Ancestral Might: Difference between revisions
m grammar |
m fixed a whole bunch of incorrect uses of commas |
||
| (One intermediate revision by one other user not shown) | |||
| Line 12: | Line 12: | ||
|hotkey =11 | |hotkey =11 | ||
}} | }} | ||
'''Ancestral Might''' is one of [[Corvus (BTD6)|Corvus]]'s Spellbook spells in ''[[Bloons TD 6]]''. It is a duration-based ability that, while active, transforms the spirit into a giant red hand, smashing onto the strongest Bloon within Corvus's range, hitting multiple non-Purple type Bloons in a wide area. It lasts for 15 seconds, where it slaps every 1s with 50 damage and 14 pierce | '''Ancestral Might''' is one of [[Corvus (BTD6)|Corvus]]'s Spellbook spells in ''[[Bloons TD 6]]''. It is a duration-based ability that, while active, transforms the spirit into a giant red hand, smashing onto the strongest Bloon within Corvus's range, hitting multiple non-Purple type Bloons in a wide area. It lasts for 15 seconds, where it slaps every 1s with 50 damage and 14 pierce. Its damage is increased to 150 at levels 13-19, and to 270 damage at level 20. | ||
While active, all spells | While active, all spells except [[Spear]], [[Storm (BTD6)|Storm]], [[Overload (BTD6)|Overload]], [[Nourishment]], [[Soul Barrier]], [[Vision]], and [[Recovery]] are disabled. | ||
Certain spells have special interactions with Ancestral Might: | Certain spells have special interactions with Ancestral Might: | ||
* [[Echo]] doubles the attack speed of Ancestral Might. <!-- While putting this specific Echo interaction after the Echo, Repel and Frostbound interaction probably makes more sense structurally, Echo + Ancestral Might is useful enough that I believe it's justified to mention it first. --> | * [[Echo]] doubles the attack speed of Ancestral Might. <!-- While putting this specific Echo interaction after the Echo, Repel and Frostbound interaction probably makes more sense structurally, Echo + Ancestral Might is useful enough that I believe it's justified to mention it first. --> | ||
* [[Echo]], [[Repel]] and [[Frostbound]] can be used alongside Ancestral Might if they are activated beforehand, but cannot be activated while Ancestral Might is active. | * [[Echo]], [[Repel]], and [[Frostbound]] can be used alongside Ancestral Might if they are activated beforehand, but cannot be activated while Ancestral Might is active. | ||
* [[Spear]], [[Storm (BTD6)|Storm]], [[Repel]], [[Frostbound]], and [[Overload (BTD6)|Overload]] will function normally, but have their effect centered on Corvus, and will not be doubled by [[Echo]]. | * [[Spear]], [[Storm (BTD6)|Storm]], [[Repel]], [[Frostbound]], and [[Overload (BTD6)|Overload]] will function normally, but have their effect centered on Corvus, and will not be doubled by [[Echo]]. | ||
* [[Ember]] retains its particle effects but is otherwise completely disabled. | * [[Ember]] retains its particle effects but is otherwise completely disabled. | ||
| Line 25: | Line 25: | ||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated|54.2|section=y}} | {{BTD6 last updated|54.2|section=y}} | ||
Ancestral Might is one of Corvus's strongest spells | Ancestral Might is one of Corvus's strongest spells; it is effective at breaking down groups of strong MOAB-class Bloons and is one of the strongest and most consistent methods of popping DDTs out of any hero. As arguably Corvus's strongest tool, Ancestral Might should be used alongside [[Echo]]. This is done by activating [[Echo]] first, then generating mana, usually through Soul Harvest or Dark Ritual to afford Ancestral Might afterwards. Spirit Walk can also be used alongside to force Ancestral Might to target different groups of Bloons by putting undesired targets out of range. | ||
While it is active Ancestral Might will always target the strongest Bloon in Corvus's range regardless of his selected targeting priority | While it is active, Ancestral Might will always target the strongest Bloon in Corvus's range regardless of his selected targeting priority. This, combined with its limited pierce, causes groups of lower strength targets (such as MOABs and Ceramics) to not be popped by Ancestral Might, especially on denser rounds. Towers that can cleanup these leaks are recommended, such as [[Glaive Lord (BTD6)|Glaive Lord]], [[Tyrannosaurus Rex]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | ||
Unlike most spells, Ancestral Might is affected by all buffs that are applied to Corvus, such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Overclock (BTD6)|Overclock]], which can provide a sizable damage boost while Ancestral Might is active and go back to buffing other towers after it runs out. | Unlike most spells, Ancestral Might is affected by all buffs that are applied to Corvus, such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Overclock (BTD6)|Overclock]], which can provide a sizable damage boost while Ancestral Might is active and go back to buffing other towers after it runs out. | ||