Gwendolin (BTD6): Difference between revisions

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m Text replacement - "TackShooter" to "Tack Shooter"
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| rl tower 1 = Tack Shooter
| rl tower 1 = Tack Shooter
| rl tower 1 upgrades = 110
| rl tower 1 upgrades = 110
| rl tower 2 = WizardMonkey
| rl tower 2 = Wizard Monkey
| rl tower 2 upgrades = 020
| rl tower 2 upgrades = 020
| rl artifact = Flaming Hot Punch-A-Rang
| rl artifact = Flaming Hot Punch-A-Rang
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'''Gwendolin''' is a [[Hero]] in ''[[Bloons TD 6]]''. She unlocks upon reaching [[level]] 14.
'''Gwendolin''' is a [[Hero]] in ''[[Bloons TD 6]]''. She unlocks upon reaching [[level]] 14.


Gwendolin [[attack]]s by shooting fireballs at Bloons from her flamethrower. Initially, each flame pops up to 2 Bloons at a rate of every 0.5 seconds. Almost every level improves her flame attack. All of her attacks cannot pop [[Purple Bloon (BTD6)|Purple Bloon]]s without support until she reaches at least level 16, and all of her activated<!--not "passive attacks"--> abilities can affect Camo.
Gwendolin [[attack]]s by shooting fireballs at Bloons from her flamethrower. Initially, each flame deals 1 damage to up to 2 Bloons and she fires every 0.5 seconds with a range of 38 units. Almost every level improves her flame attack. None of her attacks can pop [[Purple Bloon (BTD6)|Purple Bloon]]s without support until she reaches level 16, and her main attack cannot target {{BTD6|Camo Bloon}}s but all of her activated abilities can affect Camo.


*Starting at level 4, she gains a passively generating Heat It Up attack that is triggered every 40 shots from her flamethrower, creating a high-pierce radial fire attack that additionally buffs nearby towers with +1 pierce and gives the ability to pop [[Freeze|frozen]] and [[Lead Bloon (BTD6)|Lead Bloons]]. Starting at level 17, the buff grants additional damage to all Bloons, especially Lead Bloons.
*Starting at level 4, she gains a passively generating Heat It Up attack that is triggered every 40 shots from her flamethrower, creating a high-pierce radial fire attack that pops Bloons and additionally applies a temporary buff to other nearby towers, giving them +1 [[pierce]] and the ability to pop [[Freeze|frozen]] and [[Lead Bloon (BTD6)|Lead Bloons]]. Starting at level 17, the buff grants additional damage to all Bloons, especially Lead Bloons.
*Starting at level 5, she grants extra attack speed and radius for [[Ring of Fire (BTD6)|Ring of Fire]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Signal Flare (BTD6)|Signal Flare]], which is improved at level 18.
*Starting at level 5, she grants extra [[attack speed]] and [[projectile radius]] for [[Ring of Fire (BTD6)|Ring of Fire]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Signal Flare (BTD6)|Signal Flare]], which is improved at level 18.
*She has two [[Activated Ability|Activated Abilities]]:
*She has two [[Activated Ability|Activated Abilities]]:
**'''Cocktail of Fire''' (level 3) — Drops a cocktail onto a targeted location within her range, creating a blaze (similar to [[Wall of Fire (BTD6)|Wall of Fire]]) that constantly damages non-Purple Bloons that pass through it.
**'''Cocktail of Fire''' (level 3) — Drops a cocktail onto a targeted location within her range, creating a blaze (similar to [[Wall of Fire (BTD6)|Wall of Fire]]) that constantly damages non-Purple Bloons that pass through it.
**'''Firestorm''' (level 10) — Damages and burns all non-Purple Bloons on screen and immediately applies a Heat It Up effect for all other towers on screen.
**'''Firestorm''' (level 10) — Damages and burns all non-Purple Bloons on screen and immediately applies a Heat It Up effect to all other towers on the screen.


