Zephyr Sense: Difference between revisions

more accurate description of what the monkey special does
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'''Zephyr Sense''' is the [[Skywarden (BTD6)|Skywarden]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade grants the Skywarden [[Camo detection]], [[Camo Prioritization]], and a second [[Monkey Special]] that switches it between stances. In its alternate stance, it gains the following modifiers:
'''Zephyr Sense''' is the [[Skywarden (BTD6)|Skywarden]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade grants the Skywarden [[Camo detection]], [[Camo Prioritization]], and a second [[Monkey Special]] that switches its stance. In its alternate stance, it gains the following modifiers:
*[[Attack speed]] reduces by 20%
*Attack cooldown increases by 25% (effectively reducing [[attack speed]] by 20%)
*[[Range]] increases by 35%
*[[Range]] increases by 35%
*Projectile lifespan increases by 10%
*[[Projectile lifespan]] increases by 10%
*Projectiles do not decelerate as they travel
*Projectiles do not decelerate as they travel
*Projectiles home in on the target, then continue moving in a straight line after hitting it
*Projectiles home in on the target, then continue moving in a straight line after hitting it
Despite what the description implies, this stance does not affect the Skywarden's random projectile spread. This Monkey Special has a cooldown of about 5 seconds.<section end="lede" />
Despite what the description implies, this stance does not affect the Skywarden's random projectile spread. This Monkey Special has a cooldown of about 5 seconds.<section end="lede" />
==Stats==
{{BTD6 last updated|56.3|section=y}}{{Incomplete|Missing crosspath interactions}}{{BTD6 tower|range=58|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=58|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|projectiles={{BTD6 projectile|randomAngle=12|count=1|maxPierce=-1|pierce=4|radius=2|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|maxDistance=90|speed=450|lifespan=0.1933|acceleration=-20}}}}|buffs={{BTD6 buff|name=Attack speed buff|ratePercentagePerStack=0.05|maxStackSize=10|lifespan=2|appliesToOwningTower=true}}{{BTD6 buff|name=Long-range stance|rangeMultiplier=1.35|rateMultiplier=1.25|lifespanMultiplier=1.1|projectiles={{BTD6 projectile|name=Regular attack projectile|randomAngle=12|count=1|maxPierce=-1|pierce=4|radius=2|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|speed=450|lifespan=0.1933|seekDistance=120|turnRate=360}}}}{{BTD6 buff|rangeAdditive=2|name=Range buff|maxStackSize=5}}}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{strategy needed|section=y}}
{{BTD6 last updated|56.3|section=y}}
Zephyr Sense enables innate Camo detection for the Skywarden, which in practice is helpful as a relatively inexpensive Camo counter in early rounds, as well as later on versus [[DDT (BTD6)|DDT]]s. The alternate stance can be used to boost the range for any of its buffs including [[Aerial Attunement]], to maximize the [[Advanced Intel (BTD6)|Advanced Intel]] Camo-detecting coverage, or to cover a wider range if the attack speed loss is less problematic. Switch out of the toggle if targeting close ranges, to avoid wasting attack speed. For crosspathed Skywardens, Zephyr Sense is not needed if they already have external camo detection and the toggle would not be used.
 
==Update history==
{{BTD6 change list by upgrade|Skywarden|1|2}}


==Gallery==
==Gallery==