Update history:Bloons Card Storm/Version 3.4: Difference between revisions
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'''Version 3.4''' is a minor update to [[Bloons Card Storm | '''Version 3.4''' is a minor update to [[Update history:Bloons Card Storm/Version 3.0|''Bloons Card Storm'' v3.0]]. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to [[Zee Jay (BCS)|Zee Jay]] and increased [[Quick Ready]] cost.<!--yes, this longer sentence explaining the specific highlights of the miniupdate is worth mentioning--> | ||
==Changes== | ==Changes== | ||
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|version=3.4 | |version=3.4 | ||
|name=Ranked | |name=Ranked | ||
|changes=*{{Change|Ranked matchmaking failsafe increased| | |changes=*{{Change|Ranked matchmaking failsafe increased|±2 ranks|±3 ranks|undoc=true}} | ||
}} | }} | ||
===[[Zee Jay (BCS)|Zee Jay]]=== | ===[[Zee Jay (BCS)|Zee Jay]]=== | ||
{{BCS changes | {{BCS changes | ||
Latest revision as of 00:51, 24 April 2026
Version 3.4 is a minor update to Bloons Card Storm v3.0. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to Zee Jay and increased Quick Ready cost.
Changes
[edit | edit source]- Ranked matchmaking failsafe increased ― ±2 ranks → ±3 ranks (undocumented)
| “ | Zee Jay’s power level is definitely coming down but his early game burst, especially if he can get a ton of Bloontonium early (looking at you Bloontonium Cache) means his passive can be quite overwhelming. This is a big change but is being slightly offset by making his oft-forgotten middle ability a little better. — Update notes |
” |
Passive Awesomeness: health modifier changed ― +5 health per Bloontonium (up to +50, includes gains from sent bloon) → fixed +20 health
Rad Enhancements: Attack Power modifier increased ― +20 → +25
- Adjusted description of Passive Awesomeness, but only changed "+5" to "+20" without removing mention of Bloontonium
- Description for Rad Enhancements bonus Attack Power value adjusted accordingly
| “ | A few more Bloon nerfs and buffs to hopefully encourage some more variety in the meta. — Update notes |
” |
Delay increased ― 2 → 3
ZOMG
[edit | edit source]Health increased ― 800 → 900
Gold cost reduced ― 8 → 7
Bloontonium gain reduced ― 8 → 7
Health increased ― 150 → 180
| “ | Quick Ready continues to be a polarizing card. We still feel surprising damage is an important part of the game, but we do feel it needs a slight tweak (rather than a new design, which is something we’ve considered for another card instead). So we’re making it cost an extra gold. — Update notes |
” |
Cost increased ― 6 → 7
| “ | Quick Break is outshined by various other sources of healing these days, so we wanted to make it great again. A second charge should give it that much more staying power. — Update notes |
” |
Charges increased ― 1 → 2
Descriptions
[edit | edit source]App Store / Google Play
[edit | edit source]| “ | Update 3.0 + Balance Changes[fn 1] | ” |
Update notes on Reddit
[edit | edit source]| “ | Another small but meaningful balance change coming your way, we’re hard at work with loads of new content for 4.0, not much longer to wait now! | ” |
Footnotes
[edit | edit source]- ↑ The rest of the update notes are identical to those of version 3.0.
References
[edit | edit source]External links
[edit | edit source]Navigation
[edit | edit source]| Bloons Card Storm updates | ||||||
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| Update history |