Wind Weaver: Difference between revisions

m i hope this wording is more clear
added stats
 
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{{BTD6 upgrade info
{{research|Do the spawned arrows also convert into blasts when given 3-2-0? If not, specify this in the lede}}{{BTD6 upgrade info
|id=WindWeaver
|id=WindWeaver


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'''Wind Weaver''' is the [[Skywarden (BTD6)|Skywarden]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the Wind Combo:
'''Wind Weaver''' is the [[Skywarden (BTD6)|Skywarden]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks the Wind Combo:
#All Skywardens with this upgrade, [[Galesage]], or [[Farwind Seer]] apply a circling green mark to Bloons they deal damage to, which lasts for 2 seconds. If they damage a Bloon that already has a mark, it refreshes the duration and advances the combo. Their arrows also apply an effect to the first Bloon they deal damage to, causing them to take 10–20 units of [[blowback]] every 0.5 seconds while marked, which all their child Bloons inherit. [[MOAB-Class Bloon]]s do not take blowback, but still count as the first Bloon hit.
#All Skywardens with this upgrade, [[Galesage]], or [[Farwind Seer]] apply a circling green mark to all Bloons they deal damage to, which lasts for 2 seconds. If they damage a Bloon that already has a mark, it refreshes the duration and advances the combo. Each arrow also applies an effect to the first Bloon it deals damage to, causing it to take 10–20 units of [[blowback]] every 0.5 seconds while marked, which all its child Bloons inherit. [[MOAB-Class Bloon]]s do not take blowback, but still count as the first Bloon hit.
#Starting on the third hit, each arrow spawns two additional arrows, spread 45° apart from each other, which can hit the same Bloon as the main arrow. These arrows have the same damage and pierce as the arrow that hit the Bloon, but lack any of its additional effects.
#Starting on the third hit, each arrow spawns two additional arrows, spread 45° apart from each other, which can hit the same Bloon as the main arrow. These arrows have the same damage and pierce as the arrow that hit the Bloon, but lack any of its additional effects.
#Starting on the fourth hit, each arrow spawns a vortex at the nearest point on the path. It has 4 pierce and inflicts 20–40 units of blowback. MOAB-Class Bloons do not take blowback from it, but still consume pierce.<section end="lede" />
#Starting on the fourth hit, each arrow spawns a vortex at the nearest point on the path. It has 4 pierce and inflicts 20–40 units of blowback. MOAB-Class Bloons do not take blowback from it, but still consume pierce.<section end="lede" />
==Stats==
{{BTD6 last updated|56.3|section=y}}{{Incomplete|Missing crosspath interactions}}{{BTD6 tower|range=58|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=58|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|projectiles={{BTD6 projectile|randomAngle=12|count=1|maxPierce=-1|pierce=4|radius=2|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|maxDistance=90|speed=450|lifespan=0.1933|acceleration=-20|effects={{BTD6 effect|name=Wind combo - Blowback|lifespan=2|distanceMin=10|distanceMax=20|interval=0.5}}{{BTD6 projectile|count=2|maxPierce=-1|pierce=4|radius=2|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|maxDistance=60|speed=450|lifespan=0.1289|acceleration=-20|name=Wind combo - Extra arrows|angle=45}}{{BTD6 projectile|name=Wind combo - Vortex|pierce=4|maxPierce=-1|ignoreBlockers=true|radius=4|effects={{BTD6 effect|name=Blowback|distanceMin=20|distanceMax=40|multiplier=2}}|speed=300|lifespan=0.5}}}}}}|buffs={{BTD6 buff|name=Attack speed buff|ratePercentagePerStack=0.05|maxStackSize=10|lifespan=2|appliesToOwningTower=true}}{{BTD6 buff|name=Long-range stance|rangeMultiplier=1.35|rateMultiplier=1.25|lifespanMultiplier=1.1|projectiles={{BTD6 projectile|name=Regular attack projectile|randomAngle=12|count=1|maxPierce=-1|pierce=4|radius=2|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|speed=450|lifespan=0.1933|seekDistance=120|turnRate=360}}}}{{BTD6 buff|rangeAdditive=2|name=Range buff|maxStackSize=5}}}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{strategy needed|section=y}}
{{strategy needed|section=y}}
{{BTD6 last updated|56.3|section=y}}
Wind Weaver assists with pushing stray Bloons especially when in groups, though its pierce deficiency and reliance on the combo attack makes it still relatively weak compared to [[Druid of the Storm (BTD6)|Druid of the Storm]], which only has downtime issues. Its stats are still weak versus single targets relative to its cost.
[[Shatterpoint]] is usually better because it provides much-needed pierce and takes advantage of the straight-firing projectile, with [[Icebore]] only needed in freezing synergies. [[Thundering Arc]] can be useful to counter the maps with line of sight blockers, but can sometimes be a downgrade due to its shots converting to small blasts.
==Update history==
{{BTD6 change list by upgrade|Skywarden|1|3}}


==Gallery==
==Gallery==