Fright Night: Difference between revisions
Qwertyxp2000 (talk | contribs) |
|||
| Line 23: | Line 23: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6.4|section=y}} | |||
{{BCS last updated|6. | |||
*Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup. | *Fright Night costing Bloontonium to steal Gold makes it stand out in aggro decks, which typically gain a steady production of Bloontonium primarily from Bloons. Stealing Gold prevents the opponent from countering with a strong card while storing Gold as a saveup. | ||
**As a Common, it's easy to unlock and use for new players. | **As a Common, it's easy to unlock and use for new players. | ||
**Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card. | **Check the opponent's cash combined with the current eco to predict what they're saving up for, to weaken the opponent the most with this card. | ||
* | *On Bloontonium Refinery, Its possible to play [[Blooming Bloon (BCS)|Blooming Bloon]] and immediately use this card to prevent any 5 or 6 cost answers to it as player 2 on turn 2. | ||
==Update history== | ==Update history== | ||