Root of all Nature: Difference between revisions

Obyn Greenfoot buffs: The buff that he receive from the druid paragon
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{{BTD6 paragon info
{{BTD6 paragon info
| name = Root of all Nature
| name = Root of all Nature
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The '''Root of all Nature''' is the [[Druid (BTD6)|Druid]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|54.0}}. It is a combination of [[Monarch of Storms]], [[Spirit of the Forest (BTD6)|Spirit of the Forest]], and [[Avatar of Wrath (BTD6)|Avatar of Wrath]].
The '''Root of all Nature''' is the [[Druid (BTD6)|Druid]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|54.0}}. It is a combination of [[Monarch of Storms]], [[Spirit of the Forest (BTD6)|Spirit of the Forest]], and [[Avatar of Wrath (BTD6)|Avatar of Wrath]].


The Root of all Nature's basic [[attack]] fires Electrified Thorns that ricochet between Bloons. Its [[attack speed]] increases the longer it attacks continuously, similar to [[Druid of Wrath (BTD6)|Druid of Wrath]]. It passively covers the track in a sentient forest that damages Bloons and grows storm trees. The storm trees attack and [[blowback]] nearby Bloons with Vinenados and are treated as [[Banana Farm (BTD6)|Banana Farm]]s. Its [[Activated Ability]], Primordial Wrath, allows it to toggle its wrathful state, which increases its [[damage]] but drains [[cash]] over time and prevents other towers from generating cash until toggled off. This Paragon also has a special interaction with [[BTD6|Obyn Greenfoot]], giving him powerful buffs.
The Root of all Nature's basic [[attack]] fires Electrified Thorns that ricochet between Bloons. Its [[attack speed]] increases the longer it attacks continuously, similar to [[Druid of Wrath (BTD6)|Druid of Wrath]]. It passively covers the track in a sentient forest that damages Bloons and grows storm trees. The storm trees attack and [[blowback]] nearby Bloons with Vinenados and are treated as [[Banana Farm (BTD6)|Banana Farm]]s. Its [[Activated Ability]], Primordial Wrath, allows it to toggle its wrathful state, which increases its [[damage]] but drains [[cash]] over time and prevents other towers from generating cash until toggled off. This Paragon also has a special interaction with [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]], giving him a variety of buffs.


==Mechanics==
==Mechanics==
===Main attack===
===Main attack===
The Root of all Nature's main attack fires seven Electrified Thorns at a time. These thorns ricochet on contact with Bloons, dealing [[damage type|Normal-type]] [[damage]]. They deal bonus damage to Boss Bloons and [[Regrow Bloon (BTD6)|Regrow Bloon]]s. This attack's [[attack speed]] increases by 5% each time it attacks, capping at double attack speed after 20 attacks, but it resets if it does not attack for 0.51 seconds.
The Root of all Nature's main attack fires seven Electrified Thorns at a time. These thorns ricochet on contact with Bloons dealing {{BTD6 dt|Normal}} damage. They deal bonus damage to Boss Bloons and [[Regrow Bloon (BTD6)|Regrow Bloon]]s. Each thorn travels at 300 units/s, has a lifespan of 0.6667s and a seeking range of 60 units.


===Sentient forest===
The Paragon's [[attack speed]] increases by 5% each time it attacks, capping at double attack speed after 20 attacks, but it resets if it does not attack for 0.51 seconds. This buff also affects the spawn rate of Storm Trees.
{{empty}}


===Storm trees===
At Degree 1 the attack has a cooldown of 0.5s. Each thorn has 3 pierce and deals 55 damage with +110 bonus damage to Bosses and +55 to Regrow Bloons.
{{incomplete|section=y}}
{{research|Does tree rate affected by degrees and external buffs (e.g. the Power Glove)}}
Every few seconds, Root of all Nature produces storm trees around any open land location on the map, with it prioritizing areas where each tree's range can see the track nearby. Each of these storm trees have a limited lifespan. Storm trees count as [[Banana Farm (BTD6)|Banana Farm]]s for the sake of its end-of-round cash generation.


