shows the Sheriff and the models of the potential recruits, and there is a single button to open the Recruit menu which has several options:
The Saloon is located to the left of the center of the town. It allows the player to [[Ranch Hand|recruit towers and Heroes]] for the Posse by paying them a certain amount [[Bananite]]. The interior shows the Sheriff and the models of the potential recruits, and there is a single button to open the Recruit menu which has several options:


* '''Hands to Hire''': This is composed of regular towers and sometimes Heroes. By selecting their portrait, the players can see their traits and recruit cost. If hired, they will join the Posse at full Stamina. If there are no more space in the Posse, they appear in the Ranch Hands menu instead.
* '''Hands to Hire''': This is composed of regular towers and sometimes Heroes. By selecting their portrait, the players can see their traits and recruit cost. If hired, they will join the Posse at full Stamina. If there are no more space in the Posse, they appear in the Ranch Hands menu instead.
* '''Heroes to Hire''': All available Heroes (and their alternate skins) are shown and can be recruited without being on the Saloon, but at a high cost. Only Heroes and [[Hero Skin|Hero Skins]] that the player has unlocked in the base game can appear.
* '''Heroes to Hire''': All available Heroes (and their alternate skins) are shown and can be recruited without being on the Saloon, but at a high cost. Only Heroes and [[Hero Skin|Hero Skins]] that the player has unlocked in the base game can appear.
* '''Ranch Hands''': Shows all Monkeys that the player has recruited.
* '''Ranch Hands''': Shows all Monkeys that the player has recruited.
Regular tower recruits have their traits and names randomized and are always base towers (0-0-0). When the Saloon is rerolled any potential recruit has a 10% chance of being a Hero, costing only 33% of what they cost in the Heroes to Hire menu. There is also a 5% chance of encountering Legendary recruits with have some upgrades and powerful traits but they cost triple the amount to recruit than hiring a base tower and upgrading it to the same tier. The available towers in the Saloon will refresh 1 hour after entering the Saloon or by forcing a reroll button by paying $200 Bananite.
Regular tower recruits have their traits and names randomized and are always base towers (0-0-0), their recruit cost is the same as the base cost of the tower in [[Medium]] difficutly. When the Saloon is rerolled any potential recruit has a 10% chance of being a Hero, costing only 33% of what they cost in the Heroes to Hire menu. There is also a 5% chance of encountering Legendary recruits with have some upgrades and powerful traits but they cost 2.25× the amount to recruit than hiring a base tower and upgrading it to the same tier. The available towers in the Saloon will refresh 1 hour after entering the Saloon or by forcing a reroll button by paying $200 Bananite.


The [[Trait|Traits]] that the tower has can also modify the recruit cost, if the tower has multiple traits, they stack multiplicatively. The Favored Trades item at the General Store applies a further 10% discount. The final recruit cost is then rounded to the closest multiple of five.
{| class="wikitable"
|+Trait cost multiplier
! rowspan="2" |Trait
! colspan="4" |Rarity
|-
![[File:BTD6_frontier_TraitTier1Icon.png|frameless|25x25px]]
![[File:BTD6_frontier_TraitTier2Icon.png|frameless|25x25px]]
![[File:BTD6_frontier_TraitTier3Icon.png|frameless|25x25px]]
![[File:BTD6 frontier TraitTier4Icon.png|frameless|25x25px]]
|-
|{{Icon|BTD6 frontier TraitPositiveIcon.png}}{{Icon|BTD6 frontier TraitVeryPositiveIcon.png}} Positive Traits
|1.0×
|1.05×
|1.1×
|1.15×
|-
|{{Icon|BTD6 frontier TraitNegativeIcon.png}}{{Icon|BTD6 frontier TraitVeryNegativeIcon.png}} Negative Traits
|0.9×
|0.85×
|0.8×
|0.75×
|}
At the start of the story only the following towers can appear at the Saloon:
At the start of the story only the following towers can appear at the Saloon:


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* [[Beast Handler (BTD6)|Beast Handler]]: Beat [[Underground]] in Underground Cave.
