Double Lead Bloon: Difference between revisions

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→Tips: bossing and stupid use in human decks and why double lead is crap
 
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==Tips==
==Tips==
{{research|Verify if Double Lead is good against human opponents now (other than just being more of a hassle in Dreadbloon battles)}}
{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.4|section=y}}
*Compared to most Double Bloons, Double Leads are less susceptible to low-hit damage, which makes [[Barrel of Monkeys]] or other low damage Monkeys struggle. However, they're slower than [[Double Yellow Bloon|Double Yellows]] for the same cost, so its strength mostly relies on its large Armor.
*Compared to most Double Bloons, Double Leads are less susceptible to low-hit damage, which makes [[Barrel of Monkeys]] or other low damage Monkeys struggle. However, they're slower than [[Double Yellow Bloon|Double Yellows]] for the same cost, so its strength mostly relies on its large Armor.
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*Try to use high-damage attacks on Double Leads first. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]] do significant damage but cannot one-shot them.
*Try to use high-damage attacks on Double Leads first. [[Storm Of Arrows (BCS)|Storm Of Arrows]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]] do significant damage but cannot one-shot them.
*While they are slower than [[Double Yellow Bloon]]s, and do not have a higher health pool than the 2 Gold more expensive [[Double Ceramic Bloon]] (which poses more of a direct threat), Double Lead Bloons are notably unable to be damaged by [[Barrel of Monkeys]] without ATK bonuses and resistant enough against [[Robo Monkey (BCS)|Robo Monkey]]. Note that players do equip high-damage or [[Armor Piercing]] Monkeys.
*While they are slower than [[Double Yellow Bloon]]s, and do not have a higher health pool than the 2 Gold more expensive [[Double Ceramic Bloon]] (which poses more of a direct threat), Double Lead Bloons are notably unable to be damaged by [[Barrel of Monkeys]] without ATK bonuses and resistant enough against [[Robo Monkey (BCS)|Robo Monkey]]. Note that players do equip high-damage or [[Armor Piercing]] Monkeys.
*Being slower than [[Double Yellow Bloon]], it is not viable in aggro decks, and having less health than [[Double Ceramic Bloon]], it is not viable in fast burn decks with [[Quick Ready]] and [[Hastening Bloon]].
*Most human players do not run Double Lead, simply because it doesn't fit into any suitable deck archetype. As such, Double Lead is only really encountered in [[Dreadbloon (BCS)|Dreadbloon]] battles.
**For Tempo, there are many other 5 Gold Bloon cards with 2 charges (e.g. [[Black Bloon (BCS)|Black Bloon]]) that aren't slow and vulnerable to almost all defensive Tempo cards such as [[Missile Launcher (BCS)|Missile Launcher]].
**In theory, Double Lead should hurt anti-aggro in aggro mirrors, being almost a hard counter to cheap units like [[Barrel of Monkeys]], but its slow speed and vulnerability to [[Mass Detonation]] makes it not worth the slot.
**[[Armor Powered Bloon]] high roll decks don't need Double Lead's higher base Armor, instead preferring swarms combined with [[Mass Lead Production]] and [[Lead Coating Bloon]].


==Update history==
==Update history==