Update history:Bloons TD 6/Version 55.0: Difference between revisions

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{{BTD6 update info
{{BTD6 update info
| version = 55.0
| version = 55.0
| image = BTD6 55.0 coming soon.png
| image = BTD6 55.0 promo.jpg
| build = 10898
| build = 10898
| prev = 54.0
| prev = 54.0
| prev minor = 54.3
| prev minor = 54.3
| next minor = 55.1
| steam windows date = {{timestamp|3 June 2026 00:07:58 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:1110042708278992601 SteamDB]</ref>
| steam windows date = {{timestamp|3 June 2026 00:07:58 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:1110042708278992601 SteamDB]</ref>
| steam macos date = {{timestamp|3 June 2026 00:07:58 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:941873855030415038 SteamDB]</ref>
| steam macos date = {{timestamp|3 June 2026 00:07:58 UTC}}<ref>[https://steamdb.info/depot/960093/history/?changeid=M:941873855030415038 SteamDB]</ref>
| epic games store windows date = {{timestamp|3 June 2026 04:45}}
| epic games store windows date = {{timestamp|3 June 2026 04:45}}
| description = Update of Power!<br>• New Beginner map, [[Skull Tweak]]. A rad remake of a BTD5 community contest winning map.<br>• New Hero, [[Dan D'Monke (BTD6)|Dan D'Monke]] and [[Prince Adam|He-Man]] skin. Both with alternate forms! IAP only for a short time.<br>• [[Prince Adam|He-Man Quest]] and 3 new challenge Quests!<br>• Plus balance changes, quality of life improvements, [[Trophy Store]] cosmetics, and more!
}}
}}
 
{{TOC|right|clear=y}}
'''Version 55.0''' is the third major update to ''[[Bloons TD 6]]'' of 2026. It introduces the hero [[Dan D'Monke]] alongside his paid hero skin [[Prince Adam]], the [[Sword of Power]] [[Power]], the [[beginner]] map [[Skull Tweak]], and reworks to [[Social Seasons]].  
'''Version 55.0''' is the third major update to ''[[Bloons TD 6]]'' of 2026. It introduces the hero [[Dan D'Monke]] alongside his paid hero skin [[Prince Adam]], the [[Sword of Power]] [[Power]], the [[beginner]] map [[Skull Tweak]], and reworks to [[Social Seasons]].  


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* [[Prince Adam]] (hero skin)
* [[Prince Adam]] (hero skin)


=== [[Quest (BTD6)|Quests]] ===
=== [[Perk|Perks]] ===
{{Future|section=y}}
* To be determined


* Another Path on the Park
===[[Artifact]]s===
* Middle of the Wild West
{{BTD6 artifact list by introduced|columns=1|55.0}}
* Primary Power Pairs
* He-Man Has the Power!


=== Cosmetic Items ===
=== [[Quest (BTD6)|Quests]] ===
{{BTD6 quest list by introduced|55.0}}


* OG Wind Up Dart Monkey pet
=== Cosmetic items ===
* Classic Ninja Avatar
{{BTD6 cosmetic item list by introduced|55.0}}
* Classic Dart Monkey Avatar
* Classic Monkey Ace Avatar
* Wistful Quincy profile banner


==== [[Team Flair]] ====
==== [[Team Flair]] ====
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* New Scroll frame
* New Scroll frame


=== [[Perk|Perks]] ===
===Shop items===
{{Future|section=y}}
{{BTD6 shop item list by introduced|55.0}}
 
* To be determined


== Changes ==
== Changes ==
{{incomplete|Add all of the description changes}}
=== Towers ===
=== Towers ===


