Rogue Legends: Difference between revisions

Tiles: finished splitting the tiles
Stages: Added new stage images
 
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===Artifacts===
===Artifacts===
{{Main|Artifact}}
{{Main|Artifact}}
Artifacts are items that the player can equip during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "Hero Artifact" that depends on the Hero or Hero Skin. Most Artifacts come in three tiers of rarity (Common, Rare, and Legendary), with higher tiers having more powerful effects. Players can discard Artifacts from their inventory at any time while they are in the map (for no effect) and have up to 50 Artifacts at the same time during a campaign, if they have more, the game will force them to discard Artifacts until they are at the limit.
Artifacts are items that the player can equip during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "Hero Artifact" that depends on the Hero or Hero Skin. Most Artifacts come in three tiers of rarity (Common, Rare, and Legendary), with higher tiers having more powerful effects. Players can discard Artifacts from their inventory at any time while they are in the map (for no effect) and have up to 50 Artifacts at the same time during a campaign; if they have more, the game will force them to discard Artifacts until they are at the limit.


Before starting a campaign, the player can add additional Artifacts to their starting party, called "Permanent Artifacts". Each Artifact has a value called "Artifact Power" that determines its cost to equip in the starter party and trade value at a Merchant tile. Players start the DLC with a handful of Permanent Artifacts and to obtain more, they can extract one of the Artifacts they currently posses in a campaign after beating a Final Boss, removing it from the player's inventory in that campaign in the process.
Before starting a campaign, the player can add additional Artifacts to their starting party, called "Permanent Artifacts". Each Artifact has a value called "Artifact Power" that determines its cost to equip in the starter party and trade value at a Merchant tile. Players start the DLC with a handful of Permanent Artifacts and to obtain more, they can extract one of the Artifacts they currently posses in a campaign after beating a Final Boss, removing it from the player's inventory in that campaign in the process.
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===Stages===
===Stages===
{{Outdated|Not updated for {{BTD6 version|54.0}} changes}}
Each stage is composed of a grid of hexagonal tiles. There are 23 different stage layouts; each layout has a name internally, but they are not displayed in the game itself.
Each stage is composed of a grid of hexagonal tiles. There are 14 different stage layouts; each layout has a name internally, but they are not displayed in the game itself.
<gallery mode="nolines" widths="192" heights="108">
<gallery mode="nolines" widths="192px" heights="108px">
File:BTD6 RL Quarry.png|Quarry
BTD6 RL Quarry.png|Quarry
File:BTD6 RL Basalts.png|Basalts
BTD6 RL Basalts.png|Basalts
File:BTD6 RL Bloonhenge.png|Bloonhenge
BTD6 RL Bloonhenge.png|Bloonhenge
File:BTD6 RL Cliffside.png|Cliffside
BTD6 RL Cliffside.png|Cliffside
File:BTD6 RL Dam.png|Dam
BTD6 RL Dam.png|Dam
File:BTD6 RL High Point.png|High Point
BTD6 RL High Point.png|High Point
File:BTD6 RL Big Forest.png|Big Forest
BTD6 RL Big Forest.png|Big Forest
File:BTD6 RL Mountain Top.png|Mountain Top
BTD6 RL Mountain Top.png|Mountain Top
File:BTD6 RL Volcanic Island.png|Volcanic Island
BTD6 RL Volcanic Island.png|Volcanic Island
File:BTD6 RL River Crossing.png|River Crossing
BTD6 RL River Crossing.png|River Crossing
File:BTD6 RL Cliffs of Dover.png|Cliffs of Dover
BTD6 RL Cliffs of Dover.png|Cliffs of Dover
File:BTD6 RL Jungle.png|Jungle
BTD6 RL Jungle.png|Jungle
File:BTD6 RL Mountain Pass Upper.png|Mountain Pass Upper
BTD6 RL Mountain Pass Upper.png|Mountain Pass Upper
File:BTD6 RL Waterfall.png|Waterfall
BTD6 RL Waterfall.png|Waterfall
File:BTD6 RL Mountain Valley.png|Mountain Valley
File:BTD6 RL Casm Falls.png|Casm Falls
File:BTD6 RL Mountain Ridge.png|Mountain Ridge
File:BTD6 RL Big Desert.png|Big Desert
File:BTD6 RL Snow Field.png|Snow Field
File:BTD6 RL Desert Canyon.png|Desert Canyon
File:BTD6 RL Desert Waterfall.png|Desert Waterfall
File:BTD6 RL Pyramids.png|Pyramids
File:BTD6 RL Lava Fields.png|Lava Fields
</gallery>
</gallery>


