Update history:Bloons TD 6/Version 44.0: Difference between revisions

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=== [[Shop (BTD6)|Shop]] Items ===
=== [[Shop (BTD6)|Shop]] Items ===
{{BTD6 shop item list by introduced|44.0}}
{{BTD6 shop item list|introduced=44.0}}


===[[Quest (BTD6)|Quest]]s===
===[[Quest (BTD6)|Quest]]s===
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| version = 44.0
| version = 44.0
| changes 1 names = Dartling Gunner 00;Gift Box
| changes 1 names = Dartling Gunner 00;Gift Box
| changes 1 = *{{nerf|Pop requirement to unlock increased|500,000|3,000,000}}
| changes 1 = *{{nerf|Dartling Gunner pop requirement to unlock increased|500,000|3,000,000}}
| quote = We recognize that we have been inconsistent with how “new” Monkey Towers become available and want to streamline this going forward. Dartling Gunner’s more passive unlock giftbox has been reworked into a proper Tower unlock system, where all “new” Towers can be accessed in each player’s preferred order via pop count thresholds.
| quote = We recognize that we have been inconsistent with how “new” Monkey Towers become available and want to streamline this going forward. Dartling Gunner’s more passive unlock giftbox has been reworked into a proper Tower unlock system, where all “new” Towers can be accessed in each player’s preferred order via pop count thresholds.
*So that we can stop putting air quotes around “new”, we mean all Monkey Towers added after the Engineer: Dartling Gunner, Beast Handler, and Mermonkey…
*So that we can stop putting air quotes around “new”, we mean all Monkey Towers added after the Engineer: Dartling Gunner, Beast Handler, and Mermonkey…
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| quote 1 = Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon.
| quote 1 = Even with the higher cost Goliath Doomship continues to pull too far ahead of other paragons, given that this is mostly an ability based paragon we’ve decided to nerf this ability greatly but also somewhat counterbalance this change for standard freeplay by converting all of the boss bonus on the ability into basic damage similar to our changes for the Sub Paragon.
|quote 1 tiers=paragon
|quote 1 tiers=paragon
| paragon changes = *{{nerf|Carpet Bomb: cooldown increased|50s|60s}}
| paragon changes = *{{nerf|name=Carpet Bomb|Cooldown increased|50s|60s}}
*{{buff|Carpet Bomb: explosion base damage increased|20000|30000}}
*{{buff|name=Carpet Bomb|Explosion base damage increased|20000|30000}}
*{{nerf|Carpet Bomb: explosions no longer deal +20,000 boss damage|note=Total D1 Goliath Doomship damage to Bosses is reduced from 40,000 to 30,000}}
*{{nerf|name=Carpet Bomb|Explosions no longer deal +20,000 Boss damage|note=Total D1 Goliath Doomship damage to Bosses is reduced from 40,000 to 30,000}}
}}
}}


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|changes 1 levels=11+
|changes 1 levels=11+
|changes 1=
|changes 1=
*{{buff|Spiritual Attunement: max damage modifier increased|×1.8|×2.5}}
*{{buff|name=Spiritual Attunement|Max damage modifier increased|×1.8|×2.5}}
}}
}}


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|changes 1 levels=2–14
|changes 1 levels=2–14
|changes 1=
|changes 1=
*{{buff|Grenade: now deals +1 damage to Ceramic Bloons}}
*{{buff|name=Grenade|Now deals +1 damage to Ceramic Bloons}}


|changes 2 levels=3–15
|changes 2 levels=3–15
|changes 2=
|changes 2=
*{{buff|Scatter Missile: cooldown reduced|60s|45s}}
*{{buff|name=Scatter Missile|Cooldown reduced|60s|45s}}


|changes 3 levels=6+
|changes 3 levels=6+
|changes 3=
|changes 3=
*{{buff|Aircraft Efficiency: discount increased|5%|10%}}
*{{buff|name=Aircraft Efficiency|Discount increased|5%|10%}}


|changes 4 levels=10+
|changes 4 levels=10+
|changes 4=
|changes 4=
*{{buff|Kinetic Charge: deploy time reduced|2s|1s}}
*{{buff|name=Kinetic Charge|Deploy time reduced|2s|1s}}
*{{buff|Kinetic Charge: projectile speed increased|250 units/s|350 units/s}}
*{{buff|name=Kinetic Charge|Projectile speed increased|250 units/s|350 units/s}}


|changes 5 levels=15+
|changes 5 levels=15+
|changes 5=
|changes 5=
*{{buff|Grenade: damage to Ceramics increased|+4|+5}}
*{{buff|name=Grenade|Damage to Ceramic Bloons increased|+4|+5}}
*{{buff|Grenade cluster: damage to Ceramics increased|+2|+3}}
*{{buff|name=Grenade cluster|Damage to Ceramic Bloons increased|+2|+3}}
|changes 6=*{{buff|Scatter Missile: should no longer target the workshop base if the intended target is completely destroyed at the same time as the ability is fired|fix=y}}|changes 6 levels=3+|changes 7=*{{nerf|Flight Boost: Ace/Heli flight speed buff now correctly expires|fix=y}}|changes 7 levels=7+|changes 8=*{{buff|Kinetic Charge: should no longer sometimes immediately explode when activated|fix=y}}|changes 8 levels=10+}}
|changes 6=*{{buff|name=Scatter Missile|Should no longer target the workshop base if the intended target is completely destroyed at the same time as the ability is fired|fix=y}}
|changes 6 levels=3+
|changes 7=*{{nerf|name=Flight Boost|Ace/Heli flight speed buff no longer lasts forever|fix=y}}
|changes 7 levels=7+
|changes 8=*{{neutral|name=Kinetic Charge|No longer sometimes immediately explodes upon activation|fix=y}}
|changes 8 levels=10+}}


===[[Cross the Streams]]===
===[[Cross the Streams]]===
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|changes=
|changes=
*{{buff|Plasma pool pierce increased|5|8}}
*{{buff|name=Plasma pool|Pierce increased|5|8}}
*{{buff|Plasma pool damage increased|1|3}}
*{{buff|name=Plasma pool|Damage increased|1|3}}
}}
}}


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| quote = It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye!
| quote = It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye!
| hide quote = y
| hide quote = y
| changes = *{{buff|Dungeon Statue level 1 price decreased|$50,000|$30,000}}
| changes = *{{buff|name=Level 1 Dungeon Statue|Price decreased|$50,000|$30,000}}
*{{buff|Dungeon Statue level 2 price decreased|$100,000|$50,000}}
*{{buff|name=Level 2 Dungeon Statue|Price decreased|$100,000|$50,000}}
*{{buff|Dungeon Statue level 3 price decreased|$200,000|$100,000}}
*{{buff|name=Level 3 Dungeon Statue|Price decreased|$200,000|$100,000}}
| names = Dark Dungeons;Dungeon Statue
| names = Dark Dungeons;Dungeon Statue
}}
}}
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|quote=It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye!|hide quote=y
|quote=It’s important to us that map specific easter eggs aren’t an optimal primary dps carry, especially before they have become public knowledge as this would feel very unfair for events, since if the best way to win is built into the map that would likely become considered the ‘only’ real way to play that map. But now that these are relatively public knowledge and given the ‘entry cost’ is so high we have decided to improve upon these ones. If you didn’t know these existed, seek ye!|hide quote=y
| changes = *{{buff|Encrypted secret buffed}}
| changes = *{{buff|Encrypted secret buffed}}
**{{buff|Aura: pierce increased|80|120}}
**{{buff|name=Aura|Pierce increased|80|120}}
**{{nerf|Aura: damage is now single-layer}}
**{{nerf|name=Aura|Damage is now single-layer}}
**{{buff|Aura: bonus Ceramic damage increased|+1|+5}}
**{{buff|name=Aura|Bonus Ceramic damage increased|+1|+5}}
**{{buff|Aura: attack cooldown decreased|0.5s|0.1s}}
**{{buff|name=Aura|Attack cooldown decreased|0.5s|0.1s}}
**{{buff|Hook: attack cooldown decreased|3s|1.7s}}
**{{buff|name=Hook|Attack cooldown decreased|3s|1.7s}}
| names = Encrypted;Myrkul
| names = Encrypted;Myrkul
}}
}}