* [[Beast Handler (BTD6)|Beast Handler]]: Beat [[Underground]] in Underground Cave.
* [[Dartling Gunner (BTD6)|Dartling Gunner]]: Talk to Mr Mayor after coming up from the Town's Sinkhole.
* [[Dartling Gunner (BTD6)|Dartling Gunner]]: Talk to Mr Mayor after coming up from the Town's Sinkhole.
* [[Druid (BTD6)|Druid]] and [[Ice Monkey (BTD6)|Ice Monkey]]: Beat [[Enchanted Glade]] in the Ancient Forest.
* [[Druid (BTD6)|Druid]], [[Ice Monkey (BTD6)|Ice Monkey]] and [[Skywarden (BTD6)|Skywarden]]: Beat [[Enchanted Glade]] in the Ancient Forest.
* [[Spike Factory (BTD6)|Spike Factory]] and  [[Monkey Ace (BTD6)|Monkey Ace]]: Read the Necromancer's note at the Crypts.
* [[Spike Factory (BTD6)|Spike Factory]] and  [[Monkey Ace (BTD6)|Monkey Ace]]: Read the Necromancer's note at the Crypts.
* [[Monkey Sub (BTD6)|Monkey Sub]]: Board the ship towards Spice Islands after meeting Khai for the first time.
* [[Monkey Sub (BTD6)|Monkey Sub]]: Board the ship towards Spice Islands after meeting Khai for the first time.
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=== General Store ===
=== General Store ===
The General Store is located to the left of the Saloon, where Geraldo works as the shopkeeper. Here the player can use their Bananite to buy items. They are classified into three categories and can be a {{Icon|BTD6 StoreConsumableIcon.png}} Consumable item or an {{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade. Some of the permanent items can be bought multiple times or they may have upgrades.
The General Store is located to the left of the Saloon, where Geraldo works as the shopkeeper. Here the player can use their Bananite to buy items. They are classified into three categories and can either be a <span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span> item or a permanent <span style="white-space:nowrap">{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade</span>.


==== Town items ====
==== Town items ====
All of those are considered {{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade.
{| class="wikitable sortable center-col-1"
{| class="wikitable"
!Icon
!Icon
!Name
!Text
!Type
!Cost
!Cost
!Max amount
!Max amount
!Description
|-
|-
|[[File:BTD6 ExtraStoolStoreIcon.png|30px]]
|[[File:BTD6 ExtraStoolStoreIcon.png|x50px]]
|Extra Stool
|'''Extra Stool'''<br>An extra stool for the Saloon, expanding your options for new Posse hires.
|$599
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|599}}
|2
|2
|An extra stool for the Saloon, expanding your options for new Posse hires.
|-
|-
|[[File:BTD6 FavoredTradesStoreIcon.png|30px]]
|[[File:BTD6 FavoredTradesStoreIcon.png|x50px]]
|Favored Trades
|'''Favored Trades'''<br>Using your gift of the gab, you talk the shop keeper into giving you an exclusive Sheriffs only discount at the Saloon.
|$999
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|999}}
|1
|1
|Using your gift of the gab, you talk the shop keeper into giving you an exclusive Sheriffs only discount at the Saloon.