==Mechanics==
==Mechanics==
===Main attack===
===Main attack===
Gwendolin's main attack is a flamethrower that shoots flame projectiles. It deals 1 [[damage type|Fire-type]] [[damage]] and has 2 [[pierce]], and she attacks every 0.5 seconds.
Gwendolin's main attack is a flamethrower that shoots flame projectiles. It deals 1 [[damage type|Fire-type]] [[damage]] and has 2 [[pierce]], with an [[attack cooldown]] of 0.5 seconds and a [[range]] of 38 units.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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|-
|-
!9
!9
|Damage increases to 2. Starting at this level, each level increases burn duration by 1 second and damage per tick by 1. It has 4s duration and 2 damage at level 9 and reaches 15s duration and 13 damage at level 20.
|Damage increases to 2. Starting at this level, each level increases burn damage per tick by 1 and duration by 1 second. At level 9, the damage per tick is 2 and duration is 4 seconds, and at level 20 it maxes out at 13 damage per tick with a 15 second duration.
|-
|-
!11
!11
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|-
|-
!13
!13
|Pierce increases to 8. Projectile speed increases to 250 units/s. Projectile lifetime increases to 1.25 seconds.
|Pierce increases from 4 to 8. Projectile speed increases to 250 units per second, and [[projectile lifespan]] increases to 1.25 seconds.
|-
|-
!15
!15
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|-
|-
!16
!16
|Damage type changes to Normal, allowing it to damage [[Purple Bloon (BTD6)|Purple Bloon]]s.
|[[Damage type]] changes to {{BTD6 dt|Normal}}, allowing it to damage [[Purple Bloon (BTD6)|Purple Bloon]]s.
|-
|-
!18
!18
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===Heat It Up===
===Heat It Up===
[[File:BTD6 BuffIconGwendolin.png|50px|right]]
[[File:BTD6 BuffIconGwendolin.png|50px|right]]
'''Heat It Up''' unlocks at level 4. It is a burst of fire that damages nearby [[Bloon]]s and buffs nearby [[tower]]s. The attack triggers at Gwendolin's position every 40 shots or after 1.5 seconds since it last triggered, whichever takes longer. Both the fire burst and buff have a radius of 38 units.
'''Heat It Up''' unlocks at level 4. It is a burst of fire that damages nearby [[Bloon]]s and buffs nearby [[tower]]s (but not Gwendolin herself). The attack triggers at Gwendolin's position every 40 shots or 1.5 seconds after it last triggered, whichever takes longer. Both the fire burst and buff have a radius of 38 units, which cannot be increased by external [[range]] buffs.
*The fire burst has 100 pierce, deals 3 Fire-type damage, and ignores [[line of sight]] blockers.
*The fire burst has 100 pierce, deals 3 Fire-type damage, and ignores [[line of sight]] blockers.
*The buff gives towers +1 [[pierce]] and allows them to pop [[Lead Bloon (BTD6)|Lead Bloon]]s and [[frozen]] Bloons, and lasts for 8 seconds.
*The buff gives towers +1 [[pierce]] and allows them to pop [[Lead Bloon (BTD6)|Lead Bloon]]s and [[frozen]] Bloons, and lasts for 8 seconds.
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|-
|-
!16
!16
|Damage type of the fire burst changes to Normal.
|Damage type of the fire burst changes to {{BTD6 dt|Normal}}.
|-
|-
!17
!17
|Buff now also grants +1 damage and +2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s.
|Buff now also grants +1 damage, plus an additional +2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s.
|-
|-
!18
!18
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===Cocktail of Fire===
===Cocktail of Fire===
[[File:BTD6 Gwendolin CocktailOfFireAA.png|50px|right]]
[[File:BTD6 Gwendolin CocktailOfFireAA.png|50px|right]]
'''Cocktail of Fire''' unlocks at level 3. It causes Gwendolin to throw a [[wp:molotov cocktail|molotov cocktail]] on the track, creating a [[Wall of Fire (BTD6)|Wall of Fire]]-like projectile that rapidly damages Bloons that pass through it. It can damage [[Camo Bloon (BTD6)|Camo Bloon]]s even if Gwendolin does not have [[Camo detection]]. The player can set the cocktail's landing point to anywhere within Gwendolin's range using the [[targeting option]], even behind [[line of sight]] blockers. It deals 1 [[Damage type|Fire-type]] damage every 0.2 seconds, hitting up to 20 Bloons at a time in a 15-unit radius each tick, and lasts for 12 seconds or until destroyed on contact with an immune Bloon. The ability has a 30-second cooldown.
'''Cocktail of Fire''' unlocks at level 3. It causes Gwendolin to throw a [[wp:molotov cocktail|molotov cocktail]] on the track, creating a [[Wall of Fire (BTD6)|Wall of Fire]]-like projectile that rapidly damages Bloons that pass through it. It can damage [[Camo Bloon (BTD6)|Camo Bloon]]s even if Gwendolin does not have [[Camo detection]]. The player can set the cocktail's landing point to anywhere within Gwendolin's range using the [[targeting option]], even behind [[line of sight]] blockers. It deals 1 [[Damage type|Fire-type]] damage every 0.2 seconds, hitting up to 20 Bloons at a time in a 15-unit radius each tick, and lasts for 12 seconds or until destroyed on contact with an [[Bloon immunity|immune Bloon]]. The ability has a 30-second cooldown.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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|-
|-
!16
!16
|Damage type changes to Normal (for both the wall of fire and the damage over time).
|Damage type changes to {{BTD6 dt|Normal}} (for both the wall of fire and the damage over time).
|-
|-
!20
!20
|Damage per tick to Bloons inside the wall of fire increases to 5. Damage per tick to MOAB-Class Bloons over time increases to 8.
|Damage per tick to Bloons touching the wall of fire increases to 5. Burn debuff damage per tick to MOAB-Class Bloons increases to 8.
|}
|}


