Glaive Lord (BTD6): Difference between revisions

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'''Glaive Lord''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''.  
'''Glaive Lord''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''.  


With this upgrade, three glaives orbit the Boomerang Monkey that rapidly [[damage]] any [[Bloon]]s within close range, including [[Camo Bloon (BTD6)|Camo Bloon]]s. Despite its appearance, the [[attack]] is simply an [[area of effect]] that damages Bloons inside it at a constant rate every 0.05s but its damage cannot soak through multiple layers; the orbiting glaives are purely visual. The area of effect has a radius of 30 (40 with 5-0-1), deals 4 damage per tick, +4 to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, and can hit up to 200 Bloons at a time (230 with {{BTD6 mk|Extra Bounce}}).   
<section begin="lede" />With this upgrade, three glaives orbit the Boomerang Monkey that rapidly [[damage]] any [[Bloon]]s within close range, including [[Camo Bloon (BTD6)|Camo Bloon]]s. Despite its appearance, the [[attack]] is simply an [[area of effect]] that damages Bloons inside it at a constant rate every 0.05 seconds but its damage cannot soak through multiple layers; the orbiting glaives are purely visual. The area of effect has a radius of 30 (40 with 5-0-1), deals 4 damage per tick, +4 to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, and can hit up to 200 Bloons at a time (230 with {{BTD6 mk|Extra Bounce}}).   


In addition, the Boomerang Monkey's base attack deals +5 damage, +10 to Ceramic Bloons, can bounce to new targets from any distance, can re-hit Bloons it has already hit after 0.6 seconds, and now applies a [[damage over time]] effect to the first MOAB-Class Bloon it hits, dealing 100 damage to it every second for 10 seconds. The effect does not stack with itself, nor does it soak through multiple layers.  
In addition, the Boomerang Monkey's base attack deals +5 damage, +10 to Ceramic Bloons, can bounce to new targets from any distance, can re-hit Bloons it has already hit after 0.6 seconds, and now applies a [[damage over time]] effect to the first MOAB-Class Bloon it hits, dealing 100 damage to it every second for 10 seconds. The effect does not stack with itself, nor does it soak through multiple layers.  


With [[Long Range Rangs (BTD6)|Long Range Rangs]] crosspath the orbital glaive area of effect's size by 15% and when upgraded further to [[Red Hot Rangs (BTD6)|Red Hot Rangs]] the damage of orbital glaives and base attack are increased by 2 and allows it to pop [[Lead Bloon (BTD6)|Lead Bloon]]s and [[Frozen]] Bloons. Additionally this crosspath allows MOAB shred to hit [[DDT (BTD6)|DDTs]] if the Glaive Lord can see Camo.  
With [[Long Range Rangs (BTD6)|Long Range Rangs]] crosspath the orbital glaive area of effect's size increases by 15%, and when upgraded further to [[Red Hot Rangs (BTD6)|Red Hot Rangs]] the damage of orbital glaives and base attack are increased by 2 and can pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen]] Bloons. Additionally, this crosspath allows Glaive Lord to hit [[DDT (BTD6)|DDTs]] if visible.<section end="lede" />


==Stats==
==Stats==
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{{BTD6 last updated|49.2|section=y}}Glaive Lord is among the most powerful Tier 5 towers for its cost. Its ricocheting glaives bounce repeatedly all over the map and deal massive damage to everything in sight, while the rotating glaives clean up large clumps of MOABs and ceramics with ease. It also deals solid single-target damage thanks to the DoT shredding effect inflicted by the 1st hit of each ricocheting glaive.  
{{BTD6 last updated|49.2|section=y}}Glaive Lord is among the most powerful Tier 5 towers for its cost. Its ricocheting glaives bounce repeatedly all over the map and deal massive damage to everything in sight, while the rotating glaives clean up large clumps of MOABs and ceramics with ease. It also deals solid single-target damage thanks to the DoT shredding effect inflicted by the 1st hit of each ricocheting glaive.  


The 5-2-0 crosspath gives Glaive Lord the most power, as it increases attack speed of the thrown glaives that do the majority of Glaive Lord's damage, especially on [[Expert]] maps. However, 5-2-0 cannot pop Leads and DDTs without MIB or other lead-popping support, and it is often not worth it to get them just to obtain the 5-2-0 crosspath. Therefore, use the 5-2-0 crosspath if lead-popping support is already obtained or will needed for other towers as well, and use the 5-0-2 if lead-popping support is not needed for anything else. Glaive Lord is best placed near a bend to maximize the power of its rotating glaives, and if bends are not present, attempt to place it so that its rotating glaives have the widest coverage possible.
The 5-2-0 crosspath gives Glaive Lord the most power, as it increases attack speed of the thrown glaives that do the majority of Glaive Lord's damage, especially on [[Expert]] maps. However, 5-2-0 cannot pop Leads and DDTs without MIB or other lead-popping support, and it is often not worth it to get them just to obtain the 5-2-0 crosspath. Therefore, use the 5-2-0 crosspath if lead-popping support is already obtained or will be needed for other towers as well, and use the 5-0-2 if lead-popping support is not needed for anything else. Glaive Lord is best placed near a bend to maximize the power of its rotating glaives, and if bends are not present, attempt to place it so that its rotating glaives have the widest coverage possible.


==Update history==
==Update history==
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===Screenshots===
===Screenshots===
{{screenshot needed}}<gallery>
{{screenshot needed}}<gallery>
File:5-0-0 boomerang BTD6.png|No upgrades, Faster Throwing, Faster Rangs, Long range Rangs (5-0-0, 5-1-0, 5-2-0, 5-0-1)
BTD6 5-0-0 boomerang.png|No upgrades, Faster Throwing, Faster Rangs, Long range Rangs (5-0-0, 5-1-0, 5-2-0, 5-0-1)
File:5-0-2 boomerang.png|Red Hot Rangs (5-0-2)
BTD6 5-0-2 boomerang.png|With Red Hot Rangs (5-0-2)
File:5-0-0 boomerang BTD6 DoT.png|Glaive Lord MOAB shred
BTD6 5-0-0 boomerang DoT.png|Glaive Lord MOAB shred
</gallery>
</gallery>