Cripple MOAB (BTD5): Difference between revisions
Qwertyxp2000 (talk | contribs) pretty sure it refreshes stuns in BTD5, would probably work the same in BMC as they almost never change game mechanics from base BTD5 unless there's some game-breaking interaction (like how they patched ricochet duplication or preventing most Spacs from doing both Ceramic and blimp bonuses with MIB) |
Planterror (talk | contribs) m →Strategy: tgargeting |
||
| (One intermediate revision by the same user not shown) | |||
| Line 30: | Line 30: | ||
==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed|research freeplay tactics on flash}} | ||
Cripple MOAB is a niche upgrade due to its high cost, but can consistently stall [[ZOMG (BTD5)|ZOMG]]s enough for other towers to heavily damage them. During normal gameplay, a Cripple MOAB can be purchased on 85 to stall the final ZOMG on Hard Difficulty, to allow for setup (notably [[MOAB-SHREDR Spikes (BTD5)|MOAB-SHREDR Spikes]]) or to buy more time for abilities such as [[MOAB Assassin (BTD5)|MOAB Assassin]] to recharge and heavily damage the ZOMG. | |||
Upgrade to [[Faster Firing (BTD5)|Faster Firing]] for a more consistent stun. On the {{Multiplat version of|Bloons TD 5}}, due to snipers attacking the same target when set to the same targeting priority, it can be a good idea to intentionally not buy Faster Firing or avoid giving it [[Jungle Drums (BTD5)|Jungle Drums]] to desync the attacks so they apply their stuns at different times. | |||
==In other languages== | ==In other languages== | ||