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|version=55.0
|version=55.0
|tower=Glue Gunner
|tower=Glue Gunner
|changes 1=*{{buff|name=Ability|Number of Bloon layers affected by glue increased|3|5|note=1-4-0 and further upgrades unchanged (∞ layers)}}
|changes 1=*{{buff|name=Ability|Number of Bloon layers affected by glue slowdown increased|3|5|note=Other effects of the ability glue unchanged (damage debuff is ∞ layers and immunity debuff is 6 layers). 1-4-0 crosspath and further upgrades unchanged (∞ layers)}}
|changes 1 tiers=04x;05x
|changes 1 tiers=04x;05x
|changes 2=*{{nerf|name=Ability|Cooldown increased|30s|40s|note=X-5-X unchanged (40s). Glue Storm's initial cooldown when bought decreased from 23.3333s to 13.3333s.}}
|changes 2=*{{nerf|name=Ability|Cooldown increased|30s|40s|note=X-5-X unchanged (40s). Glue Storm's initial cooldown when bought decreased from 23.3333s to 13.3333s.}}
|changes 2 tiers=x4x
|changes 2 tiers=x4x
|changes 3=*{{change|Description changed:}}
{{compare text|before=Popped Bloons that were glued stun nearby Bloons.|after=When a glued Bloon is popped, nearby Bloons are stunned.}}
|changes 3 tiers=xx4
|quote 1=With the 240 crosspath now providing MOAB Layer soaking, Glue Strike’s base ability will last through more layers before wearing off, but with a slower cooldown to match the T5 which already sits at a 40s cooldown.
|quote 1=With the 240 crosspath now providing MOAB Layer soaking, Glue Strike’s base ability will last through more layers before wearing off, but with a slower cooldown to match the T5 which already sits at a 40s cooldown.
|quote 1 tiers=x4x;x5x
|quote 1 tiers=x4x;x5x
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|changes 1=*{{buff|name=Targeting and weapon selection|Desperados will now prioritize attacking Bloons with the Rifle over any pistol target}}
|changes 1=*{{buff|name=Targeting and weapon selection|Desperados will now prioritize attacking Bloons with the Rifle over any pistol target}}
*{{nerf|name=Rifle attack|Cannot longer target Bloons in the pistol's range|note=This is implemented as a minimum range of 40 units}}
*{{nerf|name=Rifle attack|Cannot longer target Bloons in the pistol's range|note=This is implemented as a minimum range of 40 units}}
*{{neutral|name=Pistol atttack|Range increased|28 units|40 units|note=Rifle range unchanged (80 units)}}
*{{neutral|name=Pistol attack|Range increased|28 units|40 units|note=Rifle range unchanged (80 units)}}
*{{neutral|name=Pistol atttack|Range cannot longer be buffed}}
*{{neutral|name=Pistol attack|Range cannot longer be buffed}}
**This allows range buffs to not reduce the minimum range of the rifle, but prevents the pistol attack from triggering at longer ranges.
**This allows range buffs to not reduce the minimum range of the rifle, but prevents the pistol attack from triggering at longer ranges.
|changes 1 tiers=x3x+
|changes 1 tiers=x3x+
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|changes 2=*{{buff|Now gains a ×3 damage modifier when the player has over $50,000 cash}}
|changes 2=*{{buff|Now gains a ×3 damage modifier when the player has over $50,000 cash}}
|changes 2 tiers=xx4;xx5
|changes 2 tiers=xx4;xx5
|changes 3=*{{change|Description changed:}}
{{compare text|before=Generates cash each round automatically.|after=Generates cash each round automatically, and deals more damage when over 10,000 saved cash.}}
|changes 3 tiers=xx3
|changes 4=*{{change|Description changed:}}
{{compare text|before=Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value.|after=Attacks faster and deals more damage when over 50,000 saved cash. Generates lots of money per round. Monkeys in radius have increased sell value.}}
|changes 4 tiers=xx4
|quote 1=Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat
|quote 1=Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat
|quote 1 tiers=xx3+
|quote 1 tiers=xx3+
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|tower=Monkey Ace
|tower=Monkey Ace
|changes 1=*{{nerf|name=Frontal darts|Damage reduced|8|6}}
|changes 1=*{{nerf|name=Frontal darts|Damage reduced|8|6}}
*{{nerf|name=Frontal bombs|Bonus damage to Ceramic Bloons reduced|+5|+4|note=Does not affect Flying Fortress (+14)}}
*{{nerf|name=Frontal bombs|Bonus damage to Ceramic Bloons reduced|+5|+4|note=Flying Fortress frontal bombs already had +4 Ceramic damage}}
|changes 1 tiers=xx4
|changes 1 tiers=xx4
|changes 2=*{{nerf|name=Frontal darts|Damage reduced|8|6}}
|changes 2=*{{nerf|name=Frontal darts|Damage reduced|8|6}}
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|version=55.0
|version=55.0
|tower=Wizard Monkey
|tower=Wizard Monkey
|paragon changes=*{{nerf|name=Arcane Metamorphosis|Flame Cascade bonus damage reduced|+1,000|+800}}
|paragon changes=*{{nerf|name=Arcane Metamorphosis|Flame Cascade bonus damage to Bosses reduced|+1,000|+800}}
|quote 1=The Wizard Paragon's Metamorph{{sic}} form bonus Boss damage from the main flamethrower attack has been reduced as it overperforms even without overclocking
|quote 1=The Wizard Paragon's Metamorph{{sic}} form bonus Boss damage from the main flamethrower attack has been reduced as it overperforms even without overclocking
|paragon quote=The Wizard Paragon's Metamorph{{sic}} form bonus Boss damage from the main flamethrower attack has been reduced as it overperforms even without overclocking
|paragon quote=The Wizard Paragon's Metamorph{{sic}} form bonus Boss damage from the main flamethrower attack has been reduced as it overperforms even without overclocking
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|changes 3 levels=18+
|changes 3 levels=18+
|changes 3=*{{buff|name=Machine gun|Now deals +4 bonus damage to stunned Bloons|undoc=y}}
|changes 3=*{{buff|name=Machine gun|Now deals +4 bonus damage to stunned Bloons|undoc=y}}
|changes 4 levels=15
|changes 4=*{{change|Description changed:}}
{{compare text|before=All attacks do extra damage vs Camo, Lead, and Fortified Bloons.|after=All attacks do extra damage vs Camo, Lead, Fortified, and Stunned Bloons.}}
}}
}}


