Double Rainbow Bloon: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "Double Trouble" to "Double Trouble" |
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| cost = 10 | | cost = 10 | ||
| charges = 2 | | charges = 2 | ||
| health = | | health = 400 | ||
| delay = 3 | | delay = 3 | ||
}} | }} | ||
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.4|section=y}} | ||
*Double Rainbows are the only Double Bloons capable of OTKing an opponent without health buffs, assuming they lack anything to stop it (mainly Defenders, shields, or active [[Adora (BCS)|Adora]] passive). So, they're a good candidate for triple [[Quick Ready]] when combined with [[Quincy Action Figure]] for spare gold in a single turn. | *Double Rainbows are the only Double Bloons capable of OTKing an opponent without health buffs, assuming they lack anything to stop it (mainly Defenders, shields, or active [[Adora (BCS)|Adora]] passive). So, they're a good candidate for triple [[Quick Ready]] when combined with [[Quincy Action Figure]] for spare gold in a single turn. | ||
<!--amelia 3x qr + buy dr no more since 3.4 due to qr price nerf, neither is 3 storm stuff--> | <!--amelia 3x qr + buy dr no more since 3.4 due to qr price nerf, neither is 3 storm stuff--> | ||
**The Round 21-22 storm Double Rainbows can receive three Quick Readies without needing any special setup besides reaching the gold cap and using [[Amelia (BCS)|Amelia]]'s Act of Power at least once, although depending on deck waiting for the round 31-32+ [[Double Ceramic Bloon]] waves, then using Quick Ready followed by [[Double Trouble (BCS)|Double Trouble]] on the healthiest 1 delay Ceramic, may be more effective. | **The Round 21-22 storm Double Rainbows can receive three Quick Readies without needing any special setup besides reaching the gold cap and using [[Amelia (BCS)|Amelia]]'s Act of Power at least once, although depending on deck waiting for the round 31-32+ [[Double Ceramic Bloon]] waves, then using Quick Ready followed by [[Double Trouble (BCS)|Double Trouble]] on the healthiest 1 delay Ceramic, may be more effective. | ||
*If the opponent lacks any screen clears such as [[Thunder Druid]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]], Double Rainbows combined with lots of standard Large Bloons will pressure the opponent to focus on the Double Rainbows first. | *If the opponent lacks any screen clears such as [[Thunder Druid]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]], Double Rainbows combined with lots of standard Large Bloons will pressure the opponent to focus on the Double Rainbows first. | ||
*Double Rainbows have 2 charges and cost 10 Gold, the | *Double Rainbows have 2 charges and cost 10 Gold, one of the most potential Bloontonium of a single bloon card (excluding very specific [[Bloontonium Gas Bloon]] scenarios), next to things like an undiscounted [[Discount Bloon]] and [[DDT (BCS)|DDT]]. | ||
== Update history == | == Update history == | ||
{{BCS change list by name|Double Rainbow Bloon}} | {{BCS change list by name|Double Rainbow Bloon}} | ||
==Development== | |||
Version 6.4 buffed Double Rainbow's health to make it more of a lingering Double Bloon threat, as well as increasing Storm difficulty.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> The 10 Gold design was kept to not alter its efficiency for precise Bloontonium benefits when applied to Heroes.<ref name="odysseyTOS-6.4" /> | |||
==Gallery== | ==Gallery== | ||