Bounty Hunter: Difference between revisions
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'''Bounty Hunter''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Bounty Hunter''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the following: | ||
*A non-damaging [[attack]] that places a mark on a Bloon every few seconds. Marked Bloons take double damage from all Desperados and earn double [[cash]] when popped. | |||
*A Monkey Special for all Desperados that allows them to prioritize marked Bloons, similar to [[Camo Prioritization]]. | |||
*The Marked to Pop [[Activated Ability]], which rapidly marks Bloons for a short time, then attacks all marked Bloons, with infinite range. | |||
*An improved Take Aim ability, granting the targeted tower more range and accuracy and now allowing it to damage {{BTD6|Black Bloon}}s, {{BTD6|White Bloon}}s, and {{BTD6|Purple Bloon}}s for the duration. | |||
Additionally, with this upgrade, the pistol and rifle now deal bonus damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (+6 and +10, respectively), which doesn't stack with its extra damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s when dealt to Fortified Ceramic Bloons.<section end="lede"/> | |||
==Mechanics== | ==Mechanics== | ||
===Marking attack=== | ===Marking attack=== | ||
The marking attack places a mark on | The marking attack places a mark on up to 2 target Bloons every 6 seconds. Marked Bloons take double damage from Desperados and give twice as much [[cash]] per pop (affected by cash per pop modifiers in later [[round]]s), but it only affects one layer. It can affect [[MOAB-Class Bloon]]s, though they do not display any visual indication that they are affected. This attack is affected by [[attack speed]] modifiers, but cannot have its attack speed reduced to be below 3 seconds. It has the same range as the rifle and is active regardless of which weapon the Desperado is currently using. | ||
===Mark prioritization=== | ===Mark prioritization=== | ||
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===Marked to Pop=== | ===Marked to Pop=== | ||
Marked to Pop is an [[Activated Ability]] that temporarily stops all the Desperado's other attacks, switching it to a non-damaging attack that rapidly marks Bloons for 2 seconds (marking up to | Marked to Pop is an [[Activated Ability]] that temporarily stops all the Desperado's other attacks, switching it to a non-damaging attack that rapidly marks Bloons for 2 seconds (marking up to 10 Bloons without any attack speed modifiers), then switching it to an attack that rapidly attacks only marked Bloons for 1 second, before returning it to using its other attacks. Both attacks have infinite [[range]], but can only target Bloons within [[line of sight]]. The second attack deals 30 damage per hit (before the damage multiplier from being marked), can damage all Bloon types, and has a chance to [[crit]] for 4× damage (like all attacks with [[Bullseye (BTD6)|Bullseye]]). | ||
Both of this ability's attacks benefit from [[Quickdraw (BTD6)|Quickdraw]], [[Standoff]], [[Wanderer]], and [[Nomad]] in the same way as the pistol and rifle attacks. | Both of this ability's attacks benefit from [[Quickdraw (BTD6)|Quickdraw]], [[Standoff]], [[Wanderer]], and [[Nomad]] in the same way as the pistol and rifle attacks. | ||
===Take Aim=== | ===Take Aim=== | ||
Bounty Hunter has an improved version of [[Deadeye]]'s Take Aim ability. It applies +50% range instead of +25%, reduces spread by 80% instead of 50%, and allows the affected tower to damage {{BTD6|Black Bloon}}s, {{BTD6|White Bloon}}s, and {{BTD6|Purple Bloon}}s. | Bounty Hunter has an improved version of [[Deadeye]]'s Take Aim ability. It applies +50% range instead of +25%, reduces spread by 80% instead of 50%, and allows the affected tower to damage {{BTD6|Black Bloon}}s, {{BTD6|White Bloon}}s, and {{BTD6|Purple Bloon}}s. Its version of the ability occupies a separate slot from [[Deadeye]]'s. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Bounty Hunter is a major farming support tower, with its Take Aim ability being able to increase [[Monkey City (BTD6)|Monkey City]] range to cover more {{BTD6|Banana Farm}}s in the transition to [[Monkeyopolis (BTD6)|Monkeyopolis]]. It can also directly make income when combined with blimp instakills, namely [[XXXL Trap (BTD6)|XXXL Trap]] and [[Pirate Lord (BTD6)|Pirate Lord]], as the marked status is not applied to multiple layers. It is not very effective compared to conventional farming methods, however. | Bounty Hunter is a major farming support tower, with its Take Aim ability being able to increase [[Monkey City (BTD6)|Monkey City]] range to cover more {{BTD6|Banana Farm}}s in the transition to [[Monkeyopolis (BTD6)|Monkeyopolis]]. It can also directly make income when combined with blimp instakills, namely [[XXXL Trap (BTD6)|XXXL Trap]] and [[Pirate Lord (BTD6)|Pirate Lord]], as the marked status is not applied to multiple layers. It is not very effective compared to conventional farming methods, however. | ||
Outside of farming, the marked status help Desperados deal much more damage to single targets, such as against Rounds 60, 80, and 100. The improved Take Aim's temporary Bloon weakness removal assists towers such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]], in addition to extra range and [[Camo detection]]. It is also a solid choice on [[Monkey Village (BTD6)|Monkey Village]]s, such as spreading [[Monkey Commerce (BTD6)|Monkey Commerce]] buffs further. | Outside of farming, the marked status help Desperados deal much more damage to single targets, such as against Rounds 60, 80, and 100, making it a great pairing with [[Twin Sixes]] and [[The Blazing Sun]]. The improved Take Aim's temporary Bloon weakness removal assists towers such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]], in addition to extra range and [[Camo detection]]. It is also a solid choice on [[Monkey Village (BTD6)|Monkey Village]]s, such as spreading [[Monkey Commerce (BTD6)|Monkey Commerce]] buffs further. | ||
2-4-0 is usually the better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, plus better single-target damage via [[Standoff]], compared to 0-4-2 which is more consistent against groups instead. | 2-4-0 is usually the better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, plus better single-target damage via [[Standoff]], compared to 0-4-2 which is more consistent against groups instead. | ||