|-
|-
|[[File:BTD6 HomesteadWestWingStoreIcon.png|30px]]
|[[File:BTD6 HomesteadWestWingStoreIcon.png|x50px]]
|Homestead West Wing Renovation
|'''Homestead West Wing Renovation'''<br>Fix up a room so you can recruit 10 more Monkeys. (Does not expand Posse size)
|$1,999
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|1999}}
|2
|-
|[[File:BTD6 HomesteadEastWingStoreIcon.png|x50px]]
|'''Homestead East Wing Renovation'''<br>Fix up a room so you can recruit 20 more Monkeys. (Does not expand Posse size)
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|3499}}
|2
|-
|[[File:BTD6 HomesteadBallroomStoreIcon.png|50x50px]]
|'''Homestead Ballroom Renovation'''<br>Renovate the old Ballroom so you can recruit 30 more Monkeys. (Does not expand Posse size)
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|9999}}
|2
|2
|Fix up a room so you can recruit 10 more Monkeys. (Does not expand Posse size)
|-
|-
|[[File:BTD6 HomesteadEastWingStoreIcon.png|30px]]
|[[File:BTD6 HomesteadGreatHallStoreIcon.png|50x50px]]
|Homestead East Wing Renovation
|'''Homestead Great Hall Renovation'''<br>Renovate the Great Hall so you can recruit 50 more Monkeys. (Does not expand Posse size)
|$3,499
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|49999}}
|2
|2
|Fix up a room so you can recruit 20 more Monkeys. (Does not expand Posse size)
|}
|}


==== World items ====
==== World items ====
{| class="wikitable"
{| class="wikitable sortable center-col-1"
!Icon
!Icon
!Name
!Text
!Type
!Cost
!Cost
!Description
!Prerequisite
!Notes
|-
|-
|[[File:BTD6 FakeWalletStoreIcon.png|30px]]
|[[File:BTD6 FakeWalletStoreIcon.png|x50px]]
|Fake Wallet
|'''Fake Wallet'''<br>Bloons will take this instead of Stamina and Bananite to avoid a Quick Draw.
|$49
|Bloons will take this instead of Stamina and Bananite to avoid a Quick Draw.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|49}}
|—
|-
|-
|[[File:BTD6 KeyStoreIcon.png|30px]]
|[[File:BTD6 KeyStoreIcon.png|x50px]]
|Old Key
|'''Old Key'''<br>An old key that can be used to open a chest. Looks like it'll break after one use.
|$999
|An old key that can be used to open a chest. Looks like it'll break after one use.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|999}}
|—
|-
|-
|[[File:BTD6 BasicCamoStoreIcon.png|30x30px]]
|[[File:BTD6 BasicCamoStoreIcon.png|x50px]]
|Unseen Trail
|'''Unseen Trail'''<br>Wandering Bloons take 10% longer to detect you
|$399
|Wandering Bloons take 10% longer to detect you
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|399}}
|—
|-
|-
|[[File:BTD6 AdvancedCamoStoreIcon.png|30x30px]]
|[[File:BTD6 AdvancedCamoStoreIcon.png|x50px]]
|Ghost Trail
|'''Ghost Trail'''<br>Wandering Bloons take 30% longer to detect you
|$799
|Wandering Bloons take 30% longer to detect you
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Unseen Trail
|{{BTD6 bananite|799}}
|Unseen Trail
|-
|-
|[[File:BTD6 GreatFishingRodStoreIcon.png|30px]]
|[[File:BTD6 GreatFishingRodStoreIcon.png|x50px]]
|Great Fishing Rod
|'''Great Fishing Rod'''<br>A better fishing rod capable of catching rarer fish.
|$1,999
|A better fishing rod capable of catching rarer fish.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|1999}}
|—
|-
|-
|[[File:BTD6 LegendaryFishingRodStoreIcon.png|30px]]
|[[File:BTD6 LegendaryFishingRodStoreIcon.png|x50px]]
|Legendary Fishing Rod
|'''Legendary Fishing Rod'''<br>A legendary fishing rod capable of capturing the rarest fish.
|$12,999
|A legendary fishing rod capable of capturing the rarest fish.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Great Fishing Rod
|{{BTD6 bananite|12999}}
|Great Fishing Rod
|}
|}


==== Gameplay items ====
==== Gameplay items ====
Only three [[Power|Powers]] are available at the time and are swapped every 30 minutes.
Only three [[Power|Powers]] are available at a time. They rotate every 30 minutes.