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|changes 7 levels=20
|changes 7 levels=20
|changes 7=*{{buff|name=Big Squeeze|Now produces an area of effect when used that stuns Bloons for 5s}}
|changes 7=*{{buff|name=Big Squeeze|Now produces an area of effect when used that stuns Bloons for 5s}}
*{{change|Description changed:}}
{{compare text|before=Big Squeeze can grab several big Bloons at once.|after= Squeeze can hug several big Bloons at once, with such intensity nearby Bloons are left stunned!}}
|changes 8 levels=7
|changes 8=*{{change|Description changed:}}
{{compare text|before=Increased popping power and damage.|after=Pat has increased pierce and deals more damage.}}
|changes 9 levels=9
|changes 9=*{{change|Description changed:}}
{{compare text|before=Increased attack range.|after=Increased attack range, and Rallying Roar further increases damage of rallied Monkeys.}}
|changes 10 levels=15
|changes 10=*{{change|Description changed:}}
{{compare text|before=Slap attack can affect more Bloons.|after=Slam and Slap attacks can hit more Bloons.}}
|changes 11 levels=16
|changes 11=*{{change|Description changed:}}
{{compare text|before=Increased attack range and bonus damage to ceramics.|after=Pat deals much more damage to Ceramic Bloons.}}
|changes 12 levels=18
|changes 12=*{{change|Description changed:}}
{{compare text|before=Increased popping power.|after=Increased pierce.}}
}}
}}


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| changes 1 names = Sword of Protection
| changes 1 names = Sword of Protection
| changes 1 = *{{buff|Now reduces the ability cooldown of She-Ra and He-Man Hero skins by 25% while active}}
| changes 1 = *{{buff|Now reduces the ability cooldown of She-Ra and He-Man Hero skins by 25% while active}}
*{{change|Description changed:}}
{{compare text|before=Summon She-Ra's Sword to strike at Bloons with incredible power.|after=Summon She-Ra's Sword to strike at Bloons with incredible power. Reduces ability cooldown time for She-Ra and He-Man.}}
}}
}}


