Spike Factory (BTD6): Difference between revisions
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The '''Spike Factory''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]''. It [[attack]]s by passively dispensing piles of spikes onto the nearby [[track]] that damage [[Bloon]]s on contact. | The '''Spike Factory''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]''. It [[attack]]s by passively dispensing piles of spikes onto the nearby [[track]] that damage [[Bloon]]s on contact. It generates a spike pile every 1.75 seconds, each pile contains 5 spikes (6 with {{BTD6 mk|One More Spike}}), and each spike deals 1 damage. Each spike pile disappears at the end of the [[round]] or after 50 seconds, which allows it to build up a thick layer of spikes over time. It can't damage [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons, which destroy its spike piles without being damaged. | ||
It can be upgraded to dispense explosive spiked mines, [[MOAB-Class Bloon|MOAB-class-Bloon]]-shredding spikes with drastically increased [[attack speed]], as well as laying spikes over the whole track, or increasing the duration and [[damage]] of the spikes. | It can be upgraded to dispense explosive spiked mines, [[MOAB-Class Bloon|MOAB-class-Bloon]]-shredding spikes with drastically increased [[attack speed]], as well as laying spikes over the whole track, or increasing the duration and [[damage]] of the spikes. | ||
{{TOC}} | |||
==Mechanics== | ==Mechanics== | ||
{{Screenshot needed|Base Spac with 5-spike piles, and clearing out some stray bloons}} | {{Screenshot needed|Base Spac with 5-spike piles, and clearing out some stray bloons}} | ||
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Although the Spike Factory's spikes can hit [[Camo Bloon (BTD6)|Camo Bloon]]s, its attack is not considered to have [[Camo detection]]. This means that the Spike Factory does not allow [[Advanced Intel (BTD6)|Advanced Intel]] to target Camo Bloons in its range, nor does it allow [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] to target or hit Camo Bloons if used on it. | Although the Spike Factory's spikes can hit [[Camo Bloon (BTD6)|Camo Bloon]]s, its attack is not considered to have [[Camo detection]]. This means that the Spike Factory does not allow [[Advanced Intel (BTD6)|Advanced Intel]] to target Camo Bloons in its range, nor does it allow [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] to target or hit Camo Bloons if used on it. | ||
{{clear|right}} | {{clear|right}} | ||
==Upgrades== | ==Upgrades== | ||
{{BTD6 upgrade list by tower|Spike Factory|paragon=y}} | {{BTD6 upgrade list by tower/new|Spike Factory|paragon=y}} | ||
==Stats== | ==Stats== | ||
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==''Rogue Legends''== | ==''Rogue Legends''== | ||
===Starter parties with Spike Factories=== | ===Starter parties with Spike Factories=== | ||
{{BTD6 hero list by insta| | {{BTD6 hero list by insta|Spike Factory}} | ||
===Artifacts | ===Related Artifacts=== | ||
{{hat|This list does not include Artifacts that affect all Support towers.}} | {{hat|This list does not include Artifacts that affect all Support towers.}} | ||
{{BTD6 artifact list by name|Explosive Economics;Swelling Spikes|columns=1}} | {{BTD6 artifact list by name|Explosive Economics;Swelling Spikes|columns=1}} | ||
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===Tips=== | ===Tips=== | ||
*If Smart Spikes cannot be bought, it is advised to place Spike Factory such that it has barely enough range to reach the track, in order to minimize random placement of spikes. | *If Smart Spikes cannot be bought, it is advised to place Spike Factory such that it has barely enough range to reach the track, in order to minimize random placement of spikes. | ||
*With {{BTD6 mk|One More Spike}}, two 0-0-0 Spike Factories are almost as cost-efficient<!--1800/11-2000/12=-3.03030303--> than a single 1-0-0 but has a better refreshment rate. | |||
==Update history== | ==Update history== | ||