Glue Trap (Relic): Difference between revisions
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{{further|Glue Trap#Strategy}} | {{further|Glue Trap#Strategy}} | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
*Glue Trap allows the player to beat otherwise difficult early game rounds such as in the late 30s, while saving room for other powers to be used in the later | *Glue Trap allows the player to beat otherwise difficult early game rounds such as in the late 30s, while saving room for other powers to be used in the later rounds such as [[Monkey Boost (BTD6)|Monkey Boost]] and [[Super Monkey Storm (BTD6)|Super Monkey Storm]]. | ||
*It is also required for solos involving slow attacking, high damage towers, such as [[Velociraptor]], on Least Tiers. | *It is also required for solos involving slow attacking, high damage towers, such as [[Velociraptor]], on Least Tiers. | ||
*In Boss tiles, Glue Trap can give more time for Bloonarius's Ceramic rushes to stay before following up with Powers like Super Monkey Storm, slow the round 42 Camo Ceramics in Dreadbloon's natural spawns, or limit leaks caused by the downtime created by Blastapopoulos' Overheat. | *In Boss tiles, Glue Trap can give more time for Bloonarius's Ceramic rushes to stay before following up with Powers like Super Monkey Storm, slow the round 42 Camo Ceramics in Dreadbloon's natural spawns, or limit leaks caused by the downtime created by Blastapopoulos' Overheat. | ||