Root of all Nature: Difference between revisions
Mariocraze14 (talk | contribs) →Strategy: Over millions of cash to sustain its immense damage boost, especially when primoridal wrath is enabled. Tags: Mobile edit Mobile web edit |
No edit summary |
||
| (15 intermediate revisions by 8 users not shown) | |||
| Line 11: | Line 11: | ||
The '''Root of all Nature''' is the [[Druid (BTD6)|Druid]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|54.0}}. It is a combination of [[Monarch of Storms]], [[Spirit of the Forest (BTD6)|Spirit of the Forest]], and [[Avatar of Wrath (BTD6)|Avatar of Wrath]]. | The '''Root of all Nature''' is the [[Druid (BTD6)|Druid]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|54.0}}. It is a combination of [[Monarch of Storms]], [[Spirit of the Forest (BTD6)|Spirit of the Forest]], and [[Avatar of Wrath (BTD6)|Avatar of Wrath]]. | ||
The Root of all Nature's basic [[attack]] fires Electrified Thorns that ricochet between Bloons. Its [[attack speed]] increases the longer it attacks continuously, similar to [[Druid of Wrath (BTD6)|Druid of Wrath]]. It passively covers the track in a sentient forest that damages Bloons and grows storm trees. The storm trees attack and [[blowback]] nearby Bloons with Vinenados and are treated as [[Banana Farm (BTD6)|Banana Farm]]s. Its [[Activated Ability]], Primordial Wrath, allows it to toggle its wrathful state, which increases its [[damage]] but drains [[cash]] over time and prevents other towers from generating cash until toggled off. This Paragon also has a special interaction with [[BTD6|Obyn Greenfoot]], giving him a variety of buffs. | The Root of all Nature's basic [[attack]] fires Electrified Thorns that ricochet between Bloons. Its [[attack speed]] increases the longer it attacks continuously, similar to [[Druid of Wrath (BTD6)|Druid of Wrath]]. It passively covers the track in a sentient forest that damages Bloons and grows storm trees. The storm trees attack and [[blowback]] nearby Bloons with Vinenados and are treated as [[Banana Farm (BTD6)|Banana Farm]]s. Its [[Activated Ability]], Primordial Wrath, allows it to toggle its wrathful state, which increases its [[damage]] but drains [[cash]] over time and prevents other towers from generating cash until toggled off. This Paragon also has a special interaction with [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]], giving him a variety of buffs. | ||
==Mechanics== | ==Mechanics== | ||
| Line 38: | Line 38: | ||
Every few seconds, Root of all Nature throws a seed that produces a sub-tower called a Storm Tree. Trees are placed at random within 8 and 150 units from the Paragon in any open patch of land with at least 6 units of radius. Storm Trees have a lifespan of 60s and a footprint radius of 1 unit but will not prevent the placement of other towers. The Paragon can ignore line of sight blockers and will prioritize areas where the Tree's range can see the at least 36% of the track's length. | Every few seconds, Root of all Nature throws a seed that produces a sub-tower called a Storm Tree. Trees are placed at random within 8 and 150 units from the Paragon in any open patch of land with at least 6 units of radius. Storm Trees have a lifespan of 60s and a footprint radius of 1 unit but will not prevent the placement of other towers. The Paragon can ignore line of sight blockers and will prioritize areas where the Tree's range can see the at least 36% of the track's length. | ||
At Degree 1, Storm Trees are created every | At Degree 1, Storm Trees are created every 10 seconds and this rate can be buffed in the same way as the main attack (Degrees, Paragon's own buffs, [[Master Builder|Master Builder's]] Power Glove, etc.). | ||
==== Vineados ==== | ==== Vineados ==== | ||
| Line 48: | Line 48: | ||
* ZOMG: +19 | * ZOMG: +19 | ||
At Degree 1, the Vineado attack has a cooldown of | At Degree 1, the Vineado attack has a cooldown of 18 seconds. The projectile has 20 pierce and deals 20 damage with +80 damage bonus towards Bosses. | ||
===Jungle's Bounty=== | ===Jungle's Bounty=== | ||
[[File:BTD6 BuffIconDruidBananaFarm.png|right|75x75px]] | [[File:BTD6 BuffIconDruidBananaFarm.png|right|75x75px]] | ||
Every time a round ends, a BAD Bloon is popped, or Boss Skull is defeated, the Root of all Nature produces 1 [[Life]] and $ | Every time a round ends, a BAD Bloon is popped, or Boss Skull is defeated, the Root of all Nature produces 1 [[Life]] and $240 [[Cash]]. Similar to the Jungle's Bounty Druid the amount of income it generates can be boosted for each Banana Farm and Storm Tree in the map, depending on its maximum upgrade tier: | ||
