Bounty Hunter: Difference between revisions
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'''Bounty Hunter''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Bounty Hunter''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Its pistol does +6 damage versus [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, its rifle gains +10 damage to Ceramics that is mutually exclusive to its [[Fortified Bloon (BTD6)|Fortified Bloon]] bonus damage, unlocks a non-damaging attack that places marks on Bloons, the Marked to Pop [[Activated Ability]], and an improved version of the Take Aim ability. If at least one Bounty Hunter is present, it grants all Desperados the capability to prioritize marked Bloons. | ||
==Mechanics== | ==Mechanics== | ||
===Marking attack=== | ===Marking attack=== | ||
The marking attack places a mark on | The marking attack places a mark on up to 2 target Bloons every 6 seconds. Marked Bloons take double damage from Desperados and give twice as much [[cash]] per pop (affected by cash per pop modifiers in later [[round]]s), but it only affects one layer. It can affect [[MOAB-Class Bloon]]s, though they do not display any visual indication that they are affected. This attack is affected by [[attack speed]] modifiers, but cannot have its attack speed reduced to be below 3 seconds. It has the same range as the rifle and is active regardless of which weapon the Desperado is currently using. | ||
===Mark prioritization=== | ===Mark prioritization=== | ||
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===Marked to Pop=== | ===Marked to Pop=== | ||
Marked to Pop is an [[Activated Ability]] that temporarily stops all the Desperado's other attacks, switching it to a non-damaging attack that rapidly marks Bloons for 2 seconds (marking up to | Marked to Pop is an [[Activated Ability]] that temporarily stops all the Desperado's other attacks, switching it to a non-damaging attack that rapidly marks Bloons for 2 seconds (marking up to 10 Bloons without any attack speed modifiers), then switching it to an attack that rapidly attacks only marked Bloons for 1 second, before returning it to using its other attacks. Both attacks have infinite [[range]], but can only target Bloons within [[line of sight]]. The second attack deals 30 damage per hit (before the damage multiplier from being marked), can damage all Bloon types, and has a chance to [[crit]] for 4× damage (like all attacks with [[Bullseye (BTD6)|Bullseye]]). | ||
Both of this ability's attacks benefit from [[Quickdraw (BTD6)|Quickdraw]], [[Standoff]], [[Wanderer]], and [[Nomad]] in the same way as the pistol and rifle attacks. | Both of this ability's attacks benefit from [[Quickdraw (BTD6)|Quickdraw]], [[Standoff]], [[Wanderer]], and [[Nomad]] in the same way as the pistol and rifle attacks. | ||
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==Stats== | ==Stats== | ||
{{cleanup|Add a "min cooldown" part to the main marking attack}} | |||
{{BTD6 stat list by tiers|Desperado|040}} | {{BTD6 stat list by tiers|Desperado|040}} | ||