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|power pro=y
|power pro=y
|changes 1=*{{buff|Now discounts the cost of Banana Farm upgrades in range (up to tier 3) by 2%}}
|changes 1=*{{buff|Now discounts the cost of Banana Farm upgrades in range (up to tier 3) by 2%}}
*{{change|Description changed:}}
{{compare text|before=Additional Adaptive Banana Farmers increase sell value of Banana Farms in radius.|after=Additional Adaptive Banana Farmers increase sell value, and reduce upgrade cost (up to Tier 3) of Banana Farms in radius.}}
|changes 1 tiers=001+
|changes 1 tiers=001+
}}
}}
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| changes 3 names = Lych
| changes 3 names = Lych
| changes 3 = *{{nerf|name=Boss Rush|Starting cash increased|$2,000|$2,500}}
| changes 3 = *{{nerf|name=Boss Rush|Starting cash increased|$2,000|$2,500}}
*{{nerf|name=Boss Rush|Tombstone base health reduced|100|50}}
*{{nerf|name=Boss Rush|Undead MOAB base health reduced|100|50}}
*{{nerf|name=Boss Rush|Undead MOAB base health reduced|100|50}}
*{{nerf|name=Boss Rush|Undead BFB base health reduced|100|90}}
*{{nerf|name=Boss Rush|Undead BFB base health reduced|100|90}}
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| changes 4 names = Lych;Lych-soul
| changes 4 names = Lych;Lych-soul
| changes 4 = *{{nerf|name=Boss Rush|Lych-soul base health reduced|150|140}}
| changes 4 = *{{nerf|name=Boss Rush|Lych-soul base health reduced|150|140}}
| changes 5 names = Lych;Bloon Tomb
| changes 5 =
*{{nerf|name=Boss Rush|Tombstone base health reduced|100|50}}
}}
}}


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| version = 55.0
| version = 55.0
| changes 1 names = Rogue Legends
| changes 1 names = Rogue Legends
| changes 1 = *1 new Artifact added
| changes 1 = *2 new Artifacts added
*Sword of Protection, Hype Boost Monkey, and Tech Bot Prime can now appear as Boosts
*Sword of Protection, Hype Boost Monkey, and Tech Bot Prime can now appear as Boosts
*Increased the chances of encountering Beginner maps on certain stages
*Increased the chances of encountering Beginner maps on certain stages
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**{{change|Stage 2|5%|0%}}
**{{change|Stage 2|5%|0%}}
**{{change|Stage 3|15%|10%}}
**{{change|Stage 3|15%|10%}}
*{{change|Resolved an issue with some Artifact produced projectiles not scaling in size}}
*{{change|Resolved an issue with some Artifact produced projectiles not scaling in size|fix=y}}
| changes 5 = *{{buff|Tit for Tat Artifact will now speed up Bloons on Zebra Bloon Tiles|fix=y}}
| changes 2 = *{{change|Bloons on Zebra Bloon tiles now benefit from Freeplay speed scaling|fix=y}}
| changes 5 store = Rogue Encounter;Tit for Tat
| changes 2 names = Rogue Encounter
| changes 2 = *{{buff|Bloons on Zebra Bloon tiles now benefit from Freeplay speed scaling|fix=y}}
}}
| changes 2 names = Bloon Encounter
 
====Starting parties====
{{BTD6 changes table|version=55.0|column 1 name=Hero
|changes 1 label=[[Gentlemonkey Gadgeteer]]
|changes 1 names=Gentlemonkey Gadgeteer
|changes 1=*{{neutral|Starting Artifact changed|Innate Ability Legendary|Insider Trading Legendary|undoc=y}}
}}
}}


