Forum:Village pump: Difference between revisions

moving a bunch of old convos to an archive, feel free to start new ones to continue where any of these left off
 
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:I plan to make a glossary page for the BTD series, like the one for BCS. I think we can include it there, defining it as a general term used in descriptive text for how effective the subject is at popping bloons, and that it can mean a multitude of things (damage, pierce, projectile count, etc) depending on the case.
:I plan to make a glossary page for the BTD series, like the one for BCS. I think we can include it there, defining it as a general term used in descriptive text for how effective the subject is at popping bloons, and that it can mean a multitude of things (damage, pierce, projectile count, etc) depending on the case.
:Popping power is ''technically'' a mechanic in the multiplatform versions of BTD5/BTDB/BMC. Since projectiles and AOEs are separate classes of entities in those games, "popping power" is the internal name for a stat modifier that affects the pierce of both projectiles and AOEs (since projectiles have "numPersists" and AOEs have "maxTargets" instead of a shared pierce stat). But that's only internal terminology and doesn't reflect how the term actually gets used in the games' descriptive text, so I think we can disregard it or leave it as a footnote. [[User:Polavux|Polavux]] ([[User talk:Polavux|talk]]) 07:52, 29 May 2026 (UTC)
:Popping power is ''technically'' a mechanic in the multiplatform versions of BTD5/BTDB/BMC. Since projectiles and AOEs are separate classes of entities in those games, "popping power" is the internal name for a stat modifier that affects the pierce of both projectiles and AOEs (since projectiles have "numPersists" and AOEs have "maxTargets" instead of a shared pierce stat). But that's only internal terminology and doesn't reflect how the term actually gets used in the games' descriptive text, so I think we can disregard it or leave it as a footnote. [[User:Polavux|Polavux]] ([[User talk:Polavux|talk]]) 07:52, 29 May 2026 (UTC)
== Organizing BTD6 roundsets ==
For context, I made the call to list all of the old event-exclusive roundsets in the stats namespace instead of the main namespace, since it seemed like a better fit than the main namespace, and I think using the internal names as page names works better there than in the main namespace (since the internal names are all that we have). See [[Stats:Bloons TD 6/Roundsets]] for the list. However, that brings up the question about what to do for the other roundsets:
*I chose to put the endurance roundset in the stats namespace because it isn't tied to a specific mode, it's shared between Boss Rush, Mini Boss, and Phayze One, and the accelerated roundset was used in a quest and an Odyssey, so I put it there too. However, that brings up the question of what to do about the default roundset on [[List of rounds in BTD6]]. I don't think moving it to the stats namespace is bad for visibility since most people access that list page through redirects anyway. My main concern is that the list page also lists things like the "freeplay modifiers" and game hints; the former isn't part of the default roundset specifically, and the latter isn't really a stat. I should also note that I plan on making a separate page about "freeplay modifiers" (probably won't be titled that, but that is the official name, see [[Talk:Freeplay]] for my thoughts on that), so the modifier tables that are on the list page can go there instead. Even if we decide not to delete the list page, those should probably be moved to the freeplay modifiers page anyway, because they aren't specific to that roundset, but I'm still not sure what to do about the round hints. We could move those to a new page for round hints across the entire series, but I feel like including them on the same page as the rounds makes more sense. I'd like to hear other people's opinions on this.
**'Course, if we do decide to move the default roundset to the stats namespace, that implies that we should do the same for every other BTD game's rounds in BTD4 and on. I'm not opposed to that, but maybe that feels unintuitive.
*I'm also not sure what to do about the ABR roundset. Technically, it is used outside of ABR, since it's also the roundset of [[Alternate CHIMPOPPABLE]], but that quest is presented as a combination of three modes, so even if it technically isn't ABR, it's still intuitive to the average reader to go to the ABR page to see what rounds are in that quest. I think fragmenting that information is unhelpful, even if for the sake of consistency. Theoretically, NK could make an event that uses the ABR roundset on a non-ABR mode, which would be enough to warrant separating the roundset to a different page in my opinion, but I don't want to make decisions based on something that might not ever happen.
*I think the legends roundsets can go in the stats namespace too. Personally, I'm not a fan of having to list every single Rogue Legends roundset in one page (especially since you have to collapse most of the tables to make the page more navigable, which I'm not a fan of since it interferes with CTRL+F searching), and I would prefer to have separate pages for them, especially now that there's a comparison mode of the rounds module that would be useful for showing the differences in the alternate roundsets. For the Frontier Legends roundsets, I feel the same way about the base roundsets.
**I think the FL rush roundsets and mechanics should go on its own mainspace page about Bloon Reinforcements instead. After all, the rush roundsets aren't used like normal roundsets, since the encounters pick out specific rounds to spawn instead of doing them in sequence, so giving those their own roundset pages just doesn't sit right with me. Treating them as normal roundsets would be like structuring the [[Sheriff (BTD6)]] page in the same way as Hero pages just because he technically is one. It'd also be more intuitive to describe the mechanics of reinforcements in a non-list page, since list pages aren't really supposed to be where we describe game mechanics, in my opinion.
*Right now, all of the quest-exclusive roundsets are only listed on the quest pages. Since most of them are only used once, and people are probably going to go to the page for a quest to find out what the rounds are instead of searching the database, I think these shouldn't get their own pages. Usually these roundsets are intertwined with the structure of the quest, so fragmenting that information just for the sake of consistency feels wrong. It feels like a similar situation to the ABR roundset. Alternatively, we could create a stats page that displays all of the quest-exclusive roundsets, but I'm not sure what the benefit of that would be. Again, since they're structured specifically for the quests, it probably isn't very useful to have them all in one place for comparison. Maybe I'm wrong though, maybe there's some use case I'm not seeing.
**Same goes for the boss roundsets. We could display all of them in one page in the stats namespace, but I don't know what purpose that would serve.
Other perspectives on this issue would be greatly appreciated. :sunglasses: [[User:Polavux|Polavux]] ([[User talk:Polavux|talk]]) 10:30, 8 June 2026 (UTC)
:To elaborate: I do think it would make sense to have separate pages listing game hints and "freeplay modifiers" across the entire BTD series ("List of game hints" and "List of round modifiers"?). The question is, if we have those, is there still value in having the [[List of rounds in BTD6]] page to list rounds and game hints in the same place. Either way, the round modifiers should probably be removed because they aren't specific to the default roundset, they apply to all roundsets. [[User:Polavux|Polavux]] ([[User talk:Polavux|talk]]) 23:57, 8 June 2026 (UTC)