Update history:Bloons TD 6/Version 2.0: Difference between revisions
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Heli Pilot #/5/# Marine will no longer block the War Monkeys achievement from counting | Heli Pilot #/5/# Marine will no longer block the War Monkeys achievement from counting | ||
Heli Pilot #/5/# Marine is now not weakened by crosspathing | Heli Pilot #/5/# Marine is now not weakened by crosspathing | ||
Heli pilot 5/#/# Apache Prime now moves faster--> | Heli pilot 5/#/# Apache Prime now moves faster--> | ||
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The game should now always correctly pause in autoplay mode when a popup triggers | The game should now always correctly pause in autoplay mode when a popup triggers | ||
Pressing home button as you lose will no longer show the defeat overlay on next game | Pressing home button as you lose will no longer show the defeat overlay on next game | ||
Apopalypse will no longer end the round when you level up, causing towers to stop attacking while bloons are still on screen | Apopalypse will no longer end the round when you level up, causing towers to stop attacking while bloons are still on screen | ||
Insta Monkeys that are banned from a Daily Challenge are now greyed out | Insta Monkeys that are banned from a Daily Challenge are now greyed out | ||
Powers icons no longer disappear from the menu sometimes | Powers icons no longer disappear from the menu sometimes | ||
Per round ability caps have been corrected for Heli, Banana Farm & Druid | Per round ability caps have been corrected for Heli, Banana Farm & Druid | ||
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Closing the active abilities menu will now correctly hide all abilities when you have every ability icon available | Closing the active abilities menu will now correctly hide all abilities when you have every ability icon available | ||
Daily Challenges will now display that reward is collected instead of listing no rewards | Daily Challenges will now display that reward is collected instead of listing no rewards | ||
Monkey Knowledge Empowered Heroes no longer causes the Epic Hero achievement to become unobtainable | Monkey Knowledge Empowered Heroes no longer causes the Epic Hero achievement to become unobtainable | ||
One More Spike knowledge will correctly show 1 more spike in spike piles | One More Spike knowledge will correctly show 1 more spike in spike piles | ||
A number of texture and color issues have been fixed | A number of texture and color issues have been fixed | ||
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}}<!-- | }}<!-- | ||
Monkey Village path 1 & 2 can no longer cancel out bonuses from path 3 villages | Monkey Village path 1 & 2 can no longer cancel out bonuses from path 3 villages--> | ||
====[[Striker Jones (BTD6)|Striker Jones]]==== | ====[[Striker Jones (BTD6)|Striker Jones]]==== | ||
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|changes 2 levels=15+|changes 2= | |changes 2 levels=15+|changes 2= | ||
*{{buff|Cooldown reduced|15s|11s}} | *{{buff|Cooldown reduced|15s|11s}} | ||
}} | |||
====[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]==== | |||
{{BTD6 hero changes|version=2.0|hero=Obyn Greenfoot | |||
|all level changes=*Now has voice lines for Bloons leaking, MOAB-Class Bloons appearing, and popping MOAB-Class Bloons | |||
|changes 1 levels=3–6|changes 1= | |||
*{{buff|name=Brambles|Pierce increased|20|50}} | |||
|changes 2 levels=7–15|changes 2= | |||
*{{buff|name=Brambles|Pierce increased|30|100}} | |||
|changes 3 levels=16+|changes 3= | |||
*{{buff|name=Brambles|Pierce increased|100|500}} | |||
}} | }} | ||
===Powers=== | ===Powers=== | ||
{{BTD6 changes table|version=2.0 | {{BTD6 changes table|version=2.0 | ||
|column 1 name=Power | |||
|changes 1 label=[[Camo Trap]] | |changes 1 label=[[Camo Trap]] | ||
|changes 1 names=Camo Trap | |changes 1 names=Camo Trap | ||
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===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]=== | ===[[Monkey Knowledge (BTD6)|Monkey Knowledge]]=== | ||
{{BTD6 changes table|version=2.0 | {{BTD6 changes table|version=2.0 | ||
|column 1 name=Knowledge | |||
|changes 1 label=General | |changes 1 label=General | ||
|changes 1 names=Monkey Knowledge | |changes 1 names=Monkey Knowledge | ||
|changes 1=*Added a button to toggle Monkey Knowledge off | |changes 1=*Added a button to toggle Monkey Knowledge off | ||
|changes 2 label={{BTD6 mk|To ARMS!}} | |changes 2 label={{BTD6 mk|Master Double Cross}} | ||
|changes | |changes 2 names=Master Double Cross | ||
|changes | |changes 2=*{{buff|Now applies when loading a saved game from when this MK was not yet unlocked|fix=y}} | ||
|changes 3 label={{BTD6 mk|To ARMS!}} | |||
|changes 3 names=To ARMS! | |||
|changes 3=*{{fix|Ability animation now lasts for the extended duration}} | |||
}} | |||
===[[Achievement]]s=== | |||
{{BTD6 changes table|version=2.0 | |||
|column 1 name=Achievement | |||
|changes 1 label=[[Grasshopper]] | |||
|changes 1 names=Grasshopper | |||
|changes 1=*Description changed | |||
{{compare text|before=Wins on 9 different Beginner maps|after=Win on 9 different Beginner maps}} | |||
|changes 2 label=[[Perfect Week]] | |||
|changes 2 names=Perfect Week | |||
|changes 2=*Progress now resets whenever an uncompleted Daily Challenge rolls over, rather than always occurring 24 hours after the last challenge completed | |||
}} | |||
===Bloons=== | |||
{{BTD6 changes table|version=2.0 | |||
|column 1 name=Bloon | |||
|changes 1 label=[[DDT (BTD6)|DDT]] | |||
|changes 1 names=DDT | |||
|changes 1= | |||
*{{change|Now has a visual change when decamoed}} | |||
}} | }} | ||
===Maps=== | ===Maps=== | ||
{{BTD6 changes table|version=2.0 | {{BTD6 changes table|version=2.0 | ||
|column 1 name=Map | |||
|changes 1 label=[[Rake]] | |changes 1 label=[[Rake]] | ||
|changes 1 names=Rake | |changes 1 names=Rake | ||
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{{compare text|before=Half Starting Cash|after=Half Cash}} | {{compare text|before=Half Starting Cash|after=Half Cash}} | ||
*Now halves most sources of cash, not just starting cash | *Now halves most sources of cash, not just starting cash | ||
|changes 2 names=Half Cash;Double HP MOABs|changes 2=*Half Cash now unlocks after Double HP MOABs instead of the other way around | |changes 2 names=Half Cash;Double HP MOABs|changes 2=*Half Cash now unlocks after Double HP MOABs, instead of the other way around | ||
}} | }} | ||
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{{BTD6 changes|version=2.0|name=Sandbox|changes= | {{BTD6 changes|version=2.0|name=Sandbox|changes= | ||
*{{change|Starting lives reduced|9,999,999|999,999}} | *{{change|Starting lives reduced|9,999,999|999,999}} | ||
*{{change|Clearing all towers with a Nature's Ward Totem on the map no longer causes the game to crash}} | *{{change|Clearing all towers with a Nature's Ward Totem on the map no longer causes the game to crash|fix=y}} | ||
*{{change|No longer prevents [[Comanche Defense (BTD6)|Comanche Defense]] from working|fix=y}} | |||
*{{change|Ability activation caps per round no longer apply}} | *{{change|Ability activation caps per round no longer apply}} | ||
}} | }} | ||