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Current projects:
Current projects:
*Updating/adding stats
*Updating/adding stats
*Finishing the rest of the cosmetics for BTD6/BTDB2
*Finishing the rest of the cosmetics for BTDB2


Fun facts about myself (one of these is false):
Fun facts about myself (one of these is false):
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*My wiki account password is <tt>planterrorsucks</tt>
*My wiki account password is <tt>planterrorsucks</tt>


<s>.:|:;</s>
==Trying to figure out how to properly cover development information, prerelease information, and anything else behind-the-scenes-related==
Currently we don't have pages for the launch versions of games (there's no BTD6 version 1.3 page, for example). This is because they wouldn't really serve a purpose. There's no changes to document, the release date information would be identical to what's in the infobox on the game's page, and there's no patch notes to quote from or link to. All you'd have is a list of content that was in the game at launch, which you could just make into a list page.
 
We do have pages for [[Bloons Card Storm Firstlook test]] and [[Bloons Card Storm Full Playable test]], and there will be more pages on prototypes to cover in the future, like the leaked TestFlight builds of BTD5. There's also the matter of updates that have development builds, like that leaked build of BTD6 version 6.0 with different SciGwen voice lines and a different layout for Quad. Since these aren't really "updates", it doesn't make sense to cover them in the update namespace.
 
*Create a new namespace for covering prototypes and other things of that nature
*Pages on prototypes cover their differences from the following version, essentially the opposite of update pages (for example, the firstlook test page focuses on the differences from the full playable test, the full playable test focuses on the differences from build 1050, and the build 1050 page focuses on differences from the final)
 
Other things that could be covered on this namespace:
*Content that was introduced in an unused/unfinished state, and was made available later on, but with many differences (like the Dartling Gunner and Beast Handler's original upgrades, or the early version of Rogue Legends in 46.0)
*Leaked asset bundles from development builds
*Listing differences in early trailers and screenshots (of development builds that never made their way to the public)
*Featured that were mentioned or planned, but never implemented
*Development timelines of the game and individual features if applicable
 
Things I'm not sure how to handle:
*I'm not sure if these should include unused content, even if unused content can include things like debugging tools, which are development-related. . Unused content still exists within the game, just not in an accessible state, unlike the other development-related stuff that is outside the game itself. Also, content that was in the game and later removed, but still remains in the game files, is also unused content, but I wouldn't call that development-related per se. Note that prototypes can also have unused content of their own, and content that was unused then but became used in later versions.
*I'm not sure how this would affect "pre-release" sections that focus more on things like early access videos and promotional material. I feel like that stuff should be separate since it isn't very development-related, but sometimes that stuff has development-related info worth covering (like the early version of [[Three Mines 'Round]]).
 
Another idea I had was to structure "development" sections on pages to be more like update histories. For [[Robo Monkey (BCS)#Development]] for example, that would mean splitting it into subsections, one for the robo monkey in the beta tests, one for the changes at launch (which made it no longer functional), one for the changes in 4.0, one for the changes in 4.4, one for the differences when it released in 5.0, and one for the 5.2 playtest notes. This would also be where we list changes to cards in the closed beta.
 
One question I have is if builds from soft-launch phases should count as prototypes. Right now Bloons Blitz is unfinished and hasn't rolled out globally yet. However, it is a commercial product and is expected to get consistent updates. This is different from BCS's closed betas because only people who registered could play them, they weren't commercial products, and there weren't many updates.
 
As for the name of this namespace, I have some ideas:
*"Development": Straightforward, though maybe a little overly broad. Personally, I think it's awkward to use this term to describe things like playtester feedback, but maybe it'll work. NK uses terms like "developer diary" for updates, after all.
*"Behind the scenes": Too flowery in my opinion, but maybe it's more intuitive? Combine Overwiki uses this.


==Work to be done==
==Work to be done==
*Make proper stats pages for the banana farm and monkey village
*finish redoing the BTD6 stats system, and use it as the basis for other games
*Finish all the policy and guideline pages
*Finish all the policy and guideline pages
**Write guidelines for galleries, update pages, and citations
**Write guidelines for galleries, update pages, and citations
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*Fix all incorrect uses of minus signs and en dashes currently on the wiki (minus signs are supposed to be used for subtractions or negatives, like -40%, while en dashes are supposed to be used for ranges, like 5–10)
*Fix all incorrect uses of minus signs and en dashes currently on the wiki (minus signs are supposed to be used for subtractions or negatives, like -40%, while en dashes are supposed to be used for ranges, like 5–10)
*Missing BTDB2 cosmetics
*Missing BTDB2 cosmetics
*Documenting the unused "Scoops Tale II" quest, now that it's been in the game files for over a year
*bear5
*bear5