* Base and Storm Trees: +$ | * Base and Storm Trees: +$20 | ||
* Tier 1: +$ | * Tier 1: +$40 | ||
* Tier 2: +$ | * Tier 2: +$60 | ||
* Tier 3: +$ | * Tier 3: +$80 | ||
* Tier 4: +$ | * Tier 4: +$240 | ||
* Tier 5: +$ | * Tier 5: +$480 | ||
This ability is limited to a maximum of $10,000 generation. Compared to the end-of-round generation, popping a BAD will produce half as much Cash, while triggering a Boss' Skull will produce | This ability is limited to a maximum of $10,000 generation. Compared to the end-of-round generation, popping a BAD will produce half as much Cash, while triggering a Boss' Skull will produce 2.5× the regular amount. | ||
===Obyn Greenfoot buffs=== | ===Obyn Greenfoot buffs=== | ||
| Line 68: | Line 68: | ||
* '''Main attack and Brambles''': Damage is increased +1000% (11× multiplier). This damage buff is calculated after other buffs such as [[Permanent Brew (BTD6)|Permanent Brew]]. | * '''Main attack and Brambles''': Damage is increased +1000% (11× multiplier). This damage buff is calculated after other buffs such as [[Permanent Brew (BTD6)|Permanent Brew]]. | ||
* '''Nature's Ward Totem''': Spawn range is doubled and placement cooldown is reduced 65%: | * '''Nature's Ward Totem''': Spawn range is doubled and placement cooldown is reduced by 65%: | ||
** Levels 4-14: 18s → 6.3s | ** Levels 4-14: 18s → 6.3s | ||
** Levels 15+: 12s → 4.2s | ** Levels 15+: 12s → 4.2s | ||
* '''Wall of Trees''': RBE capacity is tripled and the ability cooldown is reduced 65%. | * '''Wall of Trees''': RBE capacity is tripled and the ability cooldown is reduced by 65%. | ||
** Levels 10-19: 90s → 31.5s | ** Levels 10-19: 90s → 31.5s | ||
** Level 20: 75s → 26.25s | ** Level 20: 75s → 26.25s | ||
| Line 79: | Line 79: | ||
Primordial Wrath is an activated ability with a short cooldown (9s), which switches Root of All Nature between two modes, Elemental and Wrathful. By default, the Paragon starts in Elemental mode when upgraded. | Primordial Wrath is an activated ability with a short cooldown (9s), which switches Root of All Nature between two modes, Elemental and Wrathful. By default, the Paragon starts in Elemental mode when upgraded. | ||
When in Wrathful mode, Root of all Nature changes its appearance, gaining a red and black coloration that resembles Avatar of Wrath, also the main attacks's thorns | When in Wrathful mode, Root of all Nature changes its appearance, gaining a red and black coloration that resembles Avatar of Wrath, also the main attacks's thorns gain a red coloring. In this state the Paragon gains +35% extra range, reduces its shot spread by 80%, and a damage boost based on the total amount of leak damage on screen, similar to [[Avatar of Wrath (BTD6)|Avatar of Wrath]]. It starts at 1× when no Bloons are on the screen and scales by 0.5× for each 30,000 leak damage up to a maximum of 5× at 240,000 leak damage. Additionally, when a Boss Bloon is on the screen, each Skull of the boss counts as 50,000 leak damage. | ||
However, while the Paragon is in Wrathful mode, it drains 1% of the players's cash every second, with a minimum of $1,000 and a maximum of $10,000, and disables all income | However, while the Paragon is in Wrathful mode, it drains 1% of the players's cash every second, with a minimum of $1,000 and a maximum of $10,000, and disables all income. If the player has less than $1,000 remaining, the ability cannot be activated to switch to Wrathful mode, or, if Root of all Nature is already in that mode, it will revert to its Elemental mode without draining the remaining Cash. | ||
===Cash-based damage scaling=== | ===Cash-based damage scaling=== | ||
| Line 101: | Line 101: | ||
|×2 | |×2 | ||
|} | |} | ||
===Monkey Knowledge interactions=== | |||
*{{BTD6 mk|Lingering Magic}}: Affects all projectiles. | |||
*{{BTD6 mk|Cold Front}}: No effect. | |||
*{{BTD6 mk|Vine Rupture}}: No effect. | |||
*{{BTD6 mk|Tiny Tornadoes}}: No effect. | |||
==Stats== | ==Stats== | ||
{{Incomplete|Listed stats are for Degree 1, needs paragon scaling table}}<!--{{BTD6 paragon stats|Herald of Everfrost}}-->{{BTD6 tower | {{BTD6 last updated|55.1|section=y}}{{Incomplete|Main Attack's bonus to regrow missing, Listed stats are for Degree 1, needs paragon scaling table}}<!--{{BTD6 paragon stats|Herald of Everfrost}}-->{{BTD6 tower | ||
