Ascended Shadow: Difference between revisions

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The '''Ascended Shadow''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|28.0}}. It is a combination of [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], [[Grand Saboteur (BTD6)|Grand Saboteur]], and [[Master Bomber (BTD6)|Master Bomber]].  
The '''Ascended Shadow''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|28.0}}. It is a combination of [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], [[Grand Saboteur (BTD6)|Grand Saboteur]], and [[Master Bomber (BTD6)|Master Bomber]].  


It has three direct attacks that all deal extra damage to [[Camo Bloon (BTD6)|Camo Bloon]]s and [[Boss Bloon]]s. Additionally, all of its projectiles have a chance to inflict [[blowback]] on contact (with 15% chance between 100–150 units) and benefit from {{BTD6 mk|Diversion Tactics}}.
<section begin="lede" />Ascended Shadow has three direct attacks that all deal extra damage to [[Camo Bloon (BTD6)|Camo Bloon]]s and [[Boss Bloon]]s. Additionally, all of its projectiles have a chance to inflict [[blowback]] on contact (with 15% chance between 100–150 units) and benefit from {{BTD6 mk|Diversion Tactics}}.
*'''Shurikens''': It rapidly throws eight seeking shurikens at a time. In addition to extra Camo and Boss damage, it does extra damage to [[stun]]ned Bloons, and Bloons that have sticky bombs attached to it (including sticky bombs from other Ninja Monkeys). With {{BTD6 mk|Deadly Tranquility}}, it throws nine shurikens at a time.
*'''Shurikens''': It rapidly throws eight seeking shurikens at a time. In addition to extra Camo and Boss damage, it does extra damage to [[stun]]ned Bloons, and Bloons that have sticky bombs attached to it (including sticky bombs from other Ninja Monkeys). With {{BTD6 mk|Deadly Tranquility}}, it throws nine shurikens at a time.
*'''Flash Bombs''': Independently, it throws five bombs at a time that explode on contact and release three seeking mini-shurikens each. The explosions stun two layers of regular Bloons for 3 seconds, [[MOAB-Class Bloon]]s for 1 second. {{BTD6 mk|Deadly Tranquility}} makes it throw six bombs and each bomb releases four mini-shurikens.
*'''Flash Bombs''': Independently, it throws five bombs at a time that explode on contact and release three seeking mini-shurikens each. The explosions stun two layers of regular Bloons for 3 seconds, [[MOAB-Class Bloon]]s for 1 second. {{BTD6 mk|Deadly Tranquility}} makes it throw six bombs and each bomb releases four mini-shurikens.
*'''Sticky Bomb''': It throws enchanted cards that attach to MOAB-Class Bloons, which explode after just under 3 seconds. The explosion deals massive damage to the target and creates a large blast radius that deals additional damage to everything around it. This attack has infinite range, ignores anything except the target, and always targets [[Targeting option|Strong]].
*'''Sticky Bomb''': It throws enchanted cards that attach to MOAB-Class Bloons, which explode after just under 3 seconds. The explosion deals massive damage to the target and creates a large blast radius that deals additional damage to everything around it. This attack has infinite range, ignores anything except the target, and always targets [[Targeting option|Strong]].


Additionally, it provides passive benefits:
Additionally, the Paragon provides passive benefits:
*'''Global Camo detection''': All towers (including Paragons) on-screen gain [[Camo detection]]. Like [[Radar Scanner (BTD6)|Radar Scanner]], this can be blocked by [[Phayze]]'s Radar Jam, unless they are a Paragon.
*'''Global Camo detection''': All towers (including Paragons) on-screen gain [[Camo detection]]. Like [[Radar Scanner (BTD6)|Radar Scanner]], this can be blocked by [[Phayze]]'s Radar Jam, unless they are a Paragon.
*'''Grand Saboteur''': Slows all Bloons except [[BAD (BTD6)|BAD]]s and Boss Bloons by 50% and reduces the [[Bloon health|health]] of all MOAB-Class Bloon layers (including BADs but not Boss Bloons) by 25%.
*'''Grand Saboteur''': Slows all Bloons except [[BAD (BTD6)|BAD]]s and Boss Bloons by 50% and reduces the [[Bloon health|health]] of all MOAB-Class Bloon layers (including BADs but not Boss Bloons) by 25%.
*'''Ninja buffs''': It grants a passive +10 [[range]] buff to all Ninjas on screen and grants +1 [[Shinobi Tactics (BTD6)|Shinobi]] stack to all Ninjas in range.
*'''Ninja buffs''': It grants a passive +10 [[range]] buff to all Ninjas on screen and grants +1 [[Shinobi Tactics (BTD6)|Shinobi]] stack to all Ninjas in range.
 