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*I just really like the idea of a support tower that focuses specifically on keeping bloons clumped up and moving them to places where aoe towers can maximize their damage, even more than glue and bottom path merm
*I just really like the idea of a support tower that focuses specifically on keeping bloons clumped up and moving them to places where aoe towers can maximize their damage, even more than glue and bottom path merm


==Pages that are either drafts or abandoned projects that I need to move whatever progress was made to somewhere else==
==Unidentified and disputed Bloons==
See [[Special:PrefixIndex/User:Polavux]] for the full list, I don't feel like maintaining this list anymore
this is a random idea i had, i might add this to the [[Bloon]] page at some point
 
==List of unidentified and disputed Bloons==
this is a random idea i had, no idea if i'll make this an actual article


*The ghost bloons on [[Haunted Swamp]]
*The ghost bloons on [[Haunted Swamp]]
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*The blimp in [[Hot Air Bloon]]
*The blimp in [[Hot Air Bloon]]
*The "Energy Bloons" that make up the boss arenas in [[Bloons Blitz]]
*The "Energy Bloons" that make up the boss arenas in [[Bloons Blitz]]
==Text dumps==
===BTD4M challenges===
<pre>Challenge1 Challenge - 50 Rounds - Limited Towers Only Dart Monkeys and Super Monkeys available.
Challenge2 Challenge - 60 Rounds - No Slow Towers No access to Ice Towers or Glue Monkeys
Challenge3 Challenge - 60 Rounds - Take Two Dart Monkeys and Tack Towers are disabled
Challenge4 Challenge - 60 Rounds - Single Life Make it through without leaking a single Bloon
Challenge5 Challenge - 60 Rounds - Triple Threat No more than 3 units of the same type allowed
Challenge6 Challenge - 75 Rounds - Limited Towers Only Super Monkeys, Boomerangs, Glue and Mortars
Challenge7 Monkey Apprentice, Ice and Bomb Towers only
Challenge8 Challenge - 45 Rounds - Deflation Make it to round 85 starting from round 40
Challenge9 No Super Monkeys or Banana Farms
Challenge10 Only Dartling Gunners and Pineapples
Challenge11 Challenge - 1 Round - Custom Wave Defeat 50 MOABs in a single wave
Challenge12 Challenge - 75 Rounds - Limited Upgrades All towers but no level 4 upgrades
Challenge13 Limited to spooky towers only.
Challenge14 Limited to a few festive towers only.
Challenge15 Challenge - 60 Rounds - Limited Upgrades All towers but no level 4 upgrades.
Challenge16 Only 1 tower of each type allowed.
Challenge17 Challenge - 60 Rounds - Limited Towers Only tacks and support towers.
Challenge18 Challenge - 60 Rounds - All Towers
Challenge19 Challenge - 45 Rounds - Limited Towers Only a handful of towers.
Challenge20 Defeat 40 BFBs in a single wave.
Challenge21 Only 6 Towers allowed at one time
Challenge22 Challenge - 50 Rounds - Triple 1 Limited upgrades, 1 of each tower
and only 1 life!
Challenge23 Challenge - 50 Rounds - Pirate Curse All towers but limited upgrades
Challenge24 Challenge - 60 Rounds - Financial Crisis You will only earn half of the cash!
Challenge25 Challenge - 75 Rounds - Self Destruct Can't sell towers and every 5th round
one of your most expensive towers self destructs
Challenge26 Challenge - 60 Rounds - Supply Lines No cash for pops or completing a round,
$2000 starting cash
Challenge27 Challenge - 50 Rounds - Tacky Genes Only tack and glue towers
Challenge28 Challenge - 15 Rounds - Lasers and Daisies Start with 5 laser monkeys and receive another
every round. No cash for pops or round end
Challenge29 Challenge - 60 Rounds - Attrition No selling and every 10th round
your towers downgrade 1 level
Challenge30 Challenge - 60 Rounds - Top Shelf Complete 60 rounds with limited towers
Challenge31 Challenge - 75 Rounds - Bottom Run Complete 75 rounds with limited towers</pre>


==app ids==
==app ids==
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|rowspan=3|2
|rowspan=4|2
|rowspan=3|[[Bloons TD Battles (multiplatform)]]
|rowspan=4|[[Bloons TD Battles (multiplatform)]]
|4
|4
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|10
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|rowspan=3|3
|rowspan=3|3
|rowspan=3|SAS: Zombie Assault 4 (mobile)
|rowspan=3|SAS: Zombie Assault 4 (multiplatform)
|7
|7
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|rowspan=3|9
|rowspan=3|9
|rowspan=3|[[Bloons TD 5 (multiplatform)|''Bloons TD 5'' (multiplatform)]]
|rowspan=3|[[Bloons TD 5 (multiplatform)]]
|24
|24
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|15
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|22
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|???
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