Bounty Hunter: Difference between revisions

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'''Bounty Hunter''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Its pistol does +6 damage versus [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, its rifle gains +10 damage to Ceramics that is mutually exclusive to its [[Fortified Bloon (BTD6)|Fortified Bloon]] bonus damage, unlocks a non-damaging attack that places marks on Bloons, the Marked to Pop [[Activated Ability]], and an improved version of the Take Aim ability. If at least one Bounty Hunter is present, it grants all Desperados the capability to prioritize marked Bloons.
'''Bounty Hunter''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the following:
*A non-damaging [[attack]] that places a mark on a Bloon every few seconds. Marked Bloons take double damage from all Desperados and earn double [[cash]] when popped.
*A Monkey Special for all Desperados that allows them to prioritize marked Bloons, similar to [[Camo Prioritization]].
*The Marked to Pop [[Activated Ability]], which rapidly marks Bloons for a short time, then attacks all marked Bloons, with infinite range.
*An improved Take Aim ability, granting the targeted tower more range and accuracy and now allowing it to damage {{BTD6|Black Bloon}}s, {{BTD6|White Bloon}}s, and {{BTD6|Purple Bloon}}s for the duration.
 
Additionally, with this upgrade, the pistol and rifle now deal bonus damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s (+6 and +10, respectively), which doesn't stack with its extra damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s when dealt to Fortified Ceramic Bloons.<section end="lede"/>


==Mechanics==
==Mechanics==
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===Take Aim===
===Take Aim===
Bounty Hunter has an improved version of [[Deadeye]]'s Take Aim ability. It applies +50% range instead of +25%, reduces spread by 80% instead of 50%, and allows the affected tower to damage {{BTD6|Black Bloon}}s, {{BTD6|White Bloon}}s, and {{BTD6|Purple Bloon}}s.
Bounty Hunter has an improved version of [[Deadeye]]'s Take Aim ability. It applies +50% range instead of +25%, reduces spread by 80% instead of 50%, and allows the affected tower to damage {{BTD6|Black Bloon}}s, {{BTD6|White Bloon}}s, and {{BTD6|Purple Bloon}}s. Its version of the ability occupies a separate slot from [[Deadeye]]'s.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|54.0|section=y}}
{{BTD6 last updated|55.2|section=y}}
Bounty Hunter is a major farming support tower, with its Take Aim ability being able to increase [[Monkey City (BTD6)|Monkey City]] range to cover more {{BTD6|Banana Farm}}s in the transition to [[Monkeyopolis (BTD6)|Monkeyopolis]]. It can also directly make income when combined with blimp instakills, namely [[XXXL Trap (BTD6)|XXXL Trap]] and [[Pirate Lord (BTD6)|Pirate Lord]], as the marked status is not applied to multiple layers. It is not very effective compared to conventional farming methods, however.
Bounty Hunter is a major farming support tower, with its Take Aim ability being able to increase [[Monkey City (BTD6)|Monkey City]] range to cover more {{BTD6|Banana Farm}}s in the transition to [[Monkeyopolis (BTD6)|Monkeyopolis]]. It can also directly make income when combined with blimp instakills, namely [[XXXL Trap (BTD6)|XXXL Trap]] and [[Pirate Lord (BTD6)|Pirate Lord]], as the marked status is not applied to multiple layers. It is not very effective compared to conventional farming methods, however.


Outside of farming, the marked status help Desperados deal much more damage to single targets, such as against Rounds 60, 80, and 100. The improved Take Aim's temporary Bloon weakness removal assists towers such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]], in addition to extra range and [[Camo detection]]. It is also a solid choice on [[Monkey Village (BTD6)|Monkey Village]]s, such as spreading [[Monkey Commerce (BTD6)|Monkey Commerce]] buffs further.
Outside of farming, the marked status help Desperados deal much more damage to single targets, such as against Rounds 60, 80, and 100, making it a great pairing with [[Twin Sixes]] and [[The Blazing Sun]]. The improved Take Aim's temporary Bloon weakness removal assists towers such as [[The Biggest One (BTD6)|The Biggest One]] (versus DDTs), [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Arctic Knight]], and [[Ring of Fire (BTD6)|Ring of Fire]], in addition to extra range and [[Camo detection]]. It is also a solid choice on [[Monkey Village (BTD6)|Monkey Village]]s, such as spreading [[Monkey Commerce (BTD6)|Monkey Commerce]] buffs further.


2-4-0 is usually the better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, plus better single-target damage via [[Standoff]], compared to 0-4-2 which is more consistent against groups instead.
2-4-0 is usually the better crosspath due to its large synergy with [[Quickdraw (BTD6)|Quickdraw]]'s speed buffs when attacking far targets, plus better single-target damage via [[Standoff]], compared to 0-4-2 which is more consistent against groups instead.