Cleansing Foam (BTD6): Difference between revisions
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'''Cleansing Foam''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Cleansing Foam''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade adds an additional foam attack that can be targeted anywhere within the Engineer Monkey's [[range]], continuously spraying its target with foam. Bloons that touch the foam will lose their [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, if they have it. Additionally, [[Lead Bloon (BTD6)|Lead Bloons]] (not [[DDT (BTD6)|DDTs]]) will lose their outer layers instantly upon touching the foam, even if [[Fortified Bloon (BTD6)|Fortified]]. All [[Attack speed|attacks' speed]] is quadrupled for 1 second at the start of each round.<section end="lede" /> | ||
== Mechanics == | == Mechanics == | ||
The Engineer Monkey's foam attack has a cooldown of | The Engineer Monkey's foam attack has a cooldown of 2 seconds, which is reduced to 1 second with the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade. Each foam has a pierce of 10, which is increased to 15 by the [[Oversize Nails (BTD6)|Oversize Nails]] upgrade. {{BTD6 mk|Thicker Foams}} increases foam pierce by 3. With the [[Pin (BTD6)|Pin]] upgrade, foam slows down non-[[MOAB-Class Bloon|MOAB-Class Bloons]] that touch it by 0.5× for 1 second. Foam has a lifespan of 8.5 seconds. Foam can be targeted anywhere within the Engineer Monkey's range, including over obstacles and off the track. | ||
Foam deals no damage to Bloons, other than [[Lead Bloon (BTD6)|Lead Bloons]]. When a Lead Bloon touches foam, its outer layer will pop instantly even if it is [[Fortified Bloon (BTD6)|Fortified]] (this does not apply to [[DDT (BTD6)|DDTs]]). Foam removes the [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties of any Bloon it hits, including DDTs. Each Bloon that touches it uses up one of the foam's pierce, even if the foam did not affect it in any way. | Foam deals no damage to Bloons, other than [[Lead Bloon (BTD6)|Lead Bloons]]. When a Lead Bloon touches foam, its outer layer will pop instantly even if it is [[Fortified Bloon (BTD6)|Fortified]] (this does not apply to [[DDT (BTD6)|DDTs]]). Foam removes the [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties of any Bloon it hits, including DDTs. Each Bloon that touches it uses up one of the foam's pierce, even if the foam did not affect it in any way. | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Cleansing Foam is a viable option for dealing with Camo Bloons in the early to mid game, however it lacks the pierce to be reliable against some rounds with dense Camo Bloons such as round 78. The ability to handle lead, camo, and regrow makes it cheap, flexible option in early-game [[Alternate Bloons Rounds|ABR]]. It also has a niche in removing Camo from [[DDT (BTD6)|DDTs]] in the late game by targeting it slightly off the track so it doesn't waste pierce on other targets. The increased attack speed at the start of rounds helps produce enough foam before the Bloons arrive | Cleansing Foam is a viable option for dealing with Camo Bloons in the early to mid game, however it lacks the pierce to be reliable against some rounds with dense Camo Bloons such as round 78. The ability to handle lead, camo, and regrow makes it cheap, flexible option in early-game [[Alternate Bloons Rounds|ABR]]. It also has a niche in removing Camo from [[DDT (BTD6)|DDTs]] in the late game by targeting it slightly off the track so it doesn't waste pierce on other targets. The increased attack speed at the start of rounds helps produce enough foam before the Bloons arrive. Although [[Lych]] will steal the start-of-round speed buff to gain back Regrow, Cleansing Foam is consistent enough to maintain almost full uptime against Lych's Regrow properties. | ||
Crosspaths are optional. 2-3-0 is | Crosspaths are optional. 2-3-0 is more reliable Regrow removal, offering sentries that strip more Bloons and a faster dispersal of foam per second, and the start-of-round speed boost improves sentry production particularly in [[Boss Rush]]. Bottom crosspaths are preferred late-game to slow Super Ceramics and deal with denser Bloons. | ||
==Update history== | ==Update history== | ||
{{BTD6 change list by upgrade|Engineer Monkey|2|3}} | {{BTD6 change list by upgrade|Engineer Monkey|2|3}} | ||