{| class="wikitable"
{| class="wikitable sortable center-col-1"
!Icon
!Icon
!Name
!Text
!Type
!Cost
!Cost
!Description
!Prerequisite
!Notes
|-
|-
|[[File:BTD6 Healy-majiqStoreIcon.png|30px]]
|[[File:BTD6 Healy-majiqStoreIcon.png|x50px]]
|'''Healy-ma-jig'''<br>Restore 10 lives after each victory.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|399}}
|—
|-
|[[File:BTD6 BetterHealy-majiqStoreIcon.png|x50px]]
|'''Super Healy-ma-jig'''<br>Restore 25 lives after each victory.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|999}}
|Healy-ma-jig
|Healy-ma-jig
|$399
|-
|Restore 10 lives after each victory.
|[[File:BTD6 LotsOfLivesStoreIcon.png|x50px]]
|'''Lots o' Lives'''<br>Max lives increased 50%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|599}}
|—
|-
|[[File:BTD6 MaxLivesStoreIcon.png|x50px]]
|'''All the Lives'''<br>Max lives increased 100%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|1199}}
|Lots o' Lives
|-
|[[File:BTD6 SheriffHead BloonProofHat.png|61x61px]]
|'''Bloon-proof Helm'''<br>Sheriff gains +35% maximum morale and attacks up to 100% faster the closer Bloons are to exit. Nothing is more dangerous than a cornered legend.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|4999}}
|—
|-
|[[File:BTD6 SheriffBody Bananabags.png|50x50px]]
|'''Bananabags'''
Finely tailored for the Monkey who has everything and wants to keep it. Places Banana Bags on nearby track that allow Bloons to pass for a small fee of Rubber, holds up to 500 Capacity.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|1999}}
|—
|-
|-
|[[File:BTD6 BetterHealy-majiqStoreIcon.png|30px]]
|[[File:BTD6 SheriffWeapon TrustyPickaxe.png|51x51px]]
|Super Healy-ma-jig
|'''Trusty Pickaxe'''
|$999
A multipurpose tool that stuns Bloons with a chance to gain 5 Bananite when popping. Favoured weapon of some hunters, but who wouldn't pick this axe?
|Restore 25 lives after each victory.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Healy-ma-jig
|{{BTD6 bananite|4999}}
|—
|-
|-
|[[File:BTD6 LotsOfLivesStoreIcon.png|30px]]
|[[File:BTD6 SheriffWeapon HobbyHorseToy.png|50x50px]]
|Lots o' Lives
|'''Recreational Horse Toy'''
|$599
A majestic companion that doesn't need food or water, but has a wicked headbutt. We had no migrating coconuts but it greatly raises morale all the same, 50% to be exact.
|Max lives increased 50%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|9999}}
|—
|-
|-
|[[File:BTD6 MaxLivesStoreIcon.png|30px]]
|[[File:BTD6 SheriffWeapon Thwactus.png|50x50px]]
|All the Lives
|'''Thwactus'''
|$1,199
A masterclass in hostile botany. Swings like a club but ejects 8 cactus spikes on impact. Remarkably effective, but hates you as much as the enemy.
|Max lives increased 100%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Lot's o' Lives
|{{BTD6 bananite|2999}}
|—
|-
|-
|[[File:BTD6 FasterHeroCooldownsStoreIcon.png|30px]]
|[[File:BTD6 SheriffWeapon BuckyTheBloonSlayer.png|58x58px]]
|Faster Hero Cooldowns
|'''Bucky the Bloon Slayer'''
|$899
A shotgun. Distinctively Bloon Proof, but he can be anything proof if you pull the trigger enough. Prefers to be called by name and speaks only in concussive bursts.
|Hero Abilities have 20% faster cooldown.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|7999}}
|—
|-
|-
|[[File:BTD6 EvenFasterHeroCooldownsStoreIcon.png|30px]]
|[[File:BTD6 FasterHeroCooldownsStoreIcon.png|x50px]]
|Even Faster Hero Cooldowns
|'''Faster Hero Cooldowns'''<br>Hero Abilities have 20% faster cooldown.
|$1,999
|Hero Abilities have 30% faster cooldown.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Faster Hero Cooldowns
|{{BTD6 bananite|899}}
|—
|-
|-
|[[File:BTD6 SheriffDamage+1StoreIcon.png|30px]]
|[[File:BTD6 EvenFasterHeroCooldownsStoreIcon.png|x50px]]
|Sheriff Damage Level 1
|'''Even Faster Hero Cooldowns'''<br>Hero Abilities have 30% faster cooldown.
