Template:BTD6 attack: Difference between revisions
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added minimum range |
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-->{{#ifexpr:{{{burstInterval|1000}}} < 999 or {{{burstInterval after|1000}}} < 999|<tr><th>Burst interval</th><td>{{formatnum:{{{burstInterval|0}}}}}s {{#if:{{{burstInterval after|}}}|→ {{formatnum:{{{burstInterval after|0}}}}}s}}</td></tr>}}<!-- | -->{{#ifexpr:{{{burstInterval|1000}}} < 999 or {{{burstInterval after|1000}}} < 999|<tr><th>Burst interval</th><td>{{formatnum:{{{burstInterval|0}}}}}s {{#if:{{{burstInterval after|}}}|→ {{formatnum:{{{burstInterval after|0}}}}}s}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{rate|1000}}} < 999 or {{{rate after|1000}}} < 999|<tr><th>[[Attack cooldown|Cooldown]]</th><td>{{formatnum:{{{rate|0}}}}}s {{#if:{{{rate after|}}}|→ {{formatnum:{{{rate after|0}}}}}s}}</td></tr>}}<!-- | -->{{#ifexpr:{{{rate|1000}}} < 999 or {{{rate after|1000}}} < 999|<tr><th>[[Attack cooldown|Cooldown]]</th><td>{{formatnum:{{{rate|0}}}}}s {{#if:{{{rate after|}}}|→ {{formatnum:{{{rate after|0}}}}}s}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{rateMin|1000}}} < 999 or {{{rateMin after|1000}}} < 999|<tr><th>Min. cooldown</th><td>{{formatnum:{{{rateMin|0}}}}}s {{#if:{{{rateMin after|}}}|→ {{formatnum:{{{rateMin after|0}}}}}s}}</td></tr>}}<!-- | |||
-->{{#if:{{{eject|}}}{{{eject after|}}}|<tr><th>Offset (X, Y, Z)</th><td><div style="display:inline-block">{{{eject|0.0, 0.0, 0.0}}} {{#if:{{{eject after|}}}|<br><div style="text-align:center">↓</div>{{{eject after|}}}}}</div></td></tr>}}<!-- | -->{{#if:{{{eject|}}}{{{eject after|}}}|<tr><th>Offset (X, Y, Z)</th><td><div style="display:inline-block">{{{eject|0.0, 0.0, 0.0}}} {{#if:{{{eject after|}}}|<br><div style="text-align:center">↓</div>{{{eject after|}}}}}</div></td></tr>}}<!-- | ||
-->{{#if:{{{randomAngleMinOffset|}}}|<tr><th>Random angle offset</th><td>{{{randomAngleMinOffset}}}° to {{{randomAngleMaxOffset}}}°</td></tr>}}<!-- | -->{{#if:{{{randomAngleMinOffset|}}}|<tr><th>Random angle offset</th><td>{{{randomAngleMinOffset}}}° to {{{randomAngleMaxOffset}}}°</td></tr>}}<!-- | ||
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FILTERS | FILTERS | ||
-->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||{{#if:{{{filterBloonsToWithinAngle|}}}{{{filterBloonIfDamageType after|}}}{{{filterOutOffscreen|}}}{{{filterOutOffscreen after|}}}{{{filterInBaseTowerId|}}}{{{filterInBaseTowerId after|}}}{{{filterInSets|}}}{{{filterInSets after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}{{{filterOutFrozen|}}}{{{filterOutFrozen after|}}}|<tr><th>Filters</th><td><ul><!-- | -->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||{{#if:{{{filterBloonsToWithinAngle|}}}{{{filterBloonIfDamageType after|}}}{{{filterOutOffscreen|}}}{{{filterOutOffscreen after|}}}{{{filterInBaseTowerId|}}}{{{filterInBaseTowerId after|}}}{{{filterInSets|}}}{{{filterInSets after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}{{{filterOutFrozen|}}}{{{filterOutFrozen after|}}}{{{filterIfAttackHasTarget|}}}|<tr><th>Filters</th><td><ul><!-- | ||
-->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}} deg {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}} deg}}</li>}}<!-- | -->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}} deg {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}} deg}}</li>}}<!-- | ||
-->{{#if:{{{filterIfAttackHasTarget|}}}|<li>Cannot target Bloons that the alternate attack can target</li>}}<!-- | |||
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!-- | -->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!-- | ||
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!-- | -->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!-- | ||
Latest revision as of 10:42, 18 July 2026
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