Jungle Terrain: Difference between revisions
Planterror (talk | contribs) In the code it is explicitly defined as Ruins terrain, which just acts as jungle terrain due to it being unused in both versions otherwise. |
m →Tracks: why remove these |
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{{BMC terrain info | {{BMC terrain info | ||
|id F=JungleTerrain | |id F=JungleTerrain | ||
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|music =Street Party | |music =Street Party | ||
}} | }} | ||
'''Jungle Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. | '''Jungle Terrain''' is a type of [[Terrain (BMC)|Terrain]] in ''[[Bloons Monkey City]]''. Generating near other vegetated terrain types, it has a difficulty modifier of 3, the second highest in the game, only behind [[Volcano Terrain]]'s modifier of 5. | ||
{{TOC}} | {{TOC}} | ||
{{clear|right}} | {{clear|right}} | ||
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==Tracks== | ==Tracks== | ||
{{BMC name disclaimer}} | {{BMC name disclaimer}} | ||
Tracks in the Jungle terrain feature most types of geometry. Like most terrain types, none of these tracks have any variation in elevation. The maps have the same style as [[Jungle]] from [[Bloons TD 5]], with the noticeable difference that the vines only appear on the track, not the empty terrain where towers can be placed. | |||
===Squiggly Jungle=== | ===Squiggly Jungle=== | ||
{{BMC track info | {{BMC track info | ||
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|path lengths M=1712.67 | |path lengths M=1712.67 | ||
}} | }} | ||
Bloons take a path going southeast, with large turns each of which form almost the entirety of a circle adding variation to the path. | |||
{{clear|right}} | {{clear|right}} | ||
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|path lengths M=1861.35 | |path lengths M=1861.35 | ||
}} | }} | ||
From the southwest, the path curves to the east, then returning on the same path, the latter frequently turning away from the former in small parabolas. | |||
{{clear|right}} | {{clear|right}} | ||
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|path lengths M=1044.76 | |path lengths M=1044.76 | ||
}} | }} | ||
The path begins in the south, makes almost the entirety of a circle in the west, and does the same in the east and north, making the map symmetrical. | |||
{{clear|right}} | {{clear|right}} | ||
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|path lengths M=1290.38 | |path lengths M=1290.38 | ||
}} | }} | ||
The path begins in the south, moving directly north, making a precise 45-degree turn to go directly southeast, turn around and return parallel to the previous path, and concludes with another 45-degree turn, exiting off the map going east, perpendicular to the entrance direction. | |||
{{clear|right}} | {{clear|right}} | ||
| Line 125: | Line 124: | ||
|path lengths M=1366.27,1353.25 | |path lengths M=1366.27,1353.25 | ||
}} | }} | ||
This horizontally symmetrical map features two paths that each trace the outline of half of two shapes. The path comprises almost entirely 90-degree turns, with one turn at an obtuse angle. | |||
{{clear|right}} | {{clear|right}} | ||
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|path lengths F=2516.51 | |path lengths F=2516.51 | ||
}} | }} | ||
True to its name, the path of this map follows a grid of rhombuses, approximating a path going south, west, and briefly northwest before exiting to the east. | |||
This map is exclusive to the Bloon Dunes. | |||
{{clear|right}} | {{clear|right}} | ||
==Navigation== | ==Navigation== | ||
{{BMC terrain nav}} | {{BMC terrain nav}} | ||
Latest revision as of 01:08, 10 July 2026
| Jungle Terrain | |||||||||||||||
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Jungle Terrain is a type of Terrain in Bloons Monkey City. Generating near other vegetated terrain types, it has a difficulty modifier of 3, the second highest in the game, only behind Volcano Terrain's modifier of 5.
Tracks
[edit | edit source]Tracks in the Jungle terrain feature most types of geometry. Like most terrain types, none of these tracks have any variation in elevation. The maps have the same style as Jungle from Bloons TD 5, with the noticeable difference that the vines only appear on the track, not the empty terrain where towers can be placed.
Squiggly Jungle
[edit | edit source]| Squiggly Jungle | ||||||||||||||
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Bloons take a path going southeast, with large turns each of which form almost the entirety of a circle adding variation to the path.
Turkey
[edit | edit source]| Turkey | ||||||||||||||
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From the southwest, the path curves to the east, then returning on the same path, the latter frequently turning away from the former in small parabolas.
Nose and Mouth
[edit | edit source]| Nose and Mouth | ||||||||||||||
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The path begins in the south, makes almost the entirety of a circle in the west, and does the same in the east and north, making the map symmetrical.
Test Tube
[edit | edit source]| Test Tube | ||||||||||||||
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The path begins in the south, moving directly north, making a precise 45-degree turn to go directly southeast, turn around and return parallel to the previous path, and concludes with another 45-degree turn, exiting off the map going east, perpendicular to the entrance direction.
Totems
[edit | edit source]| Totems | ||||||||||||||||||||
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This horizontally symmetrical map features two paths that each trace the outline of half of two shapes. The path comprises almost entirely 90-degree turns, with one turn at an obtuse angle.
Diamonds
[edit | edit source]| Diamonds | ||||||||||
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True to its name, the path of this map follows a grid of rhombuses, approximating a path going south, west, and briefly northwest before exiting to the east.
This map is exclusive to the Bloon Dunes.
