Wall of Fire Monkey: Difference between revisions
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m ok i lowkey forgot to link somenthing |
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==Tips== | ==Tips== | ||
{{BCS last updated|6.4|section=y}} | {{BCS last updated|6.4|section=y}} | ||
*Unlike most [[Defender|Defenders]], Wall of Fire Monkey has 1 delay. However, its [[Defender]] bonus is fairly significant. Against a Bloon that will leak next turn, it is recommended to use the Defender bonus, otherwise just use its attack every turn (except if anticipating a 0 delay Bloon such as a [[Pink Bloon (BCS)|Pink Bloon]] or an OTK combo). | *Unlike most [[Defender|Defenders]], Wall of Fire Monkey has 1 delay. However, its [[Defender]] bonus is fairly significant. Against a Bloon that will leak next turn, it is recommended to use the Defender bonus, otherwise just use its attack every turn (except if anticipating a 0 delay Bloon such as a [[Pink Bloon (BCS)|Pink Bloon]] or an OTK combo). | ||
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*Against early singular targets, [[Burny Stuff Mortar]] is better for applying [[On Fire (BCS)|On Fire]], while [[Fireball Wizard]] is better midgame because it can apply On Fire to any Bloon more than once. Both have better damage per turn than Wall of Fire as well. | *Against early singular targets, [[Burny Stuff Mortar]] is better for applying [[On Fire (BCS)|On Fire]], while [[Fireball Wizard]] is better midgame because it can apply On Fire to any Bloon more than once. Both have better damage per turn than Wall of Fire as well. | ||
*The On Play ability affecting the first Bloon in line often means the fire will not affect high delay Bloons if there are any Bloons other than high delay Bloons on the track. | *The On Play ability affecting the first Bloon in line often means the fire will not affect high delay Bloons if there are any Bloons other than high delay Bloons on the track. | ||
*With the defender bonus and on play effect, it can pop [[Blooming Bloon (BCS)|Blooming Bloon]] even if boosted by [[Zee Jay (BCS)|Zee Jay]]'s Passive Awesomeness ability but not if shielded by [[Amelia the Amazing (BCS)|Amelia]]'s Bloon Shield. | |||
*Having up to 70 damage per turn but very low burst damage and being vulnerable to [[Whoops]], Wall of Fire Monkey is a mediocre anti aggro card with no anti tempo value. | |||
==Update history== | ==Update history== | ||
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==Development== | ==Development== | ||
Wall of Fire Monkey was buffed in Version 6.4, but not in the way that was expected due to how few reworks that were able to be implemented for the update.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Instead, its Defender bonus was increased to give more reasons to take advantage of that bonus, and just "a little bit better of a tower overall".<ref name="odysseyTOS-6.4" /> +20 instead of +30 was proposed initially, but was upped to the final amount because it "still sucked".<ref name="smartpersan-6.4">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1w0bv5m/changes_that_didnt_make_it_into_64/|title=|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref> The original rework, while not stated in OdysseyTOS's tester commentary, was meant to be to change the On Play effect to On Turn End. | Wall of Fire Monkey was buffed in Version 6.4, but not in the way that was expected due to how few reworks that were able to be implemented for the update.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Instead, its Defender bonus was increased to give more reasons to take advantage of that bonus, and just "a little bit better of a tower overall".<ref name="odysseyTOS-6.4" /> +20 instead of +30 was proposed initially, but was upped to the final amount because it "still sucked".<ref name="smartpersan-6.4">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1w0bv5m/changes_that_didnt_make_it_into_64/|title=Changes That Didn't Make It Into 6.4|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref> The original rework, while not stated in OdysseyTOS's tester commentary, was meant to be to change the On Play effect to On Turn End. | ||
==Gallery== | ==Gallery== | ||