|$249
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|Increase Sheriff damage by 30%
|{{BTD6 bananite|1999}}
|Faster Hero Cooldowns
|-
|[[File:BTD6 SheriffDamage+1StoreIcon.png|x50px]]
|'''Sheriff Damage Level 1'''<br>Increase Sheriff damage by 30%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|249}}
|—
|-
|-
|[[File:BTD6 SheriffDamage+2StoreIcon.png|30px]]
|[[File:BTD6 SheriffDamage+2StoreIcon.png|x50px]]
|Sheriff Damage Level 2
|'''Sheriff Damage Level 2'''<br>Increase Sheriff damage by 50%
|$2,299
|Increase Sheriff damage by 50%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Damage Level 1
|{{BTD6 bananite|2299}}
|Sheriff Damage Level 1
|-
|-
|[[File:BTD6 SheriffDamage+3StoreIcon.png|30px]]
|[[File:BTD6 SheriffDamage+3StoreIcon.png|x50px]]
|Sheriff Damage Level 3
|'''Sheriff Damage Level 3'''<br>Increase Sheriff damage by 100%
|$4,999
|Increase Sheriff damage by 100%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Damage Level 2
|{{BTD6 bananite|4999}}
|Sheriff Damage Level 2
|-
|-
|[[File:BTD6 SheriffRange+1StoreIcon.png|30px]]
|[[File:BTD6 SheriffRange+1StoreIcon.png|x50px]]
|Sheriff Range Level 1
|'''Sheriff Range Level 1'''<br>Increase Sheriff range by 5.
|$149
|Increase Sheriff range by 5.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|149}}
|—
|-
|-
|[[File:BTD6 SheriffRange+2StoreIcon.png|30px]]
|[[File:BTD6 SheriffRange+2StoreIcon.png|x50px]]
|Sheriff Range Level 2
|'''Sheriff Range Level 2'''<br>Increase Sheriff range by 10.
|$1,499
|Increase Sheriff range by 10.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Range Level 1
|{{BTD6 bananite|1499}}
|Sheriff Range Level 1
|-
|-
|[[File:BTD6 SheriffRange+3StoreIcon.png|30px]]
|[[File:BTD6 SheriffRange+3StoreIcon.png|x50px]]
|Sheriff Range Level 3
|'''Sheriff Range Level 3'''<br>Increase Sheriff range by 15.
|$2,999
|Increase Sheriff range by 15.
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Range Level 2
|{{BTD6 bananite|2999}}
|Sheriff Range Level 2
|-
|-
|[[File:BTD6 SheriffMorale1StoreIcon.png|30px]]
|[[File:BTD6 SheriffMorale1StoreIcon.png|x50px]]
|Sheriff Morale Level 1
|'''Sheriff Morale Level 1'''<br>Increase Sheriff max morale by 10%
|$399
|Increase Sheriff max morale by 10%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{BTD6 bananite|399}}
|—
|-
|-
|[[File:BTD6 SheriffMorale2StoreIcon.png|30px]]
|[[File:BTD6 SheriffMorale2StoreIcon.png|x50px]]
|Sheriff Morale Level 2
|'''Sheriff Morale Level 2'''<br>Increase Sheriff max morale by 20%
|$1,699
|Increase Sheriff max morale by 20%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Morale Level 1
|{{BTD6 bananite|1699}}
|Sheriff Morale Level 1
|-
|-
|[[File:BTD6 SheriffMorale3StoreIcon.png|30px]]
|[[File:BTD6 SheriffMorale3StoreIcon.png|x50px]]
|Sheriff Morale Level 3
|'''Sheriff Morale Level 3'''<br>Increase Sheriff max morale by 30%
|$3999
|Increase Sheriff max morale by 30%
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
|{{Icon|BTD6 StoreUpgradeIcon.png}} Upgrade
Requires Sheriff Morale Level 2
|{{BTD6 bananite|3999}}
|Sheriff Morale Level 2
|-
|-
|[[File:BTD6 HealthPotionStoreIcon.png|30px]]
|[[File:BTD6 HealthPotionStoreIcon.png|x50px]]
|Health Potion
|'''Health Potion'''<br>Recover 100 lives.
