Fright Night: Difference between revisions

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==Tips==
==Tips==
{{Outdated|Needs competitive meta analysis for the v6.4 variant}}
{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.1|section=y}}
*Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup.
*Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup.
**As a Common, it's easy to unlock and use for new players.
**As a Common, it's easy to unlock and use for new players.
**Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card.
**Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card.
*Outside of setups that involve [[Zee Jay (BCS)|Zee Jay]]'s Rad Bloon Time ability, Fright Night can be used as a niche way to buy more pieces of an OTK setup, but the Bloontonium cost still makes this card difficult to use optimally outside of aggro.
*On Bloontonium Refinery, Its possible to play [[Blooming Bloon (BCS)|Blooming Bloon]] and immediately use this card to prevent any 5 or 6 cost answers to it as player 2 on turn 2.


==Update history==
==Update history==