Double Lead Bloon: Difference between revisions

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'''Double Lead Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It [[Double Attack|attacks twice]] if it hits the opposing [[Hero (BCS)|Hero]] and its [[armor]] reduces all damage taken by 10.
'''Double Lead Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It [[Double Attack|attacks twice]] if it hits the opposing [[Hero (BCS)|Hero]] and its [[armor]] reduces all damage taken by 10.


The card artwork depicts a Double Lead Bloon punching a blue punching bag with a drawing of a happy [[Monkey]]'s face taped onto it. The chain for the punching bag snapped. In the background is an empty boxing ring and the interior of a gym.
The card artwork depicts a Double Lead Bloon punching a blue punching bag with a drawing of a happy [[Monkey]]'s face taped onto it. The chain for the punching bag snapped after the impact of the Double Lead Bloon's left Bloon. In the background is an empty boxing ring and the interior of a gym.


==Tips==
==Tips==
{{research|Verify if Double Lead is good against human opponents now (other than just being more of a hassle in Dreadbloon battles)}}
{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.4|section=y}}
*Compared to most Double Bloons, Double Leads are less susceptible to low-hit damage, which makes [[Barrel of Monkeys]] or other low damage Monkeys struggle. However, they're slower than [[Double Yellow Bloon|Double Yellows]] for the same cost, so its strength mostly relies on its large Armor.
*Compared to most Double Bloons, Double Leads are less susceptible to low-hit damage, which makes [[Barrel of Monkeys]] or other low damage Monkeys struggle. However, they're slower than [[Double Yellow Bloon|Double Yellows]] for the same cost, so its strength mostly relies on its large Armor.
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*Try to use high-damage attacks on Double Leads first. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]] do significant damage but cannot one-shot them.
*Try to use high-damage attacks on Double Leads first. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]] do significant damage but cannot one-shot them.
*While they are slower than [[Double Yellow Bloon]]s, and do not have a higher health pool than the 2 Gold more expensive [[Double Ceramic Bloon]] (which poses more of a direct threat), Double Lead Bloons are notably unable to be damaged by [[Barrel of Monkeys]] without ATK bonuses and resistant enough against [[Robo Monkey (BCS)|Robo Monkey]]. Note that players do equip high-damage or [[Armor Piercing]] Monkeys.
*While they are slower than [[Double Yellow Bloon]]s, and do not have a higher health pool than the 2 Gold more expensive [[Double Ceramic Bloon]] (which poses more of a direct threat), Double Lead Bloons are notably unable to be damaged by [[Barrel of Monkeys]] without ATK bonuses and resistant enough against [[Robo Monkey (BCS)|Robo Monkey]]. Note that players do equip high-damage or [[Armor Piercing]] Monkeys.
*Being slower than [[Double Yellow Bloon]], it is not viable in aggro decks, and having less health than [[Double Ceramic Bloon]], it is not viable in fast burn decks with [[Quick Ready]] and [[Hastening Bloon]].
*Most human players do not run Double Lead, simply because it doesn't fit into any suitable deck archetype. As such, Double Lead is only really encountered in [[Dreadbloon (BCS)|Dreadbloon]] battles.
**For Tempo, there are many other 5 Gold Bloon cards with 2 charges (e.g. [[Black Bloon (BCS)|Black Bloon]]) that aren't slow and vulnerable to almost all defensive Tempo cards such as [[Missile Launcher (BCS)|Missile Launcher]].
**In theory, Double Lead should hurt anti-aggro in aggro mirrors, being almost a hard counter to cheap units like [[Barrel of Monkeys]], but its slow speed and vulnerability to [[Mass Detonation]] makes it not worth the slot.
**[[Armor Powered Bloon]] high roll decks don't need Double Lead's higher base Armor, instead preferring swarms combined with [[Mass Lead Production]] and [[Lead Coating Bloon]].


==Update history==
==Update history==
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Ninja Kiwi proposed a buff to Double Lead Bloon in Version 5.2 by increasing its Health from 100 to 130, which was left unchanged for the update.
Ninja Kiwi proposed a buff to Double Lead Bloon in Version 5.2 by increasing its Health from 100 to 130, which was left unchanged for the update.


Version 6.4 further buffed Double Lead Bloon, with the incentive of being more tanky against chip damage, alongside a thematic fit with being a "double" Bloon.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref>
Version 6.4 further buffed Double Lead Bloon, with the incentive of being more tanky against chip damage, alongside a thematic fit with being a "double" Bloon.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref>


==Gallery==
==Gallery==
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==References==
<references />
==Navigation==
==Navigation==
{{BCS bloon nav}}
{{BCS bloon nav}}
{{lead bloon nav}}
{{lead bloon nav}}