Root of all Nature: Difference between revisions
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Every few seconds, Root of all Nature throws a seed that produces a sub-tower called a Storm Tree. Trees are placed at random within 8 and 150 units from the Paragon in any open patch of land with at least 6 units of radius. Storm Trees have a lifespan of 60s and a footprint radius of 1 unit but will not prevent the placement of other towers. The Paragon can ignore line of sight blockers and will prioritize areas where the Tree's range can see the at least 36% of the track's length. | Every few seconds, Root of all Nature throws a seed that produces a sub-tower called a Storm Tree. Trees are placed at random within 8 and 150 units from the Paragon in any open patch of land with at least 6 units of radius. Storm Trees have a lifespan of 60s and a footprint radius of 1 unit but will not prevent the placement of other towers. The Paragon can ignore line of sight blockers and will prioritize areas where the Tree's range can see the at least 36% of the track's length. | ||
At Degree 1, Storm Trees are created every | At Degree 1, Storm Trees are created every 10 seconds and this rate can be buffed in the same way as the main attack (Degrees, Paragon's own buffs, [[Master Builder|Master Builder's]] Power Glove, etc.). | ||
==== Vineados ==== | ==== Vineados ==== | ||
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* ZOMG: +19 | * ZOMG: +19 | ||
At Degree 1, the Vineado attack has a cooldown of | At Degree 1, the Vineado attack has a cooldown of 18 seconds. The projectile has 20 pierce and deals 20 damage with +80 damage bonus towards Bosses. | ||
===Jungle's Bounty=== | ===Jungle's Bounty=== | ||
[[File:BTD6 BuffIconDruidBananaFarm.png|right|75x75px]] | [[File:BTD6 BuffIconDruidBananaFarm.png|right|75x75px]] | ||
Every time a round ends, a BAD Bloon is popped, or Boss Skull is defeated, the Root of all Nature produces 1 [[Life]] and $ | Every time a round ends, a BAD Bloon is popped, or Boss Skull is defeated, the Root of all Nature produces 1 [[Life]] and $240 [[Cash]]. Similar to the Jungle's Bounty Druid the amount of income it generates can be boosted for each Banana Farm and Storm Tree in the map, depending on its maximum upgrade tier: | ||
* Base and Storm Trees: +$ | * Base and Storm Trees: +$20 | ||
* Tier 1: +$ | * Tier 1: +$40 | ||
* Tier 2: +$ | * Tier 2: +$60 | ||
* Tier 3: +$ | * Tier 3: +$80 | ||
* Tier 4: +$ | * Tier 4: +$240 | ||
* Tier 5: +$ | * Tier 5: +$480 | ||
This ability is limited to a maximum of $10,000 generation. Compared to the end-of-round generation, popping a BAD will produce half as much Cash, while triggering a Boss' Skull will produce | This ability is limited to a maximum of $10,000 generation. Compared to the end-of-round generation, popping a BAD will produce half as much Cash, while triggering a Boss' Skull will produce 2.5× the regular amount. | ||
===Obyn Greenfoot buffs=== | ===Obyn Greenfoot buffs=== | ||
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|×2 | |×2 | ||
|} | |} | ||
===Monkey Knowledge interactions=== | |||
*{{BTD6 mk|Lingering Magic}}: Affects all projectiles. | |||
*{{BTD6 mk|Cold Front}}: No effect. | |||
*{{BTD6 mk|Vine Rupture}}: No effect. | |||
*{{BTD6 mk|Tiny Tornadoes}}: No effect. | |||
==Stats== | ==Stats== | ||
{{Incomplete|Listed stats are for Degree 1, needs paragon scaling table}}<!--{{BTD6 paragon stats|Herald of Everfrost}}-->{{BTD6 tower | {{BTD6 last updated|55.1|section=y}}{{Incomplete|Main Attack's bonus to regrow missing, Listed stats are for Degree 1, needs paragon scaling table}}<!--{{BTD6 paragon stats|Herald of Everfrost}}-->{{BTD6 tower | ||
|range=50 | |range=50 | ||
|footprintRadius=7 | |footprintRadius=7 | ||
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|targetTypeStrong=1 | |targetTypeStrong=1 | ||
|lifespan=60 | |lifespan=60 | ||
|attacks={{BTD6 attack|name=Vineado|range=40|eject=0, 7.48, 9.64|rate= | |attacks={{BTD6 attack|name=Vineado|range=40|eject=0, 7.48, 9.64|rate=18|projectiles={{BTD6 projectile|pierce=20|maxPierce=0|radius=16|damage=20|maxDamage=0|distributeToChildren=1|immuneBloonProperties=0|damageModifierForBoss=80|speed=35|lifespan=2.8571|piercePenaltyForMoab=4|piercePenaltyForBfb=7|piercePenaltyForZomg=19|piercePenaltyForDdt=5|effects={{BTD6 effect|name=Blowback|chance=1|distanceMin=50|distanceMax=150}}}}|targetTypes=Follows parent tower targeting}}}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed|section=y}} | {{Strategy needed|section=y}} | ||
{{BTD6 last updated|54. | {{BTD6 last updated|54.3|section=y}} | ||
Root of all Nature needs attention to its Wrathful state to make the most of its power, but given enough cash it becomes one of the highest DPS Paragons in the game. Although it is deceptively cheap for its immense DPS during Wrathful mode, it demands excessive cash generation to become strong; because of this, hypothetically, it is the most expensive | Root of all Nature needs attention to its Wrathful state to make the most of its power, but given enough cash it becomes one of the highest DPS Paragons in the game. Although it is deceptively cheap for its immense DPS during Wrathful mode, it demands excessive cash generation to become strong; because of this, hypothetically, it is the most expensive Paragon in the game (even beating out Goliath Doomship with max cash sacrifices). Only activate Wrathful mode during tough rounds and if cash generation is stable after returning to Elemental mode. As Timed Bosses only care about maximized cash generation and quick Boss kills, Root of all Nature is very powerful especially against Tier 5 Bosses. | ||
In terms of Boss matchups, Root of all Nature is a strong counter against [[Bloonarius (BTD6)|Bloonarius]] and [[Lych (BTD6)|Lych]], due to its | In terms of Boss matchups, Root of all Nature is a strong counter against [[Bloonarius (BTD6)|Bloonarius]] and [[Lych (BTD6)|Lych]], due to its leak-based scaling mechanics and dealing more Regrow damage, respectively. It is not as effective against [[Phayze (BTD6)|Phayze]] and [[Vortex (BTD6)|Vortex]], which both have long windows of invulnerability without additional weaknesses that Root of all Nature can take advantage of. | ||
Like many expensive Paragons like [[Goliath Doomship]], higher degrees are preferred for Root of all Nature. Unlike most Paragons, piling up its pops over many rounds is always better than creating Root of all Nature as a makeshift Paragon. The optimal income method going into this Paragon, via [[Jungle's Bounty (BTD6)|Jungle's Bounties]] surrounded by Farms in the late-game, also builds most of its degrees from pops. | Like many expensive Paragons like [[Goliath Doomship]], higher degrees are preferred for Root of all Nature. Unlike most Paragons, piling up its pops over many rounds is always better than creating Root of all Nature as a makeshift Paragon. The optimal income method going into this Paragon, via [[Jungle's Bounty (BTD6)|Jungle's Bounties]] surrounded by Farms in the late-game, also builds most of its degrees from pops. | ||