|range=50 | |range=50 | ||
|footprintRadius=7 | |footprintRadius=7 | ||
| Line 129: | Line 135: | ||
* Obyn Greenfot cooldown modifier is only for Naute's Ward Totem. Also Wall of Trees RBE is increased 3×. | * Obyn Greenfot cooldown modifier is only for Naute's Ward Totem. Also Wall of Trees RBE is increased 3×. | ||
* Primordial Wrath damage buffs also apply to Storm Trees. | * Primordial Wrath damage buffs also apply to Storm Trees. | ||
===Storm Tree=== | ===Storm Tree=== | ||
| Line 141: | Line 146: | ||
|targetTypeStrong=1 | |targetTypeStrong=1 | ||
|lifespan=60 | |lifespan=60 | ||
|attacks={{BTD6 attack|name=Vineado|range=40|eject=0, 7.48, 9.64|rate= | |attacks={{BTD6 attack|name=Vineado|range=40|eject=0, 7.48, 9.64|rate=18|projectiles={{BTD6 projectile|pierce=20|maxPierce=0|radius=16|damage=20|maxDamage=0|distributeToChildren=1|immuneBloonProperties=0|damageModifierForBoss=80|speed=35|lifespan=2.8571|piercePenaltyForMoab=4|piercePenaltyForBfb=7|piercePenaltyForZomg=19|piercePenaltyForDdt=5|effects={{BTD6 effect|name=Blowback|chance=1|distanceMin=50|distanceMax=150}}}}|targetTypes=Follows parent tower targeting}}}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
| Line 148: | Line 153: | ||
==Strategy== | ==Strategy== | ||
{{Strategy needed|section=y}} | {{Strategy needed|section=y}} | ||
{{BTD6 last updated|54. | {{BTD6 last updated|54.3|section=y}} | ||
Root of all Nature needs attention to its Wrathful state to make the most of its power, but given enough cash it becomes one of the highest DPS Paragons in the game. Although it is deceptively cheap for its immense DPS during Wrathful mode, it demands excessive cash generation to become strong; because of this, hypothetically, it is the most expensive | Root of all Nature needs attention to its Wrathful state to make the most of its power, but given enough cash it becomes one of the highest DPS Paragons in the game. Although it is deceptively cheap for its immense DPS during Wrathful mode, it demands excessive cash generation to become strong; because of this, hypothetically, it is the most expensive Paragon in the game (even beating out Goliath Doomship with max cash sacrifices). Only activate Wrathful mode during tough rounds and if cash generation is stable after returning to Elemental mode. As Timed Bosses only care about maximized cash generation and quick Boss kills, Root of all Nature is very powerful especially against Tier 5 Bosses. | ||
In terms of Boss matchups, Root of all Nature is a strong counter against [[Bloonarius (BTD6)|Bloonarius]] and [[Lych (BTD6)|Lych]], due to its | In terms of Boss matchups, Root of all Nature is a strong counter against [[Bloonarius (BTD6)|Bloonarius]] and [[Lych (BTD6)|Lych]], due to its leak-based scaling mechanics and dealing more Regrow damage, respectively. It is not as effective against [[Phayze (BTD6)|Phayze]] and [[Vortex (BTD6)|Vortex]], which both have long windows of invulnerability without additional weaknesses that Root of all Nature can take advantage of. | ||
Like many expensive Paragons like [[Goliath Doomship]], higher degrees are preferred for Root of all Nature. Unlike most Paragons, piling up its pops over many rounds is always better than creating Root of all Nature as a makeshift Paragon. The optimal income method going into this Paragon, via [[Jungle's Bounty (BTD6)|Jungle's Bounties]] surrounded by Farms in the late-game, also builds most of its degrees from pops. | Like many expensive Paragons like [[Goliath Doomship]], higher degrees are preferred for Root of all Nature. Unlike most Paragons, piling up its pops over many rounds is always better than creating Root of all Nature as a makeshift Paragon. The optimal income method going into this Paragon, via [[Jungle's Bounty (BTD6)|Jungle's Bounties]] surrounded by Farms in the late-game, also builds most of its degrees from pops. | ||
| Line 187: | Line 192: | ||
==Trivia== | ==Trivia== | ||
*The Root of all Nature is the first Paragon of a tower that debuted in ''[[Bloons TD 6]]''. | *The Root of all Nature is the first Paragon of a tower that debuted in ''[[Bloons TD 6]]''. | ||
* | *In terms of the standalone upgrade cost, it is also the cheapest of the Magic monkeys' Paragon upgrades to date, superseding the [[Ascended Shadow]]. | ||
== Navigation == | == Navigation == | ||
{{BTD6 druid nav}}{{BTD6 upgrade nav}} | {{BTD6 druid nav}}{{BTD6 upgrade nav}} | ||