Sentry Expert (BTD6): Difference between revisions

 
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==Mechanics==
==Mechanics==
When an Engineer Monkey with Sentry Expert is about to deploy a Sentry, it assigns a score to each type of Sentry based on the types of all Bloons and Sentries on the map at that moment (including Sentries placed by other Sentry Expert Engineer Monkeys), then deploys the Sentry type with the highest score it determined. It only considers the outer layers of Bloons, and does count [[Camo Bloon (BTD6)|Camo Bloon]]s even if the Engineer Monkey doesn't have [[Camo detection]], though it ignores Bloon types that aren't part of the default roundset (such as [[Boss Bloon]]s and ''[[Frontier Legends]]'' Bloons). It calculates the score of each Sentry type in the following steps:
When an Engineer Monkey with Sentry Expert is about to deploy a Sentry, it assigns a score to each type of Sentry based on the types of all Bloons and Sentries on the map at that moment (including Sentries placed by other Sentry Expert Engineer Monkeys), then deploys the Sentry type with the highest score it determined. It only considers the outer layers of Bloons, and does count [[Camo Bloon (BTD6)|Camo Bloon]]s even if the Engineer Monkey doesn't have [[Camo detection]]. It calculates the score of each Sentry type in the following steps:


#The Sentry type's score changes based on the proportions of Bloons currently on the map (the percentage of Bloons of each type out of the total number of Bloons). This works by applying a multiplier to the proportion of each Bloon type it checks for, then adding those to its score modifiers. Each Sentry type has separate score multipliers the Bloon types it checks for, which can be positive or negative; it doesn't check for Bloon types that it doesn't have multipliers for, but they still count towards the total number of Bloons when determining proportions.
#The Sentry type's score changes based on the proportions of Bloons currently on the map (the percentage of Bloons of each type out of the total number of Bloons). This works by applying a multiplier to the proportion of each Bloon type it checks for, then adding those to its score modifiers. Each Sentry type has separate score multipliers the Bloon types it checks for, which can be positive or negative; it doesn't check for Bloon types that it doesn't have multipliers for, but they still count towards the total number of Bloons when determining proportions, even [[Boss Bloon]]s and ''[[Frontier Legends]]''-exclusive Bloons.
#*For example, Boom Sentry applies 1× score to [[Lead Bloon (BTD6)|Lead Bloon]]s, -1× score to [[Black Bloon (BTD6)|Black Bloon]]s, and -0.5× score to [[MOAB (BTD6)|MOAB]]s; if there are 60 Lead Bloons, 20 Black Bloons, 20 MOABs, and no other Bloons of any type on-screen, Boom Sentry has +0.6 score from Lead Bloons, -0.2 score from Black Bloons, and -0.1 score from MOABs.
#*For example, Boom Sentry applies 1× score to [[Lead Bloon (BTD6)|Lead Bloon]]s, -1× score to [[Black Bloon (BTD6)|Black Bloon]]s, and -0.5× score to [[MOAB (BTD6)|MOAB]]s; if there are 60 Lead Bloons, 20 Black Bloons, 20 MOABs, and no other Bloons of any type on-screen, Boom Sentry has +0.6 score from Lead Bloons, -0.2 score from Black Bloons, and -0.1 score from MOABs.
#*In this scenario, if there are also 100 [[Purple Bloon (BTD6)|Purple Bloon]]s on-screen, it effectively halves all of these score modifiers, since half of the proportion of Bloons on the map are ones that don't affect the score of Boom Sentry.
#*In this scenario, if there are also 100 [[Purple Bloon (BTD6)|Purple Bloon]]s on-screen, it effectively halves all of these score modifiers, since half of the proportion of Bloons on the map are ones that don't affect the score of Boom Sentry.
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#*Boom Sentry: +1.5 if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks
#*Boom Sentry: +1.5 if there are fewer Boom Sentries than Cold Sentries and at least 20 Pinks
#*Cold Sentry: +1.5 if there are fewer Cold Sentries than Boom Sentries and at least 20 Pinks
#*Cold Sentry: +1.5 if there are fewer Cold Sentries than Boom Sentries and at least 20 Pinks
#*Energy Sentry: -4 if there are no Crushing Sentries, no Cold Sentries, and at least 10 MOABs
#*Energy Sentry: -4 if there are zero Crushing Sentries or zero Cold Sentries, and at least 10 MOABs
#The average of all the Sentry type's score modifiers up until this point becomes the base score.
#The average of all the Sentry type's score modifiers up until this point becomes the base score.
#*For example, if the Boom Sentry's score modifiers are +0.6 from Leads, -0.2 from Blacks, -0.1 from MOABs, and +1.5 from its special condition, its base score is 0.6. If the special condition is not met, its score modifier doesn't factor into the average, so the base score becomes 0.1 instead.
#*For example, if the Boom Sentry's score modifiers are +0.6 from Leads, -0.2 from Blacks, -0.1 from MOABs, and +1.5 from its special condition, its base score is 0.6. If the special condition is not met, its score modifier doesn't factor into the average, so the base score becomes 0.1 instead.