===Vineados===
===Sentient Forest===
{{empty|section=y}}
Root of all Nature covers the entire map with thorned vines in the same way as [[Spirit of the Forest (BTD6)|Spirit of the Forest]], dealing {{BTD6 dt|Normal}} damage to all Bloons in the map. it also has the same system of three zones centered in the Paragon's location:


===End-of-round cash generation===
* '''Inner zone''' - Within 50 units, vines have big white spikes and purple stems.
{{empty|section=y}}
* '''Middle zone''' - Between 50 and 100 units, vines have pink spikes and purple / blue stems.
* '''Outer zone''' - Beyond 100 units, vines have small purple spikes and blue stems.
When the Paragon is created, the vines in the inner zone will be created instantly, and the rest will grow outwards at a fixed rate of 6 units per second. The vines damage Bloons every 0.5s; however, each zone is independent from the others, so their effects are applied over each other and they may not damage the Bloons at the exact same time. The time interval for the damage cannot be modified in any way, but the base damage is affected by other buffs like Degrees and the Paragon's own cash buff. The thorns also deal extra damage to Ceramic and MOAB-Class Bloons but it does not scale with the Paragon Degree.
 
At Degree 1:
 
* '''Outer zone''': Deals 10 damage and +100 to Ceramic and MOAB-Class.
* '''Middle zone''': Deals 15 damage (25 total) and +150 (+250 total) to Ceramic and MOAB-Class.
* '''Inner zone''': Deals 30 damage (55 total) and +300 (+550 total) to Ceramic and MOAB-Class
 
===Storm Trees===
Every few seconds, Root of all Nature throws a seed that produces a sub-tower called a Storm Tree. Trees are placed at random within 8 and 150 units from the Paragon in any open patch of land with at least 6 units of radius. Storm Trees have a lifespan of 60s and a footprint radius of 1 unit but will not prevent the placement of other towers. The Paragon can ignore line of sight blockers and will prioritize areas where the Tree's range can see the at least 36% of the track's length.
 
At Degree 1, Storm Trees are created every 10 seconds and this rate can be buffed in the same way as the main attack (Degrees, Paragon's own buffs, [[Master Builder|Master Builder's]] Power Glove, etc.).
 
==== Vineados ====
Each Storm Tree has a range of 40 units and will attack Bloons that enter it (following the Paragon's targeting) with a tornado composed of vines, named Vineado. It behaves in a similar way to the Superstorm from Monarch of Storms, moving at a speed of 35 units/s with a lifespan of 2.8571s. The projectile deals {{BTD6 dt|Normal}} damage and has extra damage towards Bosses, it will also produce a [[blowback]] that will send Bloons that collide with it backwards in the track between 50 and 150 units at twice the Bloon's speed, but the attack will suffer a pierce penalty when it hits MOAB-Class Bloons:
 
* MOAB: +4
* BFB: +7
* DDT: +5
* ZOMG: +19
 
At Degree 1, the Vineado attack has a cooldown of 18 seconds. The projectile has 20 pierce and deals 20 damage with +80 damage bonus towards Bosses.
 
===Jungle's Bounty===
[[File:BTD6 BuffIconDruidBananaFarm.png|right|75x75px]]
Every time a round ends, a BAD Bloon is popped, or Boss Skull is defeated, the Root of all Nature produces 1 [[Life]] and $240 [[Cash]]. Similar to the Jungle's Bounty Druid the amount of income it generates can be boosted for each Banana Farm and Storm Tree in the map, depending on its maximum upgrade tier: 
 
* Base and Storm Trees: +$20
* Tier 1: +$40
* Tier 2: +$60
* Tier 3: +$80
* Tier 4: +$240
* Tier 5: +$480
 
This ability is limited to a maximum of $10,000 generation. Compared to the end-of-round generation, popping a BAD will produce half as much Cash, while triggering a Boss' Skull will produce 2.5× the regular amount.