==== [[Artifact|Artifacts]] ====
==== [[Artifact|Artifacts]] ====
{{cleanup|Sort out the nerf buff thing for artifact vs encounter (i.e. "nerf" on the artifact, "buff" on the encounter). Page inheritance seems odd.}}
{{BTD6 changes table|version=55.0|column 1 name=Artifact
{{BTD6 changes table|version=55.0|column 1 name=Artifact|changes 1=*{{buff|Powers that are considered Support towers by the effects of Power Nexus should now be affected by Master of All Trades and Essence of Dreadbloon}}|changes 1 label=[[Power Nexus]] + [[Master of all Trades]] or [[Essence Of Dreadbloon]]|changes 1 names=Power Nexus;Master of All Trades;Essence of Dreadbloon|changes 2 label=[[Slipped on the Peel]]
|changes 1=*{{buff|Powers that are considered Support towers by the effects of Power Nexus should now be affected by Master of All Trades and Essence of Dreadbloon}}
|changes 2 names=Slipped on the Peel;Rogue Encounter
|changes 1 label=[[Power Nexus]] + [[Master of all Trades]] or [[Essence Of Dreadbloon]]
|changes 2=*{{nerf|No longer slows down Bloons on Zebra Bloon Tiles}}
|changes 1 names=Power Nexus;Master of All Trades;Essence of Dreadbloon
|changes 2 store=*{{buff|Slipped on the Peel no longer slows down Bloons on Zebra Bloon Tiles}}
|changes 2 label=[[Slipped on the Peel]]
|changes 2 names=Slipped on the Peel
|changes 2=*{{nerf|No longer slows down Bloons on Zebra Bloon Tiles|fix=y}}
|changes 3 names=Tit For Tat
|changes 3 names=Tit For Tat
|changes 3 label=[[Tit For Tat]]
|changes 3 label=[[Tit For Tat]]
|changes 3=*{{nerf|Now speeds up Bloons on Zebra Bloon Tiles}}
|changes 3=*{{nerf|Now speeds up Bloons on Zebra Bloon Tiles|fix=y}}
|changes 3 store=*{{buff|Tit For Tat will now speed up Bloons on Zebra Bloon Tiles}}
|changes 4 label=[[Bargaining Chip]]
|changes 4 label=[[Bargaining Chip]]|changes 4 names=Bargaining Chip|changes 4=*{{buff|No longer costs more to purchase from Merchants}}}}
|changes 4 names=Bargaining Chip
|changes 4=*{{buff|No longer costs more to purchase from Merchants|fix=y}}
*{{change|Description changed:}}
{{compare text|before=Boost Reroll cost reduced <amount>%. This Artifact has <amount>x listed value when sold at Merchants|after=Boost Reroll cost reduced <amount>%. This Artifact is worth <amount>x to Merchants}}
|changes 5=*{{change|Dan D'Monke added counting as Support category|note=Artifact description changed accordingly}}|changes 5 label=[[Heroic Specialty]]|changes 5 names=Heroic Specialty}}


=== [[Frontier Legends|''Frontier Legends'']] ===
=== [[Frontier Legends|''Frontier Legends'']] ===
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* ''Rogue Legends'': Optimizations made to the save files
* ''Rogue Legends'': Optimizations made to the save files
* Netflix version: Resolved a crash that could occur when loading Cloud Save mid-game
* Netflix version: Resolved a crash that could occur when loading Cloud Save mid-game
==== Minor text changes ====
* Changed text for the reward selection after the player beats a Legendary Augment Bloon tile in ''Rogue Legends'':
{{compare text|before=Choose a Boost!|after=Choose a Legendary Artifact or Monkey!}}
* Changed text about the Social Season Events.
{{compare text|before=Complete a variety of Goals with your Team to earn Perks and other exclusive rewards!|after=Complete a variety of Goals with your Team in certain game modes* to earn Perks and other exclusive rewards!}}


==Pre-release==
==Pre-release==
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== Gallery ==
== Gallery ==
<gallery>
BTD6 55.0 coming soon.png|Pre-release image
BTD6 55.0 promo.jpg|Release image
BTD6 55.0 facebook cover.jpg|Social media banner
BTD6 PatchNotes 55 ULTRA.jpg|In-game update banner
BTD6 Lightbox 55.png|Website lightbox
</gallery>


=== Video ===
=== Video ===
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== Update description ==
== Update description ==
{{Empty|}}
{{blockquote|Update of Power!<br>• New Beginner map, Skull Tweak. A rad remake of a BTD5 community contest winning map.<br>• New Hero, Dan D'Monke and He-Man skin. Both with alternate forms! IAP only for a short time.<br>• He-Man Quest and 3 new challenge Quests!<br>• Plus balance changes, quality of life improvements, Trophy Store cosmetics, and more!}}


