Update history:Bloons TD 6/Version 17.0: Difference between revisions
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|changes 2 tiers=x5x|changes 2= | |changes 2 tiers=x5x|changes 2= | ||
*{{buff|Freeze layers increased|2|4}} | *{{buff|Freeze layers increased|2|4}} | ||
*{{buff|Ability|Now applies a temporary attack speed buff to all Ice Monkeys}} | *{{buff|name=Ability|Now applies a temporary attack speed buff to all Ice Monkeys}} | ||
|changes 3 tiers=4xx;5xx|changes 3= | |changes 3 tiers=4xx;5xx|changes 3= | ||
*{{buff|Now has Camo detection}} | *{{buff|Now has Camo detection}} | ||
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{{BTD6 tower changes|tower=Glue Gunner|version=17.0 | {{BTD6 tower changes|tower=Glue Gunner|version=17.0 | ||
|changes 1 tiers=x4x|changes 1= | |changes 1 tiers=x4x|changes 1= | ||
*{{buff|Ability|Now causes Bloons to take +1 damage while glued}} (same as X-5-X) | *{{buff|name=Ability|Now causes Bloons to take +1 damage while glued}} (same as X-5-X) | ||
}} | }} | ||
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{{BTD6 tower changes|tower=Sniper Monkey|version=17.0 | {{BTD6 tower changes|tower=Sniper Monkey|version=17.0 | ||
|changes 1 tiers=x2x+|changes 1= | |changes 1 tiers=x2x+|changes 1= | ||
*{{buff|name=Shrapnel|Now emits on every Bloon shot | *{{buff|name=Shrapnel|Now emits on every Bloon shot instead of only if it fully pops the Bloon}} | ||
*{{nerf|name=Shrapnel|Projectile count reduced|8|5}} | *{{nerf|name=Shrapnel|Projectile count reduced|8|5}} | ||
*{{neutral|name=Shrapnel|Spread angle reduced|360°|45°}} | *{{neutral|name=Shrapnel|Spread angle reduced|360°|45°}} | ||
*{{neutral|name=Shrapnel|Emission angle is now relative to the Sniper Monkey's angle}} | |||
|changes 2 tiers=320+|changes 2=*{{buff|name=Shrapnel|Damage increased|1|2}} | |changes 2 tiers=320+|changes 2=*{{buff|name=Shrapnel|Damage increased|1|2}} | ||
|changes 3 tiers=x5x|changes 3= | |changes 3 tiers=x5x|changes 3= | ||
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{{BTD6 tower changes|tower=Heli Pilot|version=17.0 | {{BTD6 tower changes|tower=Heli Pilot|version=17.0 | ||
|changes 1 tiers=x4x;x5x|changes 1= | |changes 1 tiers=x4x;x5x|changes 1= | ||
*{{buff|name=Redeploy|Now | *{{buff|name=Redeploy|Now allows Sniper Monkeys to attack while in transit|bug=y}} | ||
|base cost before=1500|base cost after=1600 | |base cost before=1500|base cost after=1600 | ||
|changes 2 tiers=xx4|changes 2= | |changes 2 tiers=xx4|changes 2= | ||
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|changes 1 tiers=x3x+|changes 1= | |changes 1 tiers=x3x+|changes 1= | ||
*{{change|Repositioned the collection buttons}} | *{{change|Repositioned the collection buttons}} | ||
|changes 2 tiers=xx4 | |changes 2 tiers=xx4;xx5|changes 2= | ||
*{{buff|Merchantman buff|Now stacks up to 10 times}} | *{{buff|name=Merchantman buff|Now stacks up to 10 times}} | ||
}} | }} | ||
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*{{change|No longer prevents Energizer from applying its buff icons|fix=y}} | *{{change|No longer prevents Energizer from applying its buff icons|fix=y}} | ||
|changes 6 tiers=x3x+|changes 6= | |changes 6 tiers=x3x+|changes 6= | ||
*{{nerf|MIB buff|No longer applies to Mortar Monkeys with Burny Stuff from any distance|fix=y}} | *{{nerf|name=MIB buff|No longer applies to Mortar Monkeys with Burny Stuff from any distance|fix=y}} | ||
}} | }} | ||
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====[[Gwendolin (BTD6)|Gwendolin]]==== | ====[[Gwendolin (BTD6)|Gwendolin]]==== | ||
{{BTD6 hero changes|hero=Gwendolin|version=17.0 | {{BTD6 hero changes|hero=Gwendolin|version=17.0 | ||
|changes 1 levels=3+|changes 1=*{{change|Cocktail of Fire|Changed the visual effect of the wall of fire}} | |changes 1 levels=3+|changes 1=*{{change|name=Cocktail of Fire|Changed the visual effect of the wall of fire}} | ||
|changes 2 levels=4+|changes 2=*{{change|Heat it Up|Changed the visual effect of the fire burst}} | |changes 2 levels=4+|changes 2=*{{change|name=Heat it Up|Changed the visual effect of the fire burst}} | ||
|changes 3 levels=10+|changes 3=*{{change|Firestorm|Changed the visual effect of the fire wave}} | |changes 3 levels=10+|changes 3=*{{change|name=Firestorm|Changed the visual effect of the fire wave}} | ||
}} | }} | ||
====[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]==== | ====[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]==== | ||
{{BTD6 hero changes|hero=Obyn Greenfoot|version=17.0 | {{BTD6 hero changes|hero=Obyn Greenfoot|version=17.0 | ||
|changes 3 levels=10+|changes 3=*{{buff|Wall of Trees|Radius increased|1 unit|4 units}} | |changes 3 levels=10+|changes 3=*{{buff|name=Wall of Trees|Radius increased|1 unit|4 units}} | ||
}} | }} | ||
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==Notes== | ==Notes== | ||
*The update notes state "x5x [Glue Storm (BTD6)|]] description updated to reflect previous changes", but this change was actually made in {{BTD6 version|16.0}}. | *The update notes state "x5x [[Glue Storm (BTD6)|Glue Storm]] description updated to reflect previous changes", but this change was actually made in {{BTD6 version|16.0}}. | ||
*The update notes did not mention the addition of the [[Cave Monkey]], [[Golden Ticket]], or [[Small Monkey Towers]]. | *The update notes did not mention the addition of the [[Cave Monkey]], [[Golden Ticket]], or [[Small Monkey Towers]]. | ||
*This update added [[Big Monkey Towers]] internally, though it went unused until {{BTD6 version|21.0}}. | *This update added [[Big Monkey Towers]] internally, though it went unused until {{BTD6 version|21.0}}. | ||
*This update added {{BTD6 mk|Ambidextrous 'Rangs}} and {{BTD6 mk|Bank Deposits}} internally, though they go unused until {{BTD6 version|18.0}}. | *This update added {{BTD6 mk|Ambidextrous 'Rangs}} and {{BTD6 mk|Bank Deposits}} internally, though they go unused until {{BTD6 version|18.0}}. | ||
**This update changed the UI of Monkey Banks to accomodate Bank Deposits, despite it going unused. | **This update changed the UI of Monkey Banks to accomodate Bank Deposits, despite it going unused. | ||
*This update added [[Pennies from Heaven]] to the achievement systems on Google Play and Steam, but the achievement does not actually exist in the game itself. It was briefly obtainable on Steam by earning the [[Golden Ticket]] achievement, but it was later removed from Steam and made unobtainable on Google Play. | |||
==References== | ==References== | ||