===Obyn Greenfoot buffs===
===Obyn Greenfoot buffs===
{{incomplete|section=y}}
[[File:BTD6 BuffIconRootOfAllNature.png|right|82x82px]]
Root of all Nature buffs [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] anywhere in the map. It give him x11 damage (after buff like Permanent Brew).{{research|Is it obyn in range of roan or other way round?}}
While the Paragon is on the screen, it will provide several buffs to [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]:
 
* '''Main attack and Brambles''': Damage is increased +1000% (11× multiplier). This damage buff is calculated after other buffs such as [[Permanent Brew (BTD6)|Permanent Brew]].
* '''Nature's Ward Totem''': Spawn range is doubled and placement cooldown is reduced by 65%:
** Levels 4-14: 18s → 6.3s
** Levels 15+: 12s → 4.2s
* '''Wall of Trees''': RBE capacity is tripled and the ability cooldown is reduced by 65%.
** Levels 10-19: 90s → 31.5s
** Level 20: 75s → 26.25s
 
===Primordial Wrath===
===Primordial Wrath===
{{incomplete|section=y}}
[[File:BTD6 DruidMonkey RootOfAllNatureWrathIconAA.png|right|79x79px]]
Primordial Wrath is an activated ability with a short cooldown, toggling between two states, Elemental and Wrathful. By default, Root of all Nature is set on Elemental mode.
Primordial Wrath is an activated ability with a short cooldown (9s), which switches Root of All Nature between two modes, Elemental and Wrathful. By default, the Paragon starts in Elemental mode when upgraded.  


In Elemental Mode, Root of all Nature grows storm trees.
When in Wrathful mode, Root of all Nature changes its appearance, gaining a red and black coloration that resembles Avatar of Wrath, also the main attacks's thorns gain a red coloring. In this state the Paragon gains +35% extra range, reduces its shot spread by 80%, and a damage boost based on the total amount of leak damage on screen, similar to [[Avatar of Wrath (BTD6)|Avatar of Wrath]]. It starts at 1× when no Bloons are on the screen and scales by 0.5× for each 30,000 leak damage up to a maximum of 5× at 240,000 leak damage. Additionally, when a Boss Bloon is on the screen, each Skull of the boss counts as 50,000 leak damage.


In Wrathful Mode, Root of all Nature gains a significant damage boost but depletes cash every second. The rate of cash depletion depends on cash, going between about $1000 per second to $10,000 per second, and automatically switches abilities when the current cash falls below the minimum required to sustain the ability.
However, while the Paragon is in Wrathful mode, it drains 1% of the players's cash every second, with a minimum of $1,000 and a maximum of $10,000, and disables all income. If the player has less than $1,000 remaining, the ability cannot be activated to switch to Wrathful mode, or, if Root of all Nature is already in that mode, it will revert to its Elemental mode without draining the remaining Cash.


===Cash-based damage scaling===
===Cash-based damage scaling===
The damage dealt by all of the Root of all Nature's attacks scales based on [[cash]].
The base damage dealt by all of Root of all Nature's attacks (including Sentient Forest and Vineados) scales with the amount of Cash that the player has. It does not affect any bonus damage.
{|class="wikitable"
{|class="wikitable"
!Amount
!Amount
!Multiplier
!Multiplier
|-
|-
|0–$999,999
|$0–$999,999
|×1
|×1
|-
|-
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|×2
|×2
|}
|}
===Monkey Knowledge interactions===
*{{BTD6 mk|Lingering Magic}}: Affects all projectiles.
*{{BTD6 mk|Cold Front}}: No effect.
*{{BTD6 mk|Vine Rupture}}: No effect.
*{{BTD6 mk|Tiny Tornadoes}}: No effect.


