Skull Tweak: Difference between revisions
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| exits = 1 | | exits = 1 | ||
| junctions = 0 | | junctions = 0 | ||
|water=Yes | | water = Yes | ||
| path lengths = | | path lengths = 36.3, 33.5 | ||
| path labels = | | path labels = total, outside skull | ||
| music = Tribes & Tribulations | |||
|music=Tribes & Tribulations | | coop division = 0 | ||
|coop division=0 | |||
}} | }} | ||
'''Skull Tweak''' is a [[Beginner]] [[map]] in ''[[Bloons TD 6]]'', | '''Skull Tweak''' is a [[Beginner]] [[map]] in ''[[Bloons TD 6]]'', introduced in version 55.0. It is an altered version of the map [[Skull Peak]] from ''[[Bloons TD 5]]''. | ||
== Layout== | == Layout== | ||
Bloons enter from the bottom-left and exit at the top-left. The layout is entirely composed of 90° and straights, with bloons first taking a few small U-turns and bends before passing through the right side of the skull and exiting the left side; they then take a couple more turns before exiting. Towers cannot be placed on the skull. | Bloons enter from the bottom-left and exit at the top-left. The layout is entirely composed of 90° and straights, with bloons first taking a few small U-turns and bends on the bridges before passing through the right side of the skull and exiting the left side; they then take a couple more turns before exiting. Towers cannot be placed on the skull nor the crevasses. Two lakes are on this map, one at the top, and one below the skull (with four quadrants of water separated by the bridges). | ||
== Easter egg == | == Easter egg == | ||
| Line 27: | Line 26: | ||
==Strategy== | ==Strategy== | ||
===Normal version=== | ===Normal version=== | ||
{{BTD6 last updated|55. | {{BTD6 last updated|55.1|section=y}} | ||
A simple but lengthy map with fair coverage, Skull Tweak falls on the easier side of Beginner maps. Most strategies work well on this map, but flying towers and towers that ignore obstacles work better on this map than the others due to the skull being a major line of sight blocker. | A simple but lengthy map with fair coverage, Skull Tweak falls on the easier side of Beginner maps. Most strategies work well on this map, but flying towers and towers that ignore obstacles work better on this map than the others due to the skull being a major line of sight blocker. | ||
This map can be beaten with general strategies listed here. | |||
{{BTD6 basic map strategies}} | |||
===Harder version=== | ===Harder version=== | ||
{{BTD6 last updated|55. | {{BTD6 last updated|55.1|section=y}} | ||
A map that is on the same level as a slightly above average Advanced map. The faster dual lanes make it difficult in the early and late-game, but the fact that both lanes overlap and a lack of line of sight blocker between them separates it from the hardest maps like Party Parade and Castle Revenge. The same strategy can work on both layouts of this map; it all comes down to placement. | |||
A map that is on the same level as a slightly above average Advanced map. The dual lanes make it difficult in the early and late-game, but the fact that both lanes overlap and a lack of line of sight blocker between them separates it from the hardest maps like Party Parade and Castle Revenge. The same strategy can work on both layouts of this map; it all comes down to placement. | {|class="wikitable center-col-1" | ||
{| class="wikitable" | !Name | ||
!Portrait | |||
! | |||
! | |||
!Reasoning | !Reasoning | ||
|- | |- | ||
|Monkey Ace/Heli Pilot | |{{BTD6|Monkey Ace}}/{{BTD6|Heli Pilot}} | ||
| | |[[file:BTD6 000-MonkeyAce.png|50px]]<br />[[file:BTD6 000-HeliPilot.png|50px]] | ||
|Can reach and hit all parts of the map while ignoring the skull’s line of sight blocker. All paths work well, and can dominate all parts of the game | |Can reach and hit all parts of the map while ignoring the skull’s line of sight blocker. All paths work well, and can dominate all parts of the game | ||
|- | |- | ||
|Summon Phoenix | |{{BTD6|Summon Phoenix}} | ||
| | |[[file:BTD6 040-Wizard.png|50px]] | ||
|When crosspathed with the top path, the Phoenix’s attacks can hit through the skull. Crosspathing isn’t necessary as this tower can succeed without it, but it creates more consistency with its attacks. | |When crosspathed with the top path, the Phoenix’s attacks can hit through the skull. Crosspathing isn’t necessary as this tower can succeed without it, but it creates more consistency with its attacks. | ||
|- | |- | ||
|Destroyer | |{{BTD6|Destroyer}} | ||
| | |[[file:BTD6 300-MonkeyBuccaneer.png|50px]] | ||
|Placing it in the water near the docks and crosspathing with Hot Shots will tear Ceramics and Rainbows to shreds, and deal big damage to MOABs, BFBs, and ZOMGs | |Placing it in the water near the docks and crosspathing with Hot Shots will tear Ceramics and Rainbows to shreds, and deal big damage to MOABs, BFBs, and ZOMGs | ||
|- | |- | ||
| | |[[Pre-emptive Strike (BTD6)|Pre-emptive Strike]] | ||
| | |[[file:BTD6 050-MonkeySub.png|50px]] | ||
|The | |The Pre-emptive Strike works on the main map, but excels on the harder layout. Any MOAB Class Bloon will spawn with tons of damage, relieving pressure on both paths and paving the way to the BAD on round 100. | ||
|} | |} | ||
== Update history == | |||
{{BTD6 change list by name|Skull Tweak}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
File:BTD6 Skull Tweak 4th of July.png|Fireworks Theme | |||
BTD6 Skull Tweak Island Statue.png|Island Statue | |||
</gallery> | |||
==In other languages== | ==In other languages== | ||
| Line 87: | Line 93: | ||
|zh-tw=骷髏改 | |zh-tw=骷髏改 | ||
}} | }} | ||
== References == | |||
* Path lengths sourced from the [https://btd6index.win BTD6 Index] | |||
==Navigation== | ==Navigation== | ||
{{BTD6 map nav}} | {{BTD6 map nav}} | ||