Sheriff (BTD6): Difference between revisions
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== Equipment == | == Equipment == | ||
As the player progresses | As the player progresses through ''Frontier Legends'', they can obtain equipment from certain NPCs, inside loot chests, and some other methods. They determine Sheriff's stats during Bloon Encounters: hats and outfits apply passive bonuses, while weapons determine Sheriff's main attack. Additionally, some items have effects outside of encounters. The player can change Sheriff's equipment at a Campfire or at the Homestead in Sandytown. | ||
=== | === Hats === | ||
{{Generic cargo | {{Generic cargo list|table=btd6_generic_items|image size=50px|extra col 1=obtained=Obtained|where=type="Hat"|order by=name}} | ||
=== | === Outfits === | ||
{{Generic cargo | {{Generic cargo list|table=btd6_generic_items|image size=50px|extra col 1=obtained=Obtained|where=type="Outfit"|order by=name}} | ||
=== Weapons === | === Weapons === | ||
{{Generic cargo | {{Generic cargo list|table=btd6_generic_items|image size=50px|extra col 1=obtained=Obtained|where=type="Weapon"|order by=name}} | ||
=== Deputy Badges === | === Deputy Badges === | ||
[[File:BTD6 DeputyStarRewardIcon.png|right|50x50px]] | [[File:BTD6 DeputyStarRewardIcon.png|right|50x50px]] | ||
Sheriff can also collect Deputy Badges throughout the campaign | Sheriff can also collect Deputy Badges throughout the campaign. Each one allows the player to have an additional Hero in their Posse. At the start of the story, Scout gives his Deputy Badge to Sheriff, Mr Mayor gives the second later on, and the rest are found in certain loot chests. The locations of all badges are: | ||
{{Collapsible list|<ul><li>Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.</li> | {{Collapsible list|<ul><li>Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.</li> | ||
<li>Given by Mr. Mayor after beating [[Resort]] in [[Boulder Falls]].</li> | <li>Given by Mr. Mayor after beating [[Resort]] in [[Boulder Falls]].</li> | ||
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=== Base stats === | === Base stats === | ||
{{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1|range=50|appliesToOwningTower=true}} | {{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1|range=50|appliesToOwningTower=true}}}}}} | ||
Notes: | Notes: | ||
*This list does not include any of Sheriff's weapons. See [[Basic Pistol]] for the stats of his default weapon. | |||
* Giddy Up deactivation does not have a cooldown. | * Giddy Up deactivation does not have a cooldown. | ||
* Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second. | * Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second. | ||
== Related achievement == | |||
{{BTD6 achievement list|include=New Stuff, Same ol' Bloons|exclude others=y}} | |||
== Update history == | == Update history == | ||
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BTD6 LegendsBtnFeatureFrontier.png|Sheriff icon | BTD6 LegendsBtnFeatureFrontier.png|Sheriff icon | ||
BTD6 FrontierMonkeyChasePortrait.png|Sheriff running | BTD6 FrontierMonkeyChasePortrait.png|Sheriff running | ||
BTD6 BuffIconSheriffGiddyUp.png|Giddy Up buff icon | |||
</gallery> | </gallery> | ||