Fortified Bloon (BTD6): Difference between revisions
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{{fortified bloon hat}} | {{fortified bloon hat}} | ||
{{bloon mod info | {{bloon mod info | ||
|name =Fortified Bloon | |name =Fortified Bloon | ||
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|applies to=[[Lead Bloon (BTD6)|Lead Bloon]]s, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, [[MOAB-Class Bloon]]s (except [[Boss Bloon|Boss Bloons]]), [[Golden Bloon (BTD6)|Golden Bloon]]s | |applies to=[[Lead Bloon (BTD6)|Lead Bloon]]s, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, [[MOAB-Class Bloon]]s (except [[Boss Bloon|Boss Bloons]]), [[Golden Bloon (BTD6)|Golden Bloon]]s | ||
}} | }} | ||
'''Fortified Bloons''' are a type of [[Bloon Mod|Bloon Modifier]] in ''[[Bloons TD 6]]''. This property can be applied to [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], [[MOAB-Class Bloon]]s, and [[Golden Bloon (BTD6)|Golden Bloons]]. Fortified Bloons require more damage to pop than their non-Fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-Class Bloons take twice as much damage to pop. If a Fortified Bloon degrades to a layer that cannot be Fortified, its children will not be Fortified (e.g. | '''Fortified Bloons''' are a type of [[Bloon Mod|Bloon Modifier]] in ''[[Bloons TD 6]]''. This property can be applied to [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], [[MOAB-Class Bloon]]s, and [[Golden Bloon (BTD6)|Golden Bloons]]. Fortified Bloons require more damage to pop than their non-Fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-Class Bloons take twice as much damage to pop. If a Fortified Bloon degrades to a layer that cannot be Fortified, its children will not be Fortified (e.g. popping a Fortified Ceramic will spawn two non-Fortified Rainbow Bloons), and Fortified [[Regrow Bloon (BTD6)|Regrow Bloon]]s will not regenerate their Fortified properties if they regrow to their initial layers. | ||
While not technically a Fortified Bloon, [[Diamondback]]'s Rattle Tail is treated as Fortified by [[attack]]s that do more damage to Fortified Bloons. | While not technically a Fortified Bloon, [[Diamondback]]'s Rattle Tail is treated as Fortified by [[attack]]s that do more damage to Fortified Bloons. | ||
After Round 80, all fortified MOAB-Class Bloons will roughly have 2x RBE than their regular counterparts. The RBE gap between regular MOAB-Class Bloons and fortified MOAB-Class Bloons will be converged to 2 when you get into deep freeplay. | |||
==Round appearances== | ==Round appearances== | ||
{{BTD6 round list by | {{BTD6 round list by id|Fortified}} | ||
===[[Alternate Bloons Rounds]]=== | |||
{{BTD6 round list by id|Fortified|AlternateRoundSet|collapsed=y}} | |||
===[[Boss Rush]]=== | |||
{{BTD6 round list by id|Fortified|EnduranceRoundSet|collapsed=y}} | |||
===''[[Rogue Legends]]''=== | |||
{{BTD6 round list by id|Fortified|RogueRoundSet|collapsed=y}} | |||
===''[[Frontier Legends]]''=== | |||
====Type 1==== | |||
{{BTD6 round list by id|Fortified|FrontierBase1|collapsed=y}} | |||
====Type 2==== | |||
{{BTD6 round list by id|Fortified|FrontierBase2|collapsed=y}} | |||
====Type 3==== | |||
{{BTD6 round list by id|Fortified|FrontierBase3|collapsed=y}} | |||
==Tips== | ==Tips== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated|53.2|section=y}} | |||
*Few attacks and buffs output more flat damage to Fortified compared to non-Fortified. Generally speaking, bonus Fortified damage is helpful but not to the point of being able to have it revolved around. | |||
*Fortified-heavy rounds like round 98 have a lot of RBE, and Fortified Super Ceramics from these rounds are often the main reason for losing on [[CHIMPS]]. | |||
*[[Shattering Shells (BTD6)|Shattering Shells]] is the main method of defortification, but is too expensive while not impacting any other round as much. | |||
==Related achievements== | ==Related achievements== | ||