The Final Harmonic: Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: wording could be improved but I included the circumvent to blasta (it works, I tell you) |
Pymonkibot (talk | contribs) m Text replacement - "<section begin="lede"/>It " to "<section begin="lede"/>This upgrade " |
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'''The Final Harmonic''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/> | '''The Final Harmonic''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks a [[buff]] that applies to all [[Hero]]es and [[Magic]] towers (except itself) within the totem's [[range]] if it exists, or the Mermonkey's range if not. It grants Heroes +15% range and -15% [[Activated Ability]] cooldowns and grants Magic towers +3 [[pierce]]. Additionally, this upgrade increases the [[range]] of the Mermonkey (and its totem, by extension) from 32 units to 38 units, the [[pierce]] of its trident splashes from 9 to 18, and further enhances its [[trance]] attack. | ||
This upgrade reduces the trance attack's cooldown to 3 seconds, increases its [[damage over time]] damage cap to 10,000, and allows its totem to be placed onto any valid location on-screen. It also allows the trance to affect [[BFB (BTD6)|BFB]]s, [[ZOMG (BTD6)|ZOMG]]s, [[BAD (BTD6)|BAD]]s, and [[Boss Bloon]]s: it can pull in and trance BFBs and ZOMGs in the same way as MOABs and DDTs, but against BADs and bosses, it only strips Camo and detonates [[damage over time]], without pulling them in. BFBs, ZOMGs, BADs, and bosses all consume +3 pierce for the trance.<section end="lede"/> | This upgrade reduces the trance attack's cooldown to 3 seconds, increases its [[damage over time]] damage cap to 10,000, and allows its totem to be placed onto any valid location on-screen. It also allows the trance to affect [[BFB (BTD6)|BFB]]s, [[ZOMG (BTD6)|ZOMG]]s, [[BAD (BTD6)|BAD]]s, and [[Boss Bloon]]s: it can pull in and trance BFBs and ZOMGs in the same way as MOABs and DDTs, but against BADs and bosses, it only strips Camo and detonates [[damage over time]], without pulling them in. BFBs, ZOMGs, BADs, and bosses all consume +3 pierce for the trance.<section end="lede"/> | ||