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!Quarry
!Quarry
|1
|1
|21
|18
|2 (2 shuffled)
|2 (2 shuffled)
|2 (2 shuffled)
|2 (2 shuffled)
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!Bloonhenge
!Bloonhenge
|1
|1
|22
|20
|2 (2 shuffled)
|2 (2 shuffled)
|2 (2 shuffled)
|2 (2 shuffled)
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!Cliffside
!Cliffside
|2
|2
|18
|15
|2 (2 shuffled)
|2 (2 shuffled)
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|3 (2 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|5 (3 shuffled)
|-
|-
!Dam
!Dam
|1
|2
|26
|27
|3 (2 shuffled)
|3 (2 shuffled)
|2 (1 shuffled)
|2 (1 shuffled)
|6 (5 shuffled)
|6 (5 shuffled)
|3 (1 shuffled)
|3 (1 shuffled)
|4 (3 shuffled)
|5 (3 shuffled)
|-
|-
!High Point
!High Point
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!Mountain Top
!Mountain Top
|1
|1
|17
|16
|2 (2 shuffled)
|2 (2 shuffled)
|2 (2 shuffled)
|2 (2 shuffled)
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!Cliffs of Dover
!Cliffs of Dover
|1
|1
|18
|17
|2 (2 shuffled)
|2 (2 shuffled)
|2 (2 shuffled)
|2 (2 shuffled)
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|3 (2 shuffled)
|3 (2 shuffled)
|4 (2 shuffled)
|4 (2 shuffled)
|-
!Mountain Valley
|1
|13
|2
|2
|5
|3
|4
|-
!Casm Falls
|2
|12
|1
|2 (2 shuffled)
|5 (5 shuffled)
|2 (1 shuffled)
|5 (3 shuffled)
|-
!Mountain Ridge
|1
|14
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|1
|4 (3 shuffled)
|-
!Big Desert
|1
|18
|2 (2 shuffled)
|2 (2 shuffled)
|7 (6 shuffled)
|4 (1 shuffled)
|5 (4 shuffled)
|-
!Snow Field
|1
|12
|2 (2 shuffled)
|2 (2 shuffled)
|5 (5 shuffled)
|1
|5 (3 shuffled)
|-
!Desert Canyon
|1
|13
|2 (1 shuffled)
|2 (2 shuffled)
|5 (4 shuffled)
|2 (1 shuffled)
|4 (2 shuffled)
|-
!Desert Waterfall
|1
|10
|2 (2 shuffled)
|2 (1 shuffled)
|4 (4 shuffled)
|2 (1 shuffled)
|4 (3 shuffled)
|-
!Pyramids
|1
|14
|2 (2 shuffled)
|2 (2 shuffled)
|4 (4 shuffled)
|1
|5 (3 shuffled)
|-
!Lava Fields
|2
|14
|2 (1 shuffled)
|2 (2 shuffled)
|4 (4 shuffled)
|2 (1 shuffled)
|5 (3 shuffled)
|}
Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles use stage number to determine which [[map difficulty]] of map to use. The chances of these tiles using harder maps increases as the campaign progresses, maxing out at stage 4.
{| class="wikitable"
!Stage
!Beginner
!Intermediate
!Advanced
!Expert
|-
|1
|70%
|30%
|0%
|0%
|-
|2
|50%
|30%
|20%
|0%
|-
|3
|30%
|35%
|25%
|10%
|-
|4+
|15%
|35%
|30%
|20%
|}
|}


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|[[Super Monkey Beacon]]
|[[Super Monkey Beacon]]
|$1,500
|$1,500
|-
|[[Hype Boost Monkey]]
|$1,800
|-
|[[Tech Bot Prime]]
|$900
|-
|[[Sword of Protection]]
|$1,800
|}
|}


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===Practice===
===Practice===
[[File:BTD6 RoguePracticeButton.png|100px|thumb|Practice mode icon]]
[[File:BTD6 RoguePracticeButton.png|100px|thumb|Practice mode icon]]
'''Practice''' allows the player to simulate a Bloon Encounter on any [[map]] of the player's choosing, including [[Protect The Yacht]] and [[Blons]]. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns [[Boost]]s every two rounds instead of three. After completing round 65, the player can continue in [[Freeplay]].
'''Practice''' allows the player to simulate a Bloon Encounter on any [[map]] of the player's choosing, including secret maps such as [[Protect The Yacht]] and [[Blons]]. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns [[Boost]]s every two rounds instead of three. After completing round 65, the player can continue in [[Freeplay]].


===CHIMPS===
===CHIMPS===
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* [[Ability Stacking]] Rare has a 20% ability cooldown penalty instead of the 10% stated on the description.
* [[Ability Stacking]] Rare has a 20% ability cooldown penalty instead of the 10% stated on the description.
*The [[Dazing Frostburn]], [[Esoteric Elementalist]] and [[Flaming Hot Punch-A-Rang]] Artifacts apply their damage over time effect every 1.5s instead of every second as the description says.
*The [[Dazing Frostburn]], [[Esoteric Elementalist]] and [[Flaming Hot Punch-A-Rang]] Artifacts apply their damage over time effect every 1.5s instead of every second as the description says.
*Esoteric Elementalist Rare has a 50 % chance of triggering the damage over time effect instead of 30% as the description states.
*Esoteric Elementalist Rare has a 50% chance of triggering the damage over time effect instead of 30% as the description states.
*The [[Home Brew Alchemy]] Artifact has 30× Crit damage instead of 50× as the description says.
*The [[Home Brew Alchemy]] Artifact has 30× Crit damage instead of 50× as the description says.
*The [[Heroic Edge]] Artifact always has a +25% pierce for the Common an Rare variants instead of +10% and +15% as the description states.
*The [[Heroic Edge]] Artifact always has a +25% pierce for the Common an Rare variants instead of +10% and +15% as the description states.