Cash: Difference between revisions
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Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round. | Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round. | ||
===Cash | ===Cash generation of towers by game=== | ||
====In ''[[Bloons TD 5]]''==== | |||
====In ''[[Bloons TD 5]]'', ''[[Bloons TD Battles]]'' | {| class="wikitable" | ||
!Tower | |||
!Upgrades | |||
!Income | |||
|- | |||
|[[Banana Farm (BTD5)|Banana Farm]] | |||
|colspan="2"| | |||
|- | |||
|[[Sniper Monkey (BTD5)|Sniper Monkey]] | |||
|{{icon|BTD5M upgrade sniper supply drop icon.png|Supply Drop (BTD5)|Supply Drop}} | |||
| $500 to $1500 per crate, 60 seconds cooldown | |||
|- | |||
|[[Monkey Village (BTD5)|Monkey Village]] | |||
|{{icon|BTD5M upgrade village monkey town icon.png|Monkey Town (BTD5)|Monkey Town}} | |||
| +50% cash per pop | |||
|- | |||
|[[Heli Pilot (BTD5)|Heli Pilot]] | |||
|{{icon|BTD5M upgrade heli chinook icon.png|Support Chinook (BTD5)|Support Chinook}} | |||
| $1500 to $2000 per crate, 60 seconds cooldown | |||
|- | |||
|[[Monkey Engineer (BTD5)|Monkey Engineer]] | |||
|{{icon|BTD5M upgrade engineer trap icon.png|Bloon Trap (BTD5)|Bloon Trap}} | |||
| 2× cash per bloon caught in trap | |||
|} | |||
====In ''[[Bloons TD Battles]]''==== | |||
{{empty}} | |||
====In ''[[Bloons Monkey City]]''==== | |||
{{empty}} | {{empty}} | ||
====In ''[[Bloons TD 6]]''==== | ====In ''[[Bloons TD 6]]''==== | ||
{{BTD6 last updated|56.3|section=y}} | |||
{| class="wikitable" | {| class="wikitable" | ||
!Tower | !Tower | ||
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|- | |- | ||
|{{BTD6|Banana Farm}} | |{{BTD6|Banana Farm}} | ||
| colspan="2" |See [[Banana Farm (BTD6)#Cash Generated per Farm| | | colspan="2" |See [[Banana Farm (BTD6)#Cash Generated per Farm|the Banana Farm article's cash generation section]] for details | ||
|- | |- | ||
|rowspan="2"|{{BTD6|Desperado}} | |rowspan="2"|{{BTD6|Desperado}} | ||
|{{icon|BTD6 Desperado 040UpgradeIcon.png|Bounty Hunter}} and {{icon|BTD6 Desperado 050UpgradeIcon.png|Golden Justice}} | |{{icon|BTD6 Desperado 040UpgradeIcon.png|Bounty Hunter}} and {{icon|BTD6 Desperado 050UpgradeIcon.png|Golden Justice}} | ||
|2× cash per marked | |2× cash per marked bloons popped | ||
|- | |- | ||
|{{icon|BTD6 Desperado 002UpgradeIcon.png|Nomad}} | |{{icon|BTD6 Desperado 002UpgradeIcon.png|Nomad}} | ||
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| rowspan="5" |{{BTD6|Monkey Buccaneer}} | | rowspan="5" |{{BTD6|Monkey Buccaneer}} | ||
|{{icon|BTD6 MonkeyBuccaneer PirateLordUpgradeIcon.png|Pirate Lord (BTD6)|Pirate Lord}} | |{{icon|BTD6 MonkeyBuccaneer PirateLordUpgradeIcon.png|Pirate Lord (BTD6)|Pirate Lord}} | ||
|2× cash per | |2× cash per blimps hooked | ||
|- | |- | ||
|{{icon|BTD6 MonkeyBuccaneer MerchantmanUpgradeIcon.png|Merchantman (BTD6)|Merchantman}} | |{{icon|BTD6 MonkeyBuccaneer MerchantmanUpgradeIcon.png|Merchantman (BTD6)|Merchantman}} | ||
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|- | |- | ||
|{{BTD6|Super Monkey}} | |{{BTD6|Super Monkey}} | ||
| colspan="2" |See [[Temple Sacrifice (BTD6)| | | colspan="2" |See [[Temple Sacrifice (BTD6)|the Temple Sacrifices article]] for details of [[Sun Temple (BTD6)|Sun Temple]] support sacrifice | ||
|- | |- | ||
| rowspan="2" |{{BTD6|Alchemist}} | | rowspan="2" |{{BTD6|Alchemist}} | ||
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|- | |- | ||
|{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}} | |{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}} | ||
|2× cash per | |2× cash per affected bloons popped | ||
|- | |- | ||
| rowspan="3" |{{BTD6|Druid}} | | rowspan="3" |{{BTD6|Druid}} | ||
| Line 100: | Line 128: | ||
| $240 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades on the map at end of round or when BAD is popped or when boss skull is defeated (max $10,000) | | $240 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades on the map at end of round or when BAD is popped or when boss skull is defeated (max $10,000) | ||
|- | |- | ||
|{{BTD6|Engineer Monkey}} | | rowspan="2" |{{BTD6|Engineer Monkey}} | ||
|{{icon|BTD6 EngineerMonkey BloonTrapUpgradeIcon.png|Bloon Trap (BTD6)|Bloon | |{{icon|BTD6 EngineerMonkey BloonTrapUpgradeIcon.png|Bloon Trap (BTD6)|Bloon Trap}} | ||
|2× cash per bloon caught in trap | |2× cash per bloon caught in trap | ||
|- | |||
|{{icon|BTD6 EngineerMonkey XXXLUpgradeIcon.png|XXXL Trap (BTD6)|XXXL Trap}} | |||
|3× cash per bloon caught in trap | |||
|- | |- | ||
| rowspan="3" |{{BTD6|Monkey Village}} | | rowspan="3" |{{BTD6|Monkey Village}} | ||
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|{{BTD6|Benjamin}} | |{{BTD6|Benjamin}} | ||
|colspan="2"| | |colspan="2"| | ||
*Income per round: $90 per | *Income per round: $90 per round (level 1+), $140 per round (level 2+), $250 per round (level 8+), $1000 per round (level 11+), $2500 per round (level 15+), $5000 per round (level 17+) | ||
*Bank Hack: +5% income (level 5+), +12% income (level 9+) for [[Monkey Bank (BTD6)|Monkey Banks]] | *Bank Hack: +5% income (level 5+), +12% income (level 9+) for [[Monkey Bank (BTD6)|Monkey Banks]] | ||
*Skimming: $1 per bloon (level 6+), $2 per bloon (level 12+) | *Skimming: $1 per bloon (level 6+), $2 per bloon (level 12+) | ||
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|- | |- | ||
|{{BTD6|Corvus}} | |{{BTD6|Corvus}} | ||
|colspan="2"|[[Nourishment]]: $0.5 per | |colspan="2"|[[Nourishment]]: $0.5 per mana (level 1+), $2 per mana (level 15+), $8 per mana (level 20) | ||
|} | |} | ||
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==Gallery== | ==Gallery== | ||
{{image needed|screenshots and icons of cash}} | {{image needed|screenshots and icons of cash}} | ||
==Navigation== | |||
{{BTD4 nav}} | |||
{{BTD5 nav}} | |||
{{BTD6 nav}} | |||
{{BTDB nav}} | |||
{{BTDB2 nav}} | |||
{{BMC nav}} | |||
{{BATTD nav}} | |||
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | [[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | ||