Update history:Bloons Card Storm/Version 3.4: Difference between revisions

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Changes: does this sound correct? I can't find the right words to describe it.
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'''Version 3.4''' is a minor update to [[Bloons Card Storm v3.0|''Bloons Card Storm'' v3.0]]. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to [[Zee Jay (BCS)|Zee Jay]] and increased [[Quick Ready]] cost.<!--yes, this longer sentence explaining the specific highlights of the miniupdate is worth mentioning-->
'''Version 3.4''' is a minor update to [[Update history:Bloons Card Storm/Version 3.0|''Bloons Card Storm'' v3.0]]. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to [[Zee Jay (BCS)|Zee Jay]] and increased [[Quick Ready]] cost.<!--yes, this longer sentence explaining the specific highlights of the miniupdate is worth mentioning-->


==Changes==
==Changes==
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|version=3.4
|version=3.4
|name=Ranked
|name=Ranked
|changes=*{{Change|Ranked matchmaking failsafe increased|+-2 ranks|+-3 ranks}}
|changes=*{{Change|Ranked matchmaking failsafe increased|±2 ranks|±3 ranks|undoc=true}}
}}
}}
===[[Zee Jay (BCS)|Zee Jay]]===
===[[Zee Jay (BCS)|Zee Jay]]===
{{BCS changes
{{BCS changes

Latest revision as of 00:51, 24 April 2026

Version 3.4
Build №1460
Steam29 April 2025[1]

Version 3.4 is a minor update to Bloons Card Storm v3.0. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to Zee Jay and increased Quick Ready cost.

Changes

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  • Ranked matchmaking failsafe increased ― ±2 ranks → ±3 ranks (undocumented)
Zee Jay’s power level is definitely coming down but his early game burst, especially if he can get a ton of Bloontonium early (looking at you Bloontonium Cache) means his passive can be quite overwhelming. This is a big change but is being slightly offset by making his oft-forgotten middle ability a little better.
— Update notes
  • Neutral Passive Awesomeness: health modifier changed ― +5 health per Bloontonium (up to +50, includes gains from sent bloon) → fixed +20 health
  • Buff Rad Enhancements: Attack Power modifier increased ― +20 → +25
  • Adjusted description of Passive Awesomeness, but only changed "+5" to "+20" without removing mention of Bloontonium
  • Description for Rad Enhancements bonus Attack Power value adjusted accordingly
A few more Bloon nerfs and buffs to hopefully encourage some more variety in the meta.
— Update notes
  • Nerf Delay increased ― 2 → 3
  • Buff Health increased ― 800 → 900
  • Buff Gold cost reduced ― 8 → 7
  • Nerf Bloontonium gain reduced ― 8 → 7
  • Buff Health increased ― 150 → 180
Quick Ready continues to be a polarizing card. We still feel surprising damage is an important part of the game, but we do feel it needs a slight tweak (rather than a new design, which is something we’ve considered for another card instead). So we’re making it cost an extra gold.
— Update notes
  • Nerf Cost increased ― 6 → 7
Quick Break is outshined by various other sources of healing these days, so we wanted to make it great again. A second charge should give it that much more staying power.
— Update notes
  • Buff Charges increased ― 1 → 2

Descriptions

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App Store / Google Play

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Update 3.0 + Balance Changes[fn 1]

Update notes on Reddit

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Another small but meaningful balance change coming your way, we’re hard at work with loads of new content for 4.0, not much longer to wait now!

Footnotes

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  1. The rest of the update notes are identical to those of version 3.0.

References

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