==Stats==
==Stats==
{{empty|section=y}}
{{BTD6 last updated|55.1|section=y}}{{Incomplete|Main Attack's bonus to regrow missing, Listed stats are for Degree 1, needs paragon scaling table}}<!--{{BTD6 paragon stats|Herald of Everfrost}}-->{{BTD6 tower
|range=50
|footprintRadius=7
|targetTypeFirst=1
|targetTypeLast=1
|targetTypeClose=1
|targetTypeStrong=1
|areaTypes=Land
|attacks={{BTD6 attack|name=Main attack|range=50|eject=0, 7.48, 9.64|rate=0.5|targetTypes=Depends on targeting option|projectiles={{BTD6 projectile|count=7|pierce=3|maxPierce=0|radius=0|damage=55|distributeToChildren=1|immuneBloonProperties=0|speed=300|lifespan=0.6667|damageModifierForBoss=110|bounceDistance=60|bounceTargeting=Close|angle=25}}|buffs={{BTD6 buff|ratePercentagePerStack=0.05|maxStackSize=20|lifespan=0.51|name=Attack speed buff per attack}}}}
{{BTD6 attack|name=Storm Trees spawner|range=150|targetTypes=Random, in open land|attackThroughWalls=true|eject=0, 7.48, 9.64|rangeMinimum=8|rate=10|projectiles={{BTD6 projectile|maxPierce=0|ignoreBlockers=1|radius=2|lifespan=5|speed=80}}}}
|zones={{BTD6 zone|name=Sentient Forest (Outer zone)|damage=10|damageModifierForMoabs=100|damageModifierForCeramic=100|immuneBloonProperties=0|interval=0.5}}
{{BTD6 zone|name=Sentient Forest (Middle zone)|damage=15|damageModifierForMoabs=150|damageModifierForCeramic=150|immuneBloonProperties=0|interval=0.5|radius=100}}
{{BTD6 zone|name=Sentient Forest (Inner zone)|damage=30|damageModifierForMoabs=300|damageModifierForCeramic=300|immuneBloonProperties=0|interval=0.5|radius=50}}
|buffs={{BTD6 buff|name=Cash-based buff ($1,000,000–$2,499,999)|damageMultiplier=1.25}}
{{BTD6 buff|name=Cash-based buff ($2,500,000–$4,999,999)|damageMultiplier=1.5}}
{{BTD6 buff|name=Cash-based buff ($5,000,000+)|damageMultiplier=2.0}}
{{BTD6 buff|name=Obyn Greenfoot buff|damageMultiplier=11|rateMultiplier=0.35|abilityCooldownMultiplier=0.35}}
|abilities=
{{BTD6 ability|baseCash=120|bonusLives=1|name=Jungle's Bounty}}
{{BTD6 ability|name=Primordial Wrath|cooldown=9|buffs={{BTD6 tower|vengeanceRbeThreshold=30000|vengeanceDamageIncreasePerStack=+0.5×|vengeanceMaxDamageBoostMultiplier=5|buffs={{BTD6 buff|rangeMultiplier=1.35|spreadMultiplier=0.2|appliesToOwningTower=1}}{{BTD6 buff|cashMultiplier=0|isGlobal=1}}|areaTypes=Land}}}}
}}
 
 
'''Notes:'''
* Obyn Greenfot cooldown modifier is only for Naute's Ward Totem. Also Wall of Trees RBE is increased 3×.
* Primordial Wrath damage buffs also apply to Storm Trees.
 
