Wingmonkey: Difference between revisions

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m forgot to include the most important part of all: speed caps lol
 
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==Mechanics==
==Mechanics==
{{screenshot needed|section=y|Recorded demonstration of Wingmonkey behavior}}
{{screenshot needed|section=y|Recorded demonstration of Wingmonkey behavior}}
Wingmonkey has three different modes: chase, flyover, and random. Each mode uses a targeting system to determine the area that the Monkey Ace should fly towards. It switches between modes automatically depending on the situation.
When set to Wingmonkey, the Monkey Ace's movement speed caps at 60 units per second, negating the extra speed of [[Fighter Plane (BTD6)|Fighter Plane]] and [[Rosalia (BTD6)|Rosalia]]'s Flight Boost buff. This targeting option has three modes: chase, flyover, and random, each with its own flight pattern. It switches between modes automatically depending on the situation.  


The Monkey Ace uses chase mode if there are any Bloons on-screen that it can target; it cannot target Camo Bloons unless it has [[Camo detection]]. It targets the Bloon closest to reaching an exit (similar to [[First]] targeting) and sets its target point to a short distance{{fn|32 units plus half of the target Bloon's radius (one fourth of its diameter)}} ahead of it on the track. In this mode, it constantly checks for a new target every 0.25 seconds.
The Monkey Ace uses chase mode if there are any Bloons on-screen that it can target; it cannot target Camo Bloons unless it has [[Camo detection]]. It targets the Bloon closest to reaching an exit (similar to [[First]] targeting) and sets its target point to a short distance{{fn|32 units plus half of the target Bloon's radius (one fourth of its diameter)}} ahead of it on the track. In this mode, it constantly checks for a new target every 0.25 seconds.