Fright Night: Difference between revisions

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==Tips==
==Tips==
{{Outdated|Needs competitive meta analysis for the v6.4 variant}}
{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.1|section=y}}
*Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup.
*Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup.
**As a Common, it's easy to unlock and use for new players.
**As a Common, it's easy to unlock and use for new players.
**Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card.
**Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card.
*Outside of setups that involve [[Zee Jay (BCS)|Zee Jay]]'s Rad Bloon Time ability, Fright Night can be used as a niche way to buy more pieces of an OTK setup, but the Bloontonium cost still makes this card difficult to use optimally outside of aggro.
*On Bloontonium Refinery, Its possible to play [[Blooming Bloon (BCS)|Blooming Bloon]] and immediately use this card to prevent any 5 or 6 cost answers to it as player 2 on turn 2.
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==Update history==
==Update history==
{{BCS change list by name|Fright Night}}
{{BCS change list by name|Fright Night}}
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==Development==
==Development==
Initially, Fright Night was proposed by community playtesters to be reworked to cost 7 Bloontonium instead of 9 but steal only 2 Gold instead of 4.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> This change was reverted by Ninja Kiwi for unknown reasons,<ref name="odyssey-6.2-video" /> despite Fright Night being a banned card in the Ninja Kiwi official sponsored tournament hosted several months before then.<ref name="odyssey-6.2-video" />
Initially, Fright Night was proposed by community playtesters to be reworked to cost 7 Bloontonium instead of 9 but steal only 2 Gold instead of 4.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> This change was reverted by Ninja Kiwi for unknown reasons,<ref name="odyssey-6.2-video" /> despite Fright Night being a banned card in the Ninja Kiwi official sponsored tournament hosted several months before then.<ref name="odyssey-6.2-video" />


This balance change returned for Version 6.4 but with the cost being 8 Bloontonium instead.
This balance change returned for Version 6.4 but with the cost being 8 Bloontonium instead.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The main reason was to limit the swing of this Bloontonium power but make it a bit easier to afford; it still retains the swing but is less immediately impactful for winning the game, especially in aggro.<ref name="odysseyTOS-6.4" /> Tests for the original proposal were performed by community testers, but found that increasing it to 8 will prevent Player 2 on Turn 3 from playing Fright Night outside of Bloontonium Refinery and Player 1 on Turn 2 in Bloontonium Refinery, to improve Player 1 vs 2 dynamics.<ref name="smartpersan-6.4">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1w0bv5m/changes_that_didnt_make_it_into_64/|title=|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref>


==Gallery==
==Gallery==