Jungle Terrain: Difference between revisions

In the code it is explicitly defined as Ruins terrain, which just acts as jungle terrain due to it being unused in both versions otherwise.
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{{stub|lede is too short, needs overviews of each track}}
{{BMC terrain info
{{BMC terrain info
|id F=JungleTerrain
|id F=JungleTerrain
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|music          =Street Party
|music          =Street Party
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}}
'''Jungle Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''.
'''Jungle Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. Generating near other vegetated terrain types, it has a difficulty modifier of 3, the second highest in the game, only behind [[Volcano Terrain]]'s modifier of 5.
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==Tracks==
==Tracks==
{{BMC name disclaimer}}
{{BMC name disclaimer}}
 
Tracks in the Jungle terrain feature most types of geometry. Like most terrain types, none of these tracks have any variation in elevation. The maps have the same style as [[Jungle]] from [[Bloons TD 5]], with the noticeable difference that the vines only appear on the track, not the empty terrain where towers can be placed.
===Squiggly Jungle===
===Squiggly Jungle===
{{BMC track info
{{BMC track info
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|path lengths M=1712.67
|path lengths M=1712.67
}}
}}
{{empty}}
Bloons take a path going southeast, with large turns each of which form almost the entirety of a circle adding variation to the path.
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|path lengths M=1861.35
|path lengths M=1861.35
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From the southwest, the path curves to the east, then returning on the same path, the latter frequently turning away from the former in small parabolas.
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|path lengths M=1044.76
|path lengths M=1044.76
}}
}}
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The path begins in the south, makes almost the entirety of a circle in the west, and does the same in the east and north, making the map symmetrical.
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|path lengths M=1290.38
|path lengths M=1290.38
}}
}}
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The path begins in the south, moving directly north, making a precise 45-degree turn to go directly southeast, turn around and return parallel to the previous path, and concludes with another 45-degree turn, exiting off the map going east, perpendicular to the entrance direction.
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|path lengths M=1366.27,1353.25
|path lengths M=1366.27,1353.25
}}
}}
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This horizontally symmetrical map features two paths that each trace the outline of half of two shapes. The path comprises almost entirely 90-degree turns, with one turn at an obtuse angle.
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|path lengths F=2516.51
|path lengths F=2516.51
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True to its name, the path of this map follows a grid of rhombuses, approximating a path going south, west, and briefly northwest before exiting to the east.
 
This map is exclusive to the Bloon Dunes.
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==Strategy==
{{Strategy needed|Need how to beat Totems. Ninja seeking? Lead choice and group popping for Totems?}}
With exception of Totems, Jungle is relatively easy. Lacking Ice is usually compensated by much cheaper Glue, but needs more support to deal with hyperclumped Bloons, since Glue is pierce-limited and Ice's freeze isn't, and Ceramics (which cannot be slowed by glue) in the Flash version. Apprentice can be substituted by Mortar, as well as 1-2 Sniper versus early Camo Leads.


==Navigation==
==Navigation==
{{BMC terrain nav}}
{{BMC terrain nav}}