Perma-Spike (BTD6): Difference between revisions
→Strategy: 025 is marginally better with enough stim uptime, technically, usually |
|||
| Line 33: | Line 33: | ||
Perma-Spike struggles in [[Freeplay]] as it does not scale well with the increasingly denser rounds. Outside of standard gamemodes, its main use case is in {{BTD6|Race}}s, by using it to instantly pop the remaining Bloon spawns after the bulk of rounds have been cleared. | Perma-Spike struggles in [[Freeplay]] as it does not scale well with the increasingly denser rounds. Outside of standard gamemodes, its main use case is in {{BTD6|Race}}s, by using it to instantly pop the remaining Bloon spawns after the bulk of rounds have been cleared. | ||
Both crosspaths are almost equally effective. 1-0-5 is slightly cheaper, has marginally better DPS (1.7× instead of 1.667×), and has the option of upgrading to 2-0-5 in {{BTD6|Ice Monkey}}-centric strategies (usually for frozen Bloons; {{BTD6|Lead Bloon}}s aren't a concern unless {{BTD6|Acidic Mixture Dip}} isn't available) for the same overall cost as 0-2-5. 0-2-5 benefits slightly more from flat pierce buffs, including {{BTD6 mk|One More Spike}}; if Perma-Spike has Stronger Stimulant supporting it, 0-2-5 has slightly more DPS than 1-0-5, assuming the Alchemist | Both crosspaths are almost equally effective. 1-0-5 is slightly cheaper, has marginally better DPS (1.7× instead of 1.667×), and has the option of upgrading to 2-0-5 in {{BTD6|Ice Monkey}}-centric strategies (usually for frozen Bloons; {{BTD6|Lead Bloon}}s aren't a concern unless {{BTD6|Acidic Mixture Dip}} isn't available) for the same overall cost as 0-2-5. 0-2-5 benefits slightly more from flat pierce buffs, including {{BTD6 mk|One More Spike}}; if Perma-Spike has Stronger Stimulant supporting it, 0-2-5 has slightly more DPS than 1-0-5, assuming the Alchemist can maintain enough uptime on it with the brew buff. | ||
==Update history== | ==Update history== | ||
Latest revision as of 05:11, 24 July 2026
| Tower | Spike Factory — Path 3 — Tier 5 | |
|---|---|---|
| XP cost | 29,500 | |
| Cash cost | $25,500 — Easy $30,000 — Medium $32,400 — Hard $36,000 — Impoppable | |
Perma-Spike is the Spike Factory's path 3 tier 5 upgrade in Bloons TD 6. Spike piles are produced about 3.46x slower (without crosspaths, every 1.75s to 6.06s), but deal 10 damage, have 50 pierce (85 with 1-0-5), last up to 300 seconds, and carry over up to 3 rounds. Additionally, the 4x start-of-round speed boost now lasts for 10 seconds. Unlike other Spike Factories except its Paragon, spikes placed by a Perma-Spike are preserved when loading a save, though any buffs the spikes had will be lost.
