Tack Shooter (BTD6): Difference between revisions

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m Text replacement - "↵↵==Upgrades==↵{{BTD6 upgrade list by tower|" to " {{TOC}} {{clear|right}} ==Upgrades== {{BTD6 upgrade list by tower|"
 
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It can be upgraded to attack with fire, blades, or many more tacks. It has upgrades for attack speed, range and pierce, and projectile count.
It can be upgraded to attack with fire, blades, or many more tacks. It has upgrades for attack speed, range and pierce, and projectile count.
 
{{TOC}}
{{clear|right}}
==Upgrades==
==Upgrades==
{{BTD6 upgrade list by tower|Tack Shooter|paragon=y}}
{{BTD6 upgrade list by tower|Tack Shooter|paragon=y}}
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{{main strategy}}
{{main strategy}}
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Tack Shooters generally have poor range but compensate significantly by its high projectile count and reasonably good attack speed. This makes them very receptive to flat damage and pierce buffs. It is preferred to place them around corners and tight curves to maximize use of its projectiles, even if the Tack Shooter gains high range.
Tack Shooters generally have poor range but compensate significantly by its high projectile count and reasonably good attack speed. This makes them very receptive to flat damage and pierce buffs. It is preferred to place them around corners and tight curves to maximize use of its projectiles, even if the Tack Shooter gains high range. Its early-game is decent, and has a solid mid-game and late-game when supported by buffs.


The first path focuses on attack speed and eventually adds high raw damage. [[Ring of Fire (BTD6)|Ring of Fire]] and [[Inferno Ring (BTD6)|Inferno Ring]] trade off tacks for single flame rings that have high pierce and damage and benefit much better with extra range; maximize their track coverage, still preferrably around tight regions.
The first path focuses on attack speed and eventually adds high raw damage. [[Ring of Fire (BTD6)|Ring of Fire]] and [[Inferno Ring (BTD6)|Inferno Ring]] trade off tacks for single flame rings that have high pierce and damage and benefit much better with extra range; maximize their track coverage, still preferrably around tight regions.
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The second path is primarily focused on range and pierce, with [[Super Range Tacks (BTD6)|Super Range Tacks]] providing a significant boost to those stat bonuses for any Tack Shooter. Its activated abilities in particular have significantly high pierce, making them powerful in [[Race (BTD6)|Race]] scenarios.
The second path is primarily focused on range and pierce, with [[Super Range Tacks (BTD6)|Super Range Tacks]] providing a significant boost to those stat bonuses for any Tack Shooter. Its activated abilities in particular have significantly high pierce, making them powerful in [[Race (BTD6)|Race]] scenarios.


The third path focuses on making many projectiles per second. This path's main strength is ripping [[MOAB-class Bloon]]s by spawning tacks on top of them, and works very well with flat damage buffs (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]) and Bloon damage debuffs (e.g. [[Embrittlement (BTD6)|Embrittlement]]) due to the high projectile count of these Tack Shooters. All of these upgrades usually prefer the attack speed crosspath to maximize shots.
The third path focuses on making many projectiles per second. This path's main strength is ripping [[MOAB-Class Bloon]]s by spawning tacks on top of them, and works very well with flat damage buffs (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]) and Bloon damage debuffs (e.g. [[Embrittlement (BTD6)|Embrittlement]]) due to the high projectile count of these Tack Shooters. All of these upgrades usually prefer the attack speed crosspath to maximize shots.


==Update history==
==Update history==