== Notes ==
== Notes ==
 
*The update notes did not mention the addition of [[Insider Trading]]. According to the developers, this Artifact was supposed to be cut from the update due to it being unfinished, but was accidentally left in [[Gentlemonkey Gadgeteer]]'s starting party.<ref>{{Cite|quote=yeah it should only be 1 new artifact this update, an extra one got in that wasn't fully finished yet and shouldn't be here|author=JoeyRainStorm Ninja Kiwi|date=jun 3 2026|url=https://discord.com/channels/187363008610041857/1339233070859157545/1511878010226085949|title=Joey on the Ninja Kiwi Discord|publisher=Discord|retrieved=jun 9 2026}}</ref> His starting party was reverted in {{BTD6 version|55.1}}, rendering it unobtainable.
* The update notes contain the following errors:
* The update notes contain the following errors:
** The Bloon Layer increase for Glue Strike is stated to affect the top crosspath (written as x4x in the notes), but this crosspath is not actually affected.
** The Bloon Layer increase for Glue Strike is stated to affect the top crosspath (written as x4x in the notes), but this crosspath is not actually affected.
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**"Resolved a Dev build issue where if Quincy was level 7 at the start of round 25 - '''BOOM"'''
**"Resolved a Dev build issue where if Quincy was level 7 at the start of round 25 - '''BOOM"'''
**"Monkey Village - Resolved a minor verbal dispute with Striker Jones"
**"Monkey Village - Resolved a minor verbal dispute with Striker Jones"
**"Quincy - just lost the game"
**"Quincy - just lost [[wp:The Game (mind game)|the game]]"
*The official update notes include a joke change for [[Perma-Spike (BTD6)|Perma-Spike]]:
*The official update notes include a joke change for [[Perma-Spike (BTD6)|Perma-Spike]]:
<blockquote>It was a day like any other. Waiting behind the front lines, ready for an attack, sat a lone "Long Life Spikes" factory. Sitting there, alone, the tower thought to itself "Is this all I have? Is this all I am? A machine meant to destroy these floating fools if they break through our defenses? Is my purpose only to sit here as backup? I want glory. I want power!"<br>Alas, this was something it had thought about many times, though not once had it ever even seen a Bloon. This was the life given to those who defended the Monkey Meadows.<br>As time went on, the lone factory grew older. One day, while minding its own business, it noticed something coming along the road… There it was, a single floating red Bloon.<br>The Long Life Spikes instinctively prepared its spikes and finally claimed its first pop. While overjoyed by the accomplishment, that joy soon turned to dread at the sight of countless more Bloons following in the rounds ahead.<br>"What is happening on the front lines?" it muttered to itself. "Was Ryan AFK? No matter, I must stand my ground!"<br>And so countless rounds went by as the factory popped more and more Bloons… No longer just red, but innumerable variations of blue, green, yellow, and even pink.<br>After some time, the small factory realised it could not keep up spike production at this pace, it needed more power, but felt totally helpless.<br>Just as its last spikes were being destroyed and the end seemed near, it happened. Something shifted inside. "Long Life Spikes" blinked for the last time, and when its eyes reopened, "Deadly Spikes" was born. With ruthless efficiency, it tore through the incoming wave with ease.<br>After a few more rounds of chaos, it seemed the situation on the front lines had stabilized. For the first time since its awakening, it was able to cover the area with a pile of iron, 30 feet high!<br>"I will stand my ground till the very end.” it vowed. “I will not let a single Bloon pass."<br>Many, many more rounds passed. Every now and then the Bloons would return, and every time Deadly Spikes stood proud and victorious. No longer fighting mere Bloons, it now faced off against massive MOABs with pride.<br>Despite its newfound strength, feelings of dread began to grow as the rounds progressed. Its defences became increasingly easy for the Bloons to break through.<br>Deadly Spikes knew something was coming… something big, something B.A.D.<br>It began preparing for the worst, modifying itself into the ultimate machine. Amidst the constant onslaught, a transformation occurred. With beautiful gleaming yellow paint and spikes sparkling with raw power, "Perma-Spike" was born.<br>Empowered and fearless, all its past worries faded into a distant memory; this was its duty, and the Bloons were nothing but fodder against it now.