Jungle Terrain: Difference between revisions

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In the code it is explicitly defined as Ruins terrain, which just acts as jungle terrain due to it being unused in both versions otherwise.
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{{stub|lede is too short, needs overviews of each track}}
{{BMC terrain info
{{BMC terrain info
|id F=JungleTerrain
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|music          =Street Party
|music          =Street Party
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}}
'''Jungle Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''.
'''Jungle Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. Generating near other vegetated terrain types, it has a difficulty modifier of 3, the second highest in the game, only behind [[Volcano Terrain]]'s modifier of 5.
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==Tracks==
==Tracks==
{{BMC name disclaimer}}
{{BMC name disclaimer}}
 
Tracks in the Jungle terrain feature most types of geometry. Like most terrain types, none of these tracks have any variation in elevation. The maps have the same style as [[Jungle]] from [[Bloons TD 5]], with the noticeable difference that the vines only appear on the track, not the empty terrain where towers can be placed.
===Squiggly Jungle===
===Squiggly Jungle===
{{BMC track info
{{BMC track info
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|path lengths M=1712.67
|path lengths M=1712.67
}}
}}
{{empty}}
Bloons take a path going southeast, with large turns each of which form almost the entirety of a circle adding variation to the path.
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{{clear|right}}


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|path lengths M=1861.35
|path lengths M=1861.35
}}
}}
{{empty}}
From the southwest, the path curves to the east, then returning on the same path, the latter frequently turning away from the former in small parabolas.
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{{clear|right}}


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|path lengths M=1044.76
|path lengths M=1044.76
}}
}}
{{empty}}
The path begins in the south, makes almost the entirety of a circle in the west, and does the same in the east and north, making the map symmetrical.
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{{clear|right}}


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|path lengths M=1290.38
|path lengths M=1290.38
}}
}}
{{empty}}
The path begins in the south, moving directly north, making a precise 45-degree turn to go directly southeast, turn around and return parallel to the previous path, and concludes with another 45-degree turn, exiting off the map going east, perpendicular to the entrance direction.
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{{clear|right}}


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|path lengths M=1366.27,1353.25
|path lengths M=1366.27,1353.25
}}
}}
{{empty}}
This horizontally symmetrical map features two paths that each trace the outline of half of two shapes. The path comprises almost entirely 90-degree turns, with one turn at an obtuse angle.
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{{clear|right}}


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|path lengths F=2516.51
|path lengths F=2516.51
}}
}}
{{empty}}
True to its name, the path of this map follows a grid of rhombuses, approximating a path going south, west, and briefly northwest before exiting to the east.
 
This map is exclusive to the Bloon Dunes.
{{clear|right}}
{{clear|right}}
==Strategy==
{{Strategy needed|Need how to beat Totems. Ninja seeking? Lead choice and group popping for Totems?}}
With exception of Totems, Jungle is relatively easy. Lacking Ice is usually compensated by much cheaper Glue, but needs more support to deal with hyperclumped Bloons, since Glue is pierce-limited and Ice's freeze isn't, and Ceramics (which cannot be slowed by glue) in the Flash version. Apprentice can be substituted by Mortar, as well as 1-2 Sniper versus early Camo Leads.


==Navigation==
==Navigation==
{{BMC terrain nav}}
{{BMC terrain nav}}

Latest revision as of 23:13, 27 August 2026

Jungle Terrain
Difficulty mod +3
Favoured Glue Gunner
Restricted Monkey Apprentice, Ice Monkey
Special Terrain Sticky Sap Plant
Music Street Party

Jungle Terrain is a type of Terrain in Bloons Monkey City. Generating near other vegetated terrain types, it has a difficulty modifier of 3, the second highest in the game, only behind Volcano Terrain's modifier of 5.

Tracks

[edit | edit source]
Note: due to a lack of distinct official names, this article uses popular community-created names for these tracks for the sake of familiarity.

Tracks in the Jungle terrain feature most types of geometry. Like most terrain types, none of these tracks have any variation in elevation. The maps have the same style as Jungle from Bloons TD 5, with the noticeable difference that the vines only appear on the track, not the empty terrain where towers can be placed.

Squiggly Jungle

[edit | edit source]
Squiggly Jungle
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2847.50 1712.67

Bloons take a path going southeast, with large turns each of which form almost the entirety of a circle adding variation to the path.

Turkey

[edit | edit source]
Turkey
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
3063.04 1861.35

From the southwest, the path curves to the east, then returning on the same path, the latter frequently turning away from the former in small parabolas.

Nose and Mouth

[edit | edit source]
Nose and Mouth
Difficulty ×1.15 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
1746.68 1044.76

The path begins in the south, makes almost the entirety of a circle in the west, and does the same in the east and north, making the map symmetrical.

Test Tube

[edit | edit source]
Test Tube
Difficulty ×1.2 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2179.04 1290.38

The path begins in the south, moving directly north, making a precise 45-degree turn to go directly southeast, turn around and return parallel to the previous path, and concludes with another 45-degree turn, exiting off the map going east, perpendicular to the entrance direction.

Totems

[edit | edit source]
Totems
Difficulty ×1.35 Water? No
Entrances 2 Exits 2
Path lengths (units)
Path Flash Mobile
Left 2247.29 1366.27
Right 2234.12 1353.25

This horizontally symmetrical map features two paths that each trace the outline of half of two shapes. The path comprises almost entirely 90-degree turns, with one turn at an obtuse angle.

Diamonds

[edit | edit source]
Diamonds
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
2516.51

True to its name, the path of this map follows a grid of rhombuses, approximating a path going south, west, and briefly northwest before exiting to the east.

This map is exclusive to the Bloon Dunes.

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Need how to beat Totems. Ninja seeking? Lead choice and group popping for Totems?

With exception of Totems, Jungle is relatively easy. Lacking Ice is usually compensated by much cheaper Glue, but needs more support to deal with hyperclumped Bloons, since Glue is pierce-limited and Ice's freeze isn't, and Ceramics (which cannot be slowed by glue) in the Flash version. Apprentice can be substituted by Mortar, as well as 1-2 Sniper versus early Camo Leads.

[edit | edit source]