===Storm Tree===
{{BTD6 tower
|footprintRadius=1
|range=40
|areaTypes=Land
|targetTypeFirst=1
|targetTypeLast=1
|targetTypeClose=1
|targetTypeStrong=1
|lifespan=60
|attacks={{BTD6 attack|name=Vineado|range=40|eject=0, 7.48, 9.64|rate=18|projectiles={{BTD6 projectile|pierce=20|maxPierce=0|radius=16|damage=20|maxDamage=0|distributeToChildren=1|immuneBloonProperties=0|damageModifierForBoss=80|speed=35|lifespan=2.8571|piercePenaltyForMoab=4|piercePenaltyForBfb=7|piercePenaltyForZomg=19|piercePenaltyForDdt=5|effects={{BTD6 effect|name=Blowback|chance=1|distanceMin=50|distanceMax=150}}}}|targetTypes=Follows parent tower targeting}}}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{Strategy needed|section=y}}
{{Strategy needed|section=y}}
{{BTD6 last updated|54.3|section=y}}
Root of all Nature needs attention to its Wrathful state to make the most of its power, but given enough cash it becomes one of the highest DPS Paragons in the game. Although it is deceptively cheap for its immense DPS during Wrathful mode, it demands excessive cash generation to become strong; because of this, hypothetically, it is the most expensive Paragon in the game (even beating out Goliath Doomship with max cash sacrifices). Only activate Wrathful mode during tough rounds and if cash generation is stable after returning to Elemental mode. As Timed Bosses only care about maximized cash generation and quick Boss kills, Root of all Nature is very powerful especially against Tier 5 Bosses.
In terms of Boss matchups, Root of all Nature is a strong counter against [[Bloonarius (BTD6)|Bloonarius]] and [[Lych (BTD6)|Lych]], due to its leak-based scaling mechanics and dealing more Regrow damage, respectively. It is not as effective against [[Phayze (BTD6)|Phayze]] and [[Vortex (BTD6)|Vortex]], which both have long windows of invulnerability without additional weaknesses that Root of all Nature can take advantage of.
Like many expensive Paragons like [[Goliath Doomship]], higher degrees are preferred for Root of all Nature. Unlike most Paragons, piling up its pops over many rounds is always better than creating Root of all Nature as a makeshift Paragon. The optimal income method going into this Paragon, via [[Jungle's Bounty (BTD6)|Jungle's Bounties]] surrounded by Farms in the late-game, also builds most of its degrees from pops.
Most of its degrees from pops should come from 0-4-1 Jungle's Bounty farming with a maximized Farm setup. Bear in mind that Druids steal [[Bloon Trap (BTD6)|Bloon Trap]] farming prior to [[XXXL Trap (BTD6)|XXXL Trap]]. Surround as much of the map as possible with Farms and fill the empty spaces with Druids and maximum range buffs, which should maximize its pop generation. The other Tier 5 Druids can be added to supplement damage as well.
For maximizing degrees from tiers, the cheapest T2 and T3 crosspaths for the most tiers are 0-2-2 and 0-2-3, the cheapest Tier 4 for the most tiers are 0-2-4 Poplusts, and the most expensive are 2-4-0 Jungle's Bounties, though 0-4-2 is preferred generally.


==Pre-release==
==Pre-release==
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===Assets===
===Assets===
<gallery>
<gallery>
BTD6 Paragon-RootOfAllNature.png|Portrait
File:BTD6 Paragon-RootOfAllNature.png|Portrait
BTD6 DruidMonkey RootOfAllNatureUpgradeIcon.png|Icon
File:BTD6 DruidMonkey RootOfAllNatureUpgradeIcon.png|Upgrade icon
BTD6 DruidMonkey RootOfAllNatureIconAA.png|Ability icon
File:BTD6 DruidMonkey RootOfAllNatureIconAA.png|Primordial Wrath icon (switch to Elemental mode)
BTD6 DruidMonkey RootOfAllNatureWrathIconAA.png|Ability icon
File:BTD6 DruidMonkey RootOfAllNatureWrathIconAA.png|Primordial Wrath icon (switch to Wrathful mode)
BTD6 BuffIconRootOfAllNature.png|Buff icon
File:BTD6 BuffIconRootOfAllNatureBananaFarm.png|Primordial Wrath debuff (no income active)
BTD6 BuffIconRootOfAllNatureBananaFarm.png|Buff icon
File:BTD6 BuffIconRootOfAllNature.png|Buff icon
File:BTD6 BuffIconDruidBananaFarm.png|Amount of farms indicator
</gallery>
</gallery>


==Trivia==
==Trivia==
*The Root of all Nature is the first Paragon of a tower that debuted in ''[[Bloons TD 6]]''.
*The Root of all Nature is the first Paragon of a tower that debuted in ''[[Bloons TD 6]]''.
*In terms of the standalone upgrade cost, it is also the cheapest of the Magic monkeys' Paragon upgrades to date, superseding the [[Ascended Shadow]].


== Navigation ==
== Navigation ==
{{BTD6 druid nav}}{{BTD6 upgrade nav}}
{{BTD6 druid nav}}{{BTD6 upgrade nav}}