Wingmonkey: Difference between revisions
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m forgot to include the most important part of all: speed caps lol |
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==Mechanics== | ==Mechanics== | ||
{{screenshot needed|section=y|Recorded demonstration of Wingmonkey behavior}} | {{screenshot needed|section=y|Recorded demonstration of Wingmonkey behavior}} | ||
Wingmonkey has three | When set to Wingmonkey, the Monkey Ace's movement speed caps at 60 units per second, negating the extra speed of [[Fighter Plane (BTD6)|Fighter Plane]] and [[Rosalia (BTD6)|Rosalia]]'s Flight Boost buff. This targeting option has three modes: chase, flyover, and random, each with its own flight pattern. It switches between modes automatically depending on the situation. | ||
The Monkey Ace uses chase mode if there are any Bloons on-screen that it can target; it cannot target Camo Bloons unless it has [[Camo detection]]. It targets the Bloon closest to reaching an exit (similar to [[First]] targeting) and sets its target point to a short distance{{fn|32 units plus half of the target Bloon's radius (one fourth of its diameter)}} ahead of it on the track. In this mode, it constantly checks for a new target every 0.25 seconds. | The Monkey Ace uses chase mode if there are any Bloons on-screen that it can target; it cannot target Camo Bloons unless it has [[Camo detection]]. It targets the Bloon closest to reaching an exit (similar to [[First]] targeting) and sets its target point to a short distance{{fn|32 units plus half of the target Bloon's radius (one fourth of its diameter)}} ahead of it on the track. In this mode, it constantly checks for a new target every 0.25 seconds. | ||