Stats
[edit | edit source]| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Attack | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||
| |||||||||||||||||||
|
| Start-of-round buff | ||||
|---|---|---|---|---|
| ||||
1-0-5
| Attack | |||||
|---|---|---|---|---|---|
|
2-0-5
| Attack | |||||
|---|---|---|---|---|---|
|
0-1-5
| Attack | ||
|---|---|---|
|
0-2-5
| Attack | ||
|---|---|---|
|
Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-5 | $30,980 | $36,450 | $39,365 | $43,740 | $21,686 | $25,515 | $27,556 | $30,618 |
| 1-0-5 | $31,660 | $37,250 | $40,230 | $44,700 | $22,162 | $26,075 | $28,161 | $31,290 |
| 2-0-5 | $32,170 | $37,850 | $40,880 | $45,420 | $22,519 | $26,495 | $28,616 | $31,794 |
| 0-1-5 | $31,490 | $37,050 | $40,015 | $44,460 | $22,043 | $25,935 | $28,011 | $31,122 |
| 0-2-5 | $32,170 | $37,850 | $40,880 | $45,420 | $22,519 | $26,495 | $28,616 | $31,794 |
Strategy
[edit | edit source]Perma-Spike is a very versatile T5 tower. It can serve as a perfectly consistent cleanup tower, leak-catcher and/or win condition for CHIMPS. Since the tower only cares about how much RBE it has to absorb, it is potent against DDTs and Super Ceramics, being able to handle every DDT through round 100. This also means that alongside being a DDT counter, Perma-Spike can also trivialise round 100 by exploiting the single BAD's relatively low RBE. Pair Perma-Spike with Stronger Stimulant, Abyssal Warrior, and Jungle Drums to improve its capacity. Overclock is another, more expensive option. If your strategy relies more heavily on Perma-Spike for general damage output, and not just cleaning up or answering DDTs and the BAD, use it with stalling towers; Horned Owl and MOAB Shove are the best, while Cryo Cannon and Maim MOAB require less micromanagement. It excels on maps where it can cover every exit, such as Glacial Trail and Workshop. On maps that Perma-Spike cannot reach every exit, such as Muddy Puddles, use the Reposition abilities of Support Chinook or Dan D'Monke. Smart Targeting is an inconsistent option for these maps, and another micro-heavy option is to repeatedly alternative between the "Close" and far "Set Target" targeting options to ensure spikes are balanced in each exit.
As a cleanup tower, Perma-Spike should not be solely relied on to tank most blimps from the dense lategame rounds like 96 and 98. However, it highly complements towers with high raw damage that also tend to leak Bloons. Unstable Concoction should be used if your strategy uses Perma-Spike, as it is cost-efficient extra damage, and its usual downside of leaving huge packs of MOABs and Ceramics is not a problem for Perma-Spike. For Heroes, Admiral Brickell, Corvus, and Ezili's abilities are good for cutting away large amounts of RBE from dense rounds. Benjamin is a niche choice; he can use Syphon Funding to drastically reduce the densest rounds, and it is this synergy with Perma-Spike being the primary reason to ever consider him in CHIMPS.
Perma-Spike struggles in Freeplay as it does not scale well with the increasingly denser rounds. Outside of standard gamemodes, its main use case is in Races, by using it to instantly pop the remaining Bloon spawns after the bulk of rounds have been cleared.
Both crosspaths are almost equally effective. 1-0-5 is slightly cheaper, has marginally better DPS (1.7× instead of 1.667×), and has the option of upgrading to 2-0-5 in Ice Monkey-centric strategies (usually for frozen Bloons; Lead Bloons aren't a concern unless Acidic Mixture Dip isn't available) for the same overall cost as 0-2-5. 0-2-5 benefits slightly more from flat pierce buffs, including
One More Spike; if Perma-Spike has Stronger Stimulant supporting it, 0-2-5 has slightly more DPS than 1-0-5, assuming the Alchemist can maintain enough uptime on it with the brew buff.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Upgrade cost increased ― $22,000 → $25,000
Attack cooldown increased ― 3s → 6s (attack speed reduced by 50%)
