Erosion: Difference between revisions

→Strategy: i'm not a dan expert but using him to teleport your towers seems like a really obvious strategy on this map
 
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|[[Dan D'Monke (BTD6)|Dan D'Monke]]
|[[Dan D'Monke (BTD6)|Dan D'Monke]]
|[[File:BTD6 DanDMonkePortrait.png|x50px]]
|[[File:BTD6 DanDMonkePortrait.png|x50px]]
|Similar to Corvus, Dan can use Reposition or Volant Strike at level 7 to teleport himself before the ice under him collapses. His main strength on this map is that Reposition can also teleport other towers, allowing shorter-range towers that excel on single-lane maps (such as [[Spike Factory (BTD6)|Spike Factories]]) to last for the whole game without a [[Support Chinook (BTD6)|Support Chinook]].
|Similar to Corvus, Dan can use Reposition or Volant Strike at level 7 to teleport himself before the ice under him collapses, though he can't reach level 7 before the first ice platform collapses, and his short range prevents him from reaching the first path from the second ice platform even when transformed into the Masqued Macaque (though [[Aerial Attunement]] can alleviate this in the earlygame). His main strength on this map is that Reposition can also teleport other towers, allowing shorter-range towers that excel on single-lane maps (such as [[Spike Factory (BTD6)|Spike Factories]]) to last for the whole game without a [[Support Chinook (BTD6)|Support Chinook]].
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|[[Psi (BTD6)|Psi]]
|[[Psi (BTD6)|Psi]]