Spa Pits: Difference between revisions
mNo edit summary |
m →Layout: not true anymoar |
||
| Line 21: | Line 21: | ||
*All the loops are joined into a single path, with new sections around the pool in the middle connecting them. The Bloons enter from the upper half of the top-left pool and take a full clockwise loop around the bottom-right pool, then the topmost pool, then the bottom-left pool, then the top-right pool, then exit from the other half of the top-left pool, taking partial anti-clockwise loops around the middle in between each loop. | *All the loops are joined into a single path, with new sections around the pool in the middle connecting them. The Bloons enter from the upper half of the top-left pool and take a full clockwise loop around the bottom-right pool, then the topmost pool, then the bottom-left pool, then the top-right pool, then exit from the other half of the top-left pool, taking partial anti-clockwise loops around the middle in between each loop. | ||
* The five caves now function as line of sight blockers. Around the edges, the plants block tower placement. However, neither of these changes significantly increase the track's difficulty. | * The five caves now function as line of sight blockers. Around the edges, the plants block tower placement. However, neither of these changes significantly increase the track's difficulty. | ||
* There are still four other entrances/exits | * There are still four other entrances/exits, though these entrances/exits are permanently inactive unless the player activates the secret, and they do not spawn {{BTD6 mk|Pre-game Prep}} spikes. | ||
Spa Pits is the third longest map in ''BTD6'', only behind [[Scrapyard]] and [[Logs]]. | Spa Pits is the third longest map in ''BTD6'', only behind [[Scrapyard]] and [[Logs]]. | ||