|$50
|Recover 100 lives.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|50}}
|—
|-
|-
|[[File:BTD6 StaminaPotionStoreIcon.png|30px]]
|[[File:BTD6 StaminaPotionStoreIcon.png|x50px]]
|Banana Cookies
|'''Banana Cookies'''<br>Recover 50% Stamina for your entire Posse to a maximum of 80%.
|$250
|Recover 50% Stamina for your entire Posse to a maximum of 80%.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|250}}
|—
|-
|-
|[[File:BTD6 MonkeyBoost.png|30x30px]]
|[[File:BTD6 MonkeyBoost.png|x50px]]
|[[Monkey Boost (BTD6)|Monkey Boost]]
|'''[[Monkey Boost (BTD6)|Monkey Boost]]'''<br>Let's turn it up to 11! All towers attack twice as fast for 15 seconds.
|$200
|Let's turn it up to 11! All towers attack twice as fast for 15 seconds.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|200}}
|—
|-
|-
|[[File:BTD6 SuperMonkeyStormIcon.png|30px]]
|[[File:BTD6 TimeStop.png|x50px]]
|[[Super Monkey Storm (BTD6)|Super Monkey Storm]]
|'''[[Time Stop]]'''<br>If sometimes things just move too quickly, use Time Stop to briefly halt all action so you can focus on managing your monkeys.
|$200
|It's a bird. It's a plane. It's a squadron of flying super-powered laser-beamin' monkeys who destroy every single Bloon on screen and do big damage to MOAB-Class Bloons.  
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|100}}
|—
|-
|-
|[[File:BTD6 TimeStop.png|30x30px]]
|[[File:BTD6 PontoonIcon.png|x50px]]
|[[Time Stop]]
|'''[[Pontoon (BTD6)|Pontoon]]'''<br>Place almost any land tower on water with the Pontoon! Deploy the pontoon on water, then place your land tower on top.
|$100
|If sometimes things just move too quickly, use Time Stop to briefly halt all action so you can focus on managing your monkeys.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|80}}
|—
|-
|-
|[[File:BTD6 PontoonIcon.png|30px]]
|[[File:BTD6 PortableLakeIcon.png|x50px]]
|[[Pontoon (BTD6)|Pontoon]]
|'''[[Portable Lake (BTD6)|Portable Lake]]'''<br>Nowhere to float your boat? Smart monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters.
|$80
|Place almost any land tower on water with the Pontoon! Deploy the pontoon on water, then place your land tower on top.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|80}}
|—
|-
|-
|[[File:BTD6 HotSpikes.png|30x30px]]
|[[File:BTD6 HotSpikes.png|x50px]]
|[[Road Spikes (BTD6)|Road Spikes]]
|'''[[Road Spikes (BTD6)|Road Spikes]]'''<br>A huge stack of Road Spikes ready to lay down wherever you need them most! 5 piles of Road Spikes with every purchase.
|$50
|A huge stack of Road Spikes ready to lay down wherever you need them most! 5 piles of Road Spikes with every purchase.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|50}}
|—
|-
|-
|[[File:BTD6 GlueTrapIcon.png|30px]]
|[[File:BTD6 GlueTrapIcon.png|x50px]]
|[[Glue Trap]]
|'''[[Glue Trap]]'''<br>This sticky trap will slow the first 300 Bloons that go over it before it disappears. 2 Glue Traps with every purchase.
|$100
|This sticky trap will slow the first 300 Bloons that go over it before it disappears. 2 Glue Traps with every purchase.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|100}}
|—
|-
|-
|[[File:BTD6 PortableLakeIcon.png|30px]]
|[[File:BTD6 CamoTrapIcon.png|59x59px]]
|[[Portable Lake (BTD6)|Portable Lake]]
|'''[[Camo Trap]]'''<br>Monkey Engineering at its finest, this trap will remove Camo state from the first 500 Bloons that touch it. 2 Camo Traps with every purchase.