<br> It waited, bolstering its defences, and waited more.<br>After an uncomfortably small number of rounds, it arrived: A monstrous abomination of purple rubber, something akin to an eldritch horror.<br>Yet, despite the abomination slowly floating forward, Perma-Spike knew. Thinking back to the question it had asked itself as a lowly "Long Life Spikes," it finally understood:<br>"This... this is the reason I was created. This is my purpose, and I will not back down."<br>And that is exactly what it did. Despite the ruthless assault from the Big Airship of Doom, Perma-Spike stood strong, eliminating every layer.<br>After popping the very last red Bloon from the now-deflated B.A.D., the entire world fell silent.<br>Standing there, looking down at the fields of rubber, "Perma-Spike" looked towards the sky.
<blockquote>It was a day like any other. Waiting behind the front lines, ready for an attack, sat a lone "Long Life Spikes" factory. Sitting there, alone, the tower thought to itself "Is this all I have? Is this all I am? A machine meant to destroy these floating fools if they break through our defenses? Is my purpose only to sit here as backup? I want glory. I want power!"<br>Alas, this was something it had thought about many times, though not once had it ever even seen a Bloon. This was the life given to those who defended the Monkey Meadows.<br>As time went on, the lone factory grew older. One day, while minding its own business, it noticed something coming along the road… There it was, a single floating red Bloon.<br>The Long Life Spikes instinctively prepared its spikes and finally claimed its first pop. While overjoyed by the accomplishment, that joy soon turned to dread at the sight of countless more Bloons following in the rounds ahead.<br>"What is happening on the front lines?" it muttered to itself. "Was Ryan AFK? No matter, I must stand my ground!"<br>And so countless rounds went by as the factory popped more and more Bloons… No longer just red, but innumerable variations of blue, green, yellow, and even pink.<br>After some time, the small factory realised it could not keep up spike production at this pace, it needed more power, but felt totally helpless.<br>Just as its last spikes were being destroyed and the end seemed near, it happened. Something shifted inside. "Long Life Spikes" blinked for the last time, and when its eyes reopened, "Deadly Spikes" was born. With ruthless efficiency, it tore through the incoming wave with ease.<br>After a few more rounds of chaos, it seemed the situation on the front lines had stabilized. For the first time since its awakening, it was able to cover the area with a pile of iron, 30 feet high!<br>"I will stand my ground till the very end.” it vowed. “I will not let a single Bloon pass."<br>Many, many more rounds passed. Every now and then the Bloons would return, and every time Deadly Spikes stood proud and victorious. No longer fighting mere Bloons, it now faced off against massive MOABs with pride.<br>Despite its newfound strength, feelings of dread began to grow as the rounds progressed. Its defences became increasingly easy for the Bloons to break through.<br>Deadly Spikes knew something was coming… something big, something B.A.D.<br>It began preparing for the worst, modifying itself into the ultimate machine. Amidst the constant onslaught, a transformation occurred. With beautiful gleaming yellow paint and spikes sparkling with raw power, "Perma-Spike" was born.<br>Empowered and fearless, all its past worries faded into a distant memory; this was its duty, and the Bloons were nothing but fodder against it now.<br> It waited, bolstering its defences, and waited more.<br>After an uncomfortably small number of rounds, it arrived: A monstrous abomination of purple rubber, something akin to an eldritch horror.<br>Yet, despite the abomination slowly floating forward, Perma-Spike knew. Thinking back to the question it had asked itself as a lowly "Long Life Spikes," it finally understood:<br>"This... this is the reason I was created. This is my purpose, and I will not back down."<br>And that is exactly what it did. Despite the ruthless assault from the Big Airship of Doom, Perma-Spike stood strong, eliminating every layer.<br>After popping the very last red Bloon from the now-deflated B.A.D., the entire world fell silent.<br>Standing there, looking down at the fields of rubber, "Perma-Spike" looked towards the sky.
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[[Category:2026]]
[[Category:2026]]
[[Category:BTD6 updates]]