- Far targeting no longer causes the game to crash if it cannot reach the track (bug fix)
- 1-0-5, 2-0-5
Pierce increased ― 60 → 70
Upgrade cost increased ― $25,000 → $30,000
Projectiles are now saved
Projectile lifespan reduced ― 350s → 300s
Projectile max rounds reduced ― 4 → 3
Now gains a 4× attack speed buff for 2.5 seconds at the start of each round
Spike piles no longer save (bug)
Rounds before projectiles expire increased ― 3 → 4 (undocumented)
— Update notes
Overall cost increased by $200 (due to cost changes for previous tiers)
- 0-1-5
Rate reduced ― 3.6s → 4.8s (undocumented)
- 0-2-5
Rate reduced ― 2.7s → 3.36s (undocumented)
— Update notes
Attack cooldown reduced ― 6s → 4.85s (attack speed increased by 23.71%)
- Stacks with 0-1-5 Faster Production crosspath ― 4.8s → 3.88s
- Stacks with 0-2-5 Faster Production crosspath ― 3.36s → 2.716s
— Update notes
Smart targeting now places spikes as far back on the track as it can, rather than directly in front of the Bloon closest to leaking (undocumented)
- 1-0-5
Pierce increased ― 70 → 80
— Update notes
- 1-0-5
Pierce increased ― 80 → 90
Spike per spike pile reduced ― 50 → 25
Damage increased ― 10 → 15
- 1-0-5, 2-0-5
Spike per spike pile reduced ― 90 → 45
— Update notes
Pierce increased ― 25 → 50
Damage reduced ― 15 → 10
Attack cooldown reduced ― 4.85s → 6.0625s
Start of round attack speed buff duration increased ― 2.5s → 10s
- 1-0-5, 2-0-5
Pierce increased ― 45 → 90
Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
— Update notes
- 1-0-5, 2-0-5
Pierce reduced ― 90 → 85
— Update notes
Reworked targeting options ― Normal, Close, Far, Smart → Normal, Close, Smart, Set Target, Automatic
Smart Spikes: Adds a "Set Target" option, which allows to select the place inside the Spike Factory's range where the spikes go to.
Smart Spikes: Adds a "Automatic" option, attempts to directly target the first bloon
Removed "Far" targeting option
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
-
Insta Monkey icon
Trivia
[edit | edit source]- Perma-Spike has received numerous update notes regarding its lack of nerfs. This is a running gag created by Ninja Kiwi starting with update 46.
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | مسامير دائمة تصبح السنون والنتوءات عالية الضرر شبه دائمة. |
— | |
| Danish | Perma-søm Højeffektive søm bliver næsten permanente. |
— | |
| German | Perma-Stacheln Nägel mit hohem Schaden sind fast permanent vorhanden. |
— | |
| Spanish | Permaclavo Los clavos de gran daño se vuelven casi permanentes. |
— | |
| Spanish (LA) | Permaclavo Los clavos de gran daño se vuelven casi permanentes. |
— | |
| Finnish | Pysyvä piikki Tehokkaat piikit tulevat melkein pysyviksi. |
— | |
| French | Perma-pointes Les pointes à dégâts élevés deviennent presque permanentes. |
— | |
| Italian | Perma-aculeo Gli aculei a danni elevati diventano quasi permanenti. |
— | |
| Japanese | パーマスパイク 高ダメージスパイクが、ほぼ永久的に持続するようになる。 |
— | |
| Korean | 영구 스파이크 공격력이 높은 스파이크가 거의 영구적이 됩니다. |
— | |
| Dutch | Permaspies Stekels die grote schade doen worden bijna permanent. |
— | |
| Norwegian | Perma-spiker Spiker med høy skade blir nesten en permanent funksjon. |
— | |
| Polish | Perma-kolce Kolce zadające duże obrażenia stają się niemal permanentne. |
— | |
| Portuguese (Brazil) | Espinho Permanente Espinhos de alto dano se tornam quase permanentes. |
— | |
| Russian | Вечные шипы Наносящие сильный урон шипы становятся почти вечными. |
— | |
| Swedish | Permaspik Spikar som åsamkar stor skada blir nästan permanenta. |
— | |
| Thai | ตะปูถาวร ตะปูดาเมจสูงแทบจะอยู่อย่างถาวร |
— | |
| Turkish | Kalıcı Çivi Yüksek hasarlı çiviler neredeyse kalıcı hale gelir. |
— | |
| Chinese (simplified) | 永久刺钉 高伤害刺钉变得几乎不可磨灭。 |
— | |
| Chinese (traditional) | 永久針刺 高傷害針刺幾乎變得永久存在。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
[edit | edit source]| Upgrades in Bloons TD 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| List of upgrades | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||