Fright Night: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6.4|section=y}} | |||
{{BCS last updated|6. | |||
*Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup. | *Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup. | ||
**As a Common, it's easy to unlock and use for new players. | **As a Common, it's easy to unlock and use for new players. | ||
**Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card. | **Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card. | ||
* | *On Bloontonium Refinery, Its possible to play [[Blooming Bloon (BCS)|Blooming Bloon]] and immediately use this card to prevent any 5 or 6 cost answers to it as player 2 on turn 2. | ||
==Update history== | ==Update history== | ||
{{BCS change list by name|Fright Night}} | {{BCS change list by name|Fright Night}} | ||
==Development== | ==Development== | ||
Initially, Fright Night was proposed by community playtesters to be reworked to cost 7 Bloontonium instead of 9 but steal only 2 Gold instead of 4.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> This change was reverted by Ninja Kiwi for unknown reasons,<ref name="odyssey-6.2-video" /> despite Fright Night being a banned card in the Ninja Kiwi official sponsored tournament hosted several months before then.<ref name="odyssey-6.2-video" /> | Initially, Fright Night was proposed by community playtesters to be reworked to cost 7 Bloontonium instead of 9 but steal only 2 Gold instead of 4.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> This change was reverted by Ninja Kiwi for unknown reasons,<ref name="odyssey-6.2-video" /> despite Fright Night being a banned card in the Ninja Kiwi official sponsored tournament hosted several months before then.<ref name="odyssey-6.2-video" /> | ||
This balance change returned for Version 6.4 but with the cost being 8 Bloontonium instead. | This balance change returned for Version 6.4 but with the cost being 8 Bloontonium instead.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The main reason was to limit the swing of this Bloontonium power but make it a bit easier to afford; it still retains the swing but is less immediately impactful for winning the game, especially in aggro.<ref name="odysseyTOS-6.4" /> Tests for the original proposal were performed by community testers, but found that increasing it to 8 will prevent Player 2 on Turn 3 from playing Fright Night outside of Bloontonium Refinery and Player 1 on Turn 2 in Bloontonium Refinery, to improve Player 1 vs 2 dynamics.<ref name="smartpersan-6.4">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1w0bv5m/changes_that_didnt_make_it_into_64/|title=|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref> | ||
==Gallery== | ==Gallery== | ||