|$80
|Nowhere to float your boat? Smart monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|100}}
|—
|-
|-
|[[File:BTD6 TechbotIcon.png|30px]]
|[[File:BTD6 TechbotIcon.png|x50px]]
|[[Tech Bot (BTD6)|Tech Bot]]
|'''[[Tech Bot (BTD6)|Tech Bot]]'''<br>Tech Bot can activate your Abilities for you, as soon as they are ready for optimum efficiency.
|$100
|Tech Bot can activate your Abilities for you, as soon as they are ready for optimum efficiency.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|100}}
|—
|-
|-
|[[File:BTD6 EnergisingTotemPortrait.png|46x46px]]
|[[File:BTD6 EnergisingTotemPortrait.png|x50px]]
|[[Energizing Totem]]
|'''[[Energizing Totem]]'''<br>Let's Energize! This totem will increase attack speed of all Monkeys in range by 25%. Lasts 5 rounds and can be recharged.
|$80
|Let's Energize! This totem will increase attack speed of all Monkeys in range by 25%. Lasts 5 rounds and can be recharged.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|80}}
|—
|-
|-
|[[File:BTD6 SuperMonkeyBeacon.png|40x40px]]
|[[File:BTD6 SuperMonkeyStormIcon.png|x50px]]
|[[Super Monkey Beacon]]
|'''[[Super Monkey Storm (BTD6)|Super Monkey Storm]]'''<br>It's a bird. It's a plane. It's a squadron of flying super-powered laser-beamin' monkeys who destroy every single Bloon on screen and do big damage to MOAB-Class Bloons.
|$400
|A placeable Super Monkey Beacon with a Beacon Storm ability on a long cooldown.
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{Icon|BTD6 StoreConsumableIcon.png}} Consumable
|{{BTD6 bananite|200}}
|—
|-
|[[File:BTD6 SuperMonkeyBeaconIcon.png|50x50px]]
|'''[[Super Monkey Beacon]]'''<br>A placeable Super Monkey Beacon with a Beacon Storm ability on a long cooldown.
|<span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span>
|{{BTD6 bananite|400}}
|—
|-
|[[File:BTD6 TechbotProIcon.png|50x50px]]
|[[Tech Bot Prime|'''Tech Bot Prime''']]<br>Yoooooo Tech Bot got some upgrades!
|<span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span>
|{{BTD6 bananite|400}}
|—
|-
|[[File:BTD6 MonkeyBoostProIcon.png|50x50px]]
|[[Hype Boost Monkey|'''Hype Boost Monkey''']]<br>Hype up your Monkeys with a High Intensity Hype ability boosting all Monkeys in radius.
|<span style="white-space:nowrap">{{Icon|BTD6 StoreConsumableIcon.png}} Consumable</span>
|{{BTD6 bananite|400}}
|—
|}
|}


Line 338: Line 419:


==Bloon Encounters==
==Bloon Encounters==
{{#lst:List of Bloon Encounters in Frontier Legends|Sandytown}}
{{#lst:Bloon Encounter (Frontier Legends)|Sandytown}}
 
==Fishing==
{{BTD6 frontier fish table
|day fish 1 name=Bloonchipper
|day fish 1 weighting=15
|day fish 2 name=Cactus Puffer
|day fish 2 weighting=16
|night fish 1 name=Torn Poncho
|night fish 1 weighting=20
|night fish 2 name=Old Hat
|night fish 2 weighting=20
|night fish 3 name=Cactus Puffer
|night fish 3 weighting=14
}}


== Map ==
== Map ==
[[File:BTD6 frontier sandytown map annotated.png|center|frameless|1005x1005px]]
[[File:BTD6 frontier sandytown map annotated.png|center|frameless|1005x1005px]]
== Gallery ==
== Gallery ==
{{Screenshot needed}}<gallery>
{{Screenshot needed|section=y}}
File:BTD6 frontier legends sandytown preview.png|Section of Sandytown showing the Saloon and the Sheriff's Homestead.
<gallery>
File:BTD6 frontier legends sandytown preview.png|Section of Sandytown showing the Saloon and the Sheriff's Homestead
File:BTD6 frontier sandytown map.png|Map
</gallery>
</gallery>