Ascent: Difference between revisions
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| difficulty = Advanced | | difficulty = Advanced | ||
| music = Sunshine Serenade | | music = Sunshine Serenade | ||
| coop division = | | coop division = 0 | ||
| introduced = 56.0 | | introduced = 56.0 | ||
| entrances = 2 | | entrances = 2 | ||
| exits = 2 | | exits = 2 | ||
| junctions = 0 | |||
| path lengths = 20.8, 29.5 | |||
| path labels = Left, Right | |||
| water = Yes | | water = Yes | ||
}} | }} | ||
| Line 15: | Line 18: | ||
== Layout == | == Layout == | ||
Ascent has two paths that the Bloons can travel. Both paths can be used on the same round by the Bloons, and the right path is longer. The track on the left goes past the second rock and almost immediately enters the second half of the track, where it only detours to make a single loop on the small grassy rock to the right of the largest island, before going down and exiting the track. The right track is significantly longer, with it taking a loop in the top left corner of the track, another loop around the gray rock just to the right of the largest island, before going straight and taking the rightmost path around the second biggest island before exiting the track. The pointed gray rocks and elevated rock pool on the second biggest island serve as line of sight blockers. | |||
== Strategy == | == Strategy == | ||
{{ | {{BTD6 last updated|56.3|section=y}}The long length of the paths along with the lack of significant line-of-sight blockers makes Ascent one of the easiest Advanced maps. Most [[Military]] monkeys can be used to great effect on this map, although [[Heli Pilot (BTD6)|Heli Pilots]] in [[Pursuit (BTD6)|Pursuit]] may sometimes get confused due to the multiple paths. | ||
=== Recommended towers and upgrades === | |||
{| class="wikitable center-col-1" | |||
!Name | |||
!Icon | |||
!Reasoning | |||
|- | |||
|[[Perma-Spike (BTD6)|Perma-Spike]] | |||
|[[File:BTD6_005-SpikeFactory.png|50x50px]] | |||
|Perma-Spike can be placed on the middle platform at the bottom right to hit both paths near the end, making good use of their long lengths. | |||
Placing it on the middle platform instead of the small isolated island further to the right allows it to be buffed with [[Jungle Drums (BTD6)|Jungle Drums]] along with any other towers nearby. | |||
|- | |||
|[[Submerge and Support (BTD6)|Submerge and Support]] | |||
|[[File:BTD6_300-MonkeySub.png|50x50px]] | |||
|A submerged Monkey Sub can be placed at the start of the map to decamo all bloons. Use 3-0-1 to make the decamo consistent. | |||
It can optionally be upgraded to a [[Bloontonium Reactor (BTD6)|Bloontonium Reactor]] for extra damage. | |||
|} | |||
===CHIMPS starts=== | |||
{{#ev:youtube|eIzkhsbqUCQ|dimensions=320x240px}} | |||
== Gallery == | == Gallery == | ||
{{Image needed| | {{Image needed|Seasonal images}} | ||
<gallery> | |||
BTD6_Ascent_Island_Statue.png|Island statue | |||
</gallery> | |||
== In other languages == | == In other languages == | ||