Cripple MOAB (BTD5): Difference between revisions

Qwertyxp2000 (talk | contribs)
pretty sure it refreshes stuns in BTD5, would probably work the same in BMC as they almost never change game mechanics from base BTD5 unless there's some game-breaking interaction (like how they patched ricochet duplication or preventing most Spacs from doing both Ceramic and blimp bonuses with MIB)
m →Strategy: tgargeting
 
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed|research freeplay tactics on flash}}
Cripple MOAB is a niche upgrade due to its high cost, but can consistently stall [[ZOMG (BTD5)|ZOMG]]s enough for other towers to heavily damage them. During normal gameplay, a Cripple MOAB can be purchased on 85 to stall the final ZOMG on Hard Difficulty, to allow for setup (notably [[MOAB-SHREDR Spikes (BTD5)|MOAB-SHREDR Spikes]]) or to buy more time for abilities such as [[MOAB Assassin (BTD5)|MOAB Assassin]] to recharge and heavily damage the ZOMG.
 
Upgrade to [[Faster Firing (BTD5)|Faster Firing]] for a more consistent stun. On the {{Multiplat version of|Bloons TD 5}}, due to snipers attacking the same target when set to the same targeting priority, it can be a good idea to intentionally not buy Faster Firing or avoid giving it [[Jungle Drums (BTD5)|Jungle Drums]] to desync the attacks so they apply their stuns at different times.


==In other languages==
==In other languages==