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|-
|-
!16
!16
|Damage type changes to Normal (for both the initial hit and the damage over time). Damage over time duration increases to 10.4 seconds. Damage per tick over time increases to 5 for regular Bloons and 20 for MOAB-class.
|Damage type changes to Normal (for both the initial hit and the damage over time). Damage over time duration increases to 10.4 seconds. Burn damage per tick increases to 5 for regular Bloons and 20 for MOAB-class.
|-
|-
!20
!20
|Initial damage increases to 10 for regular Bloons and 50 for MOAB-class. Damage per tick over time increases to 10 for regular Bloons and 30 for MOAB-class.
|Initial damage increases to 10 for regular Bloons and 50 for MOAB-class. Burn damage per tick increases to 10 for regular Bloons and 30 for MOAB-class.
|}
|}


==Levels==
==Levels==
{{BTD6 last updated|54.0|section=y}}
{{BTD6 last updated|56.3|section=y}}
{|class="wikitable"
{|class="wikitable"
!Level
!Level
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{{main strategy}}
{{main strategy}}
{{Strategy needed|Elaborate on use cases and how to use her effectively}}
{{Strategy needed|Elaborate on use cases and how to use her effectively}}
{{BTD6 last updated|section=y|50.2}}
{{BTD6 last updated|section=y|56.3}}
Gwendolin stands out in strategies that need consistent lead-popping against DDTs and do generally low base damage and attack quickly, as assisted by her Heat-It-Up, plus multiple ways to pop large groups of non-Purple Bloons. Place her close to the main defenses.
Gwendolin is best used in strategies that need consistent lead-popping against {{BTD6|DDT}}s and do generally low base damage and attack quickly, to benefit most from her late-game Heat It Up buffs, and those that struggle to pop large groups of non-Purple Bloons, especially in the mid-game as her abilities are strong counters to the {{BTD6|Ceramic}} rushes on {{BTD6|Rounds}} 63, 76, and 78. Her flat pierce buff is most effective for towers with high damage but low pierce attacks, such as {{BTD6|Inferno Ring}} (which also benefits from her Pyrotechnics Expert passive). It is recommended to position Gwendolin close to a cluster of defenses, preferably a bit ahead of the main damage dealer(s) to ensure she triggers Heat It Up often.


==Update history==
==Update history==
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===Screenshots===
===Screenshots===
{{screenshot needed|section=y}}
{{screenshot needed|section=y}}
<gallery>
File:BTD6 Gwendolin Cocktail action.png|Cocktail of Fire popping Regrow Rainbow Bloons
</gallery>


===Assets===
===Assets===