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==Mechanics==
==Mechanics==
{{Incomplete|Add stats in a human-readable format (sort of like in [[Magus Perfectus]]), because not all readers are able to read off simply from the stats section.}}
{{Incomplete|Add stats in a human-readable format (sort of like in [[Magus Perfectus]]), because not all readers are able to read off simply from the stats section.}}
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===Grand Saboteur===
===Grand Saboteur===
While on screen, a passive Bloon debuff is persistently applied to all Bloons on screen. All Bloons except BADs and Bosses have their speed reduced by 50%, and all MOAB-Class Bloons except Bosses have 25% less health per layer than normal.
While on screen, a passive Bloon debuff is persistently applied to all Bloons on screen. All Bloons except BADs and Bosses have their speed reduced by 50%, and all MOAB-Class Bloons except Bosses have 25% less health per layer than normal. The Ascended Shadow's damage counter counts the HP loss on blimps by this passive attack, but an active [[Grand Saboteur (BTD6)|Grand Saboteur]] ability, which does the same damage, prioritizes damage counter first.


===Passive buffs===
===Passive buffs===
Ascended Shadow has three buffs, two of which are exclusive to Ninjas:
Ascended Shadow has three buffs, two of which are exclusive to Ninjas. It does not apply any of these buffs to itself.
*It grants [[Camo detection]] to all towers on screen, including other Paragons. Affected towers receive a buff with the same icon as [[Radar Scanner (BTD6)|Radar Scanner]]'s buff. Like Radar Scanner, the buff can be blocked by [[Phayze]]'s Radar Jam. Paragons who receive Camo detection from it are unaffected by the Radar Jam, allowing them to always hit camo bloons.  
*It grants [[Camo detection]] to all towers on screen, including other Paragons. Affected towers receive a buff with the same icon as [[Radar Scanner (BTD6)|Radar Scanner]]'s buff. Like Radar Scanner, the buff can be blocked by [[Phayze]]'s Radar Jam. Paragons who receive Camo detection from it are unaffected by the Radar Jam, allowing them to always hit camo bloons.  
*All Ninja Monkeys on screen other than itself receive +10 range.
*It grants +10 range to all Ninja Monkeys on-screen.
*All Ninja Monkeys in range other than itself receive one [[Shinobi Tactics (BTD6)|Shinobi Tactics]] equal to the tier 3's effect.
*It grants one stack of the [[Shinobi Tactics (BTD6)|Shinobi Tactics]] buff to all Ninja Monkeys within range. It has the same effect as Shinobi Tactics.


===Monkey Knowledge interactions===
===Monkey Knowledge interactions===
*{{BTD6 mk|Lingering Magic}}: Affects all projectiles.
*{{BTD6 mk|Diversion Tactics}}: Affects all projectiles that inflict blowback, increasing their chance from 15% to 17.5%.
*{{BTD6 mk|Diversion Tactics}}: Affects all projectiles that inflict blowback, increasing their chance from 15% to 17.5%.
*{{BTD6 mk|Deadly Tranquility}}: Affects the main attack and flash bombs. The main attack shoots 9 shurikens at a time instead of 8. The flash bomb attack throws 6 bombs at a time instead of 5, and they launch 4 shurikens when they explode instead of 3.<!-- the mutation works by increasing projectile count by 1 for any attack that emits multiple projectiles at a time, not specifically targeting the main attack for some reason -->
*{{BTD6 mk|Deadly Tranquility}}: Affects the main attack and flash bombs. The main attack shoots 9 shurikens at a time instead of 8. The flash bomb attack throws 6 bombs at a time instead of 5, and they launch 4 shurikens when they explode instead of 3.<!-- the mutation works by increasing projectile count by 1 for any attack that emits multiple projectiles at a